Player Matchup

Bellona
Bellona
Arli808
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
HeathenPlays
Nemesis
Level 29
God Stats
41W - 48L
1,411 SR
Queue Stats
533W - 539L
1,389 Elo+
Solo
Hou Yi
Hou Yi
LowkeyGodLike
Hou Yi
Level 28
God Stats
3W - 6L
1,516 SR
Queue Stats
8W - 15L
1,344 Elo+
Solo
Kukulkan
Kukulkan
XKayserX
Kukulkan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
iamphase
Kumbhakarna
Level 29
God Stats
7W - 7L
1,898 SR
Queue Stats
132W - 136L
1,556 Elo+
Solo
Team Averages
Level 42
1,565 SR
1,458 Elo+

VS

Team Averages
Level 19
1,506 SR
1,335 Elo+
Cerberus
Cerberus
Drotiac
Cerberus
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 16L
1,480 Elo+
Party 3
Izanami
Izanami
Kelkius
Izanami
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Lobsters4Hands
Bacchus
Level 27
God Stats
19W - 12L
1,532 SR
Queue Stats
104W - 98L
1,459 Elo+
Solo
Susano
Susano
Vanderpine4065
Susano
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,119 Elo+
Party 2
Artemis
Artemis
s3vii
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,119 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Arli808
Bellona
6
0 / 4 / 1
5,143
343
79
3,800
1,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
HeathenPlays
Nemesis
10
0 / 7 / 0
6,432
429
5,277
14,008
4,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
5 / 8 / 2
6,946
463
8,662
11,245
2,740
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
XKayserX
Kukulkan
14
4 / 4 / 2
8,183
546
10,129
8,246
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
iamphase
Kumbhakarna
10
2 / 3 / 4
6,793
453
3,201
11,064
4,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Drotiac
Cerberus
14
5 / 1 / 8
8,796
586
6,690
10,091
8,324
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Kelkius
Izanami
15
8 / 0 / 5
9,253
617
8,887
7,754
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 5
8,201
547
7,064
8,600
8,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
7 / 2 / 5
8,503
567
4,754
8,631
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
s3vii
Artemis
11
2 / 7 / 7
7,064
471
6,329
10,410
4,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
56
11
Kills
26
26
Deaths
11
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bellona
Arli808
Bellona
0
4
1
0.13
W
Cerberus
Drotiac
Cerberus
5
1
8
9
L
Nemesis
HeathenPlays
Nemesis
0
7
0
0
W
Izanami
Kelkius
Izanami
8
0
5
10.5
W
4
1
5
6.5
L
5
8
2
0.75
W
7
2
5
4.75
L
Kukulkan
XKayserX
Kukulkan
4
4
2
1.25
L
Kumbhakarna
iamphase
Kumbhakarna
2
3
4
1.33
W
Artemis
s3vii
Artemis
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,348
Damage
33,724
48,363
Taken
45,486
15,704
Mitigated
27,943
11,032
Healing
16,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Arli808
Bellona
79
0
0
15
3,800
1,412
0
1,374
2,426
0
2,276
W
Cerberus
Drotiac
Cerberus
6,690
779
0
5,783
10,091
8,324
240
2,902
7,109
47,137
0
L
Nemesis
HeathenPlays
Nemesis
5,277
3,314
0
2,990
14,008
4,198
0
4,502
9,506
0
44,536
W
Izanami
Kelkius
Izanami
8,887
6,674
0
4,017
7,754
2,983
3,093
2,624
4,958
0
57,548
W
7,064
1,184
303
2,035
8,600
8,909
160
2,082
6,511
30,660
0
L
8,662
5,255
357
1,973
11,245
2,740
970
3,001
8,244
0
33,402
W
4,754
210
0
3,342
8,631
3,157
0
2,610
5,915
0
42,994
L
Kukulkan
XKayserX
Kukulkan
10,129
710
0
706
8,246
3,137
0
1,333
6,913
51,441
0
L
Kumbhakarna
iamphase
Kumbhakarna
3,201
829
306
4,685
11,064
4,217
0
3,544
7,520
10,730
0
W
Artemis
s3vii
Artemis
6,329
3,143
0
1,366
10,410
4,570
594
2,689
7,663
0
25,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,497
Gold Earned
41,817
277
Minions Killed
404
0
Camps Cleared
0
1,162,905
Distance Traveled
1,332,464
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,143
343
4
0
0
129,930
1
W
Cerberus
8,796
586
135
9
0
266,034
3
L
Nemesis
6,432
429
85
6
0
255,492
0
W
Izanami
9,253
617
110
7
0
252,650
0
W
Bacchus
8,201
547
39
3
0
295,815
2
L
Hou Yi
6,946
463
54
4
0
242,483
0
W
Susano
8,503
567
76
5
0
293,385
6
L
Kukulkan
8,183
546
118
8
0
263,477
3
L
Kumbhakarna
6,793
453
16
1
0
271,523
4
W
Artemis
7,064
471
44
3
0
224,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role