Player Matchup

Set
Set
Computation
Set
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
D3kro
Izanami
Level 27
God Stats
1W - 3L
1,254 SR
Queue Stats
39W - 31L
1,677 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MGSxAssassin
Kumbhakarna
Level 102
God Stats
2W - 1L
2,024 SR
Queue Stats
11W - 5L
2,011 Elo+
Party 1
Ne Zha
Ne Zha
Ramoncho
Ne Zha
Level 25
God Stats
25W - 12L
1,777 SR
Queue Stats
63W - 35L
1,679 Elo+
Solo
Tiamat
Tiamat
WontonWizard
Tiamat
Level 14
God Stats
2W - 0L
1,624 SR
Queue Stats
15W - 3L
2,011 Elo+
Party 1
Team Averages
Level 39
1,636 SR
1,776 Elo+

VS

Team Averages
Level 19
1,706 SR
1,696 Elo+
Nike
Nike
BirdDa3rd
Nike
Level 26
God Stats
16W - 9L
1,690 SR
Queue Stats
76W - 52L
1,619 Elo+
Solo
Artemis
Artemis
Cato34629
Artemis
Level 10
God Stats
8W - 6L
1,679 SR
Queue Stats
28W - 35L
1,723 Elo+
Solo
Olorun
Olorun
Cultured-Alma
Olorun
Level 28
God Stats
0W - 2L
1,733 SR
Queue Stats
80W - 70L
1,630 Elo+
Solo
Merlin
Merlin
DinoSync
Merlin
Level 4
God Stats
4W - 2L
1,810 SR
Queue Stats
7W - 10L
1,845 Elo+
Solo
Fenrir
Fenrir
narcotic_pastry
Fenrir
Level 28
God Stats
5W - 4L
1,619 SR
Queue Stats
94W - 76L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 4
12,431
622
20,954
19,134
8,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
D3kro
Izanami
20
10 / 3 / 4
12,457
623
8,969
13,164
6,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
MGSxAssassin
Kumbhakarna
15
2 / 3 / 11
10,019
501
3,247
17,385
17,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
Ramoncho
Ne Zha
17
2 / 1 / 6
10,410
521
7,279
13,623
7,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
13
1 / 7 / 6
8,914
446
3,484
10,514
6,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
4 / 6 / 3
8,746
437
6,865
13,438
7,141
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Cato34629
Artemis
11
1 / 6 / 1
7,731
387
4,395
9,575
3,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
5 / 5 / 2
11,747
587
12,181
15,659
6,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
DinoSync
Merlin
14
1 / 11 / 5
9,074
454
4,019
10,458
2,630
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
5 / 2 / 6
11,322
566
14,026
12,924
7,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
33
30
Kills
16
17
Deaths
30
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nike
4
6
3
0.92
L
Artemis
Cato34629
Artemis
1
6
1
0.25
W
15
3
4
5.67
L
5
5
2
1.2
W
Izanami
D3kro
Izanami
10
3
4
4
L
Merlin
DinoSync
Merlin
1
11
5
0.32
W
Kumbhakarna
MGSxAssassin
Kumbhakarna
2
3
11
2.5
W
Ne Zha
Ramoncho
Ne Zha
2
1
6
5
W
Tiamat
1
7
6
0.57
L
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,933
Damage
41,486
73,820
Taken
62,054
45,914
Mitigated
27,067
26,221
Healing
11,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
6,865
1,213
366
869
13,438
7,141
288
3,548
9,596
0
35,296
L
Artemis
Cato34629
Artemis
4,395
1,827
0
405
9,575
3,642
0
146
9,355
0
33,260
W
20,954
10,728
0
8,007
19,134
8,633
364
4,926
14,208
0
94,384
L
12,181
6,334
504
6,552
15,659
6,216
0
400
14,829
65,491
0
W
Izanami
D3kro
Izanami
8,969
5,002
0
5,847
13,164
6,323
4,484
1,310
11,854
0
111,030
L
Merlin
DinoSync
Merlin
4,019
557
0
57
10,458
2,630
0
1,185
9,235
34,458
0
W
Kumbhakarna
MGSxAssassin
Kumbhakarna
3,247
614
1,023
2,907
17,385
17,119
1,243
3,148
14,237
15,070
0
W
Ne Zha
Ramoncho
Ne Zha
7,279
1,585
0
6,230
13,623
7,457
143
4,192
9,431
0
56,742
W
Tiamat
3,484
396
787
1,420
10,514
6,382
149
2,624
7,890
32,612
0
L
14,026
3,959
0
2,435
12,924
7,438
0
1,072
11,708
0
83,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,231
Gold Earned
48,620
549
Minions Killed
458
0
Camps Cleared
0
1,804,610
Distance Traveled
1,545,891
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,746
437
63
3
0
265,360
2
L
Artemis
7,731
387
57
3
0
273,149
0
W
Set
12,431
622
149
7
0
382,462
0
L
Olorun
11,747
587
130
7
0
297,526
2
W
Izanami
12,457
623
182
9
0
375,448
6
L
Merlin
9,074
454
77
4
0
311,191
0
W
Kumbhakarna
10,019
501
27
1
0
359,359
3
W
Ne Zha
10,410
521
115
6
0
333,875
3
W
Tiamat
8,914
446
76
4
0
353,466
0
L
Fenrir
11,322
566
131
7
0
398,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role