Player Matchup

Tiamat
Tiamat
CoconutMailbox
Tiamat
Level 158
God Stats
2W - 7L
1,449 SR
Queue Stats
230W - 211L
1,631 Elo+
Party 1
Hou Yi
Hou Yi
Cryoregen
Hou Yi
Level 124
God Stats
0W - 1L
1,614 SR
Queue Stats
230W - 189L
1,695 Elo+
Party 1
Fenrir
Fenrir
JIGJIG1
Fenrir
Level 75
God Stats
2W - 3L
1,815 SR
Queue Stats
128W - 111L
1,633 Elo+
Party 1
Cabrakan
Cabrakan
OBONNELL
Cabrakan
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 61L
1,641 Elo+
Party 1
Tyr
Tyr
Xellernord
Tyr
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,645 Elo+
Party 1
Team Averages
Level 103
1,576 SR
1,649 Elo+

VS

Team Averages
Level 64
1,483 SR
1,465 Elo+
Sobek
Sobek
Drswagjuice
Sobek
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,509 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Twirlaholic
Cu Chulainn
Level 65
God Stats
2W - 4L
1,293 SR
Queue Stats
474W - 482L
1,433 Elo+
Solo
Thanatos
Thanatos
jaskaran3000
Thanatos
Level 84
God Stats
11W - 7L
1,629 SR
Queue Stats
25W - 23L
1,477 Elo+
Party 2
Anhur
Anhur
kryptekmoon1
Anhur
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 58L
1,471 Elo+
Party 2
Janus
Janus
onkarrock
Janus
Level 66
God Stats
19W - 20L
1,494 SR
Queue Stats
51W - 49L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,129
641
1,544
2,900
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hou Yi
Cryoregen
Hou Yi
8
1 / 2 / 3
4,953
619
2,912
3,693
642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
JIGJIG1
Fenrir
6
3 / 2 / 0
4,683
585
2,738
4,591
1,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
OBONNELL
Cabrakan
7
0 / 0 / 0
4,271
534
285
2,519
1,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 1 / 0
3,759
470
152
3,139
1,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 2
4,948
619
1,088
4,399
1,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
Twirlaholic
Cu Chulainn
9
1 / 0 / 0
5,069
634
1,454
3,169
1,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
jaskaran3000
Thanatos
8
1 / 0 / 1
4,740
593
874
3,955
1,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
1 / 2 / 2
4,746
593
2,654
4,782
1,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
onkarrock
Janus
8
1 / 0 / 1
4,679
585
1,458
2,013
582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
4
Kills
6
6
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Hou Yi
Cryoregen
Hou Yi
1
2
3
1.25
W
2
2
2
1.5
L
Fenrir
JIGJIG1
Fenrir
3
2
0
1.5
L
Cabrakan
OBONNELL
Cabrakan
0
0
0
0
W
Cu Chulainn
Twirlaholic
Cu Chulainn
1
0
0
1
L
0
1
0
0
W
Thanatos
jaskaran3000
Thanatos
1
0
1
1.5
W
1
2
2
1
W
Janus
onkarrock
Janus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,631
Damage
7,528
16,842
Taken
18,318
6,139
Mitigated
5,415
6,888
Healing
8,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,544
130
0
1,136
2,900
1,221
0
828
2,003
37,854
0
L
Hou Yi
Cryoregen
Hou Yi
2,912
1,367
0
1,120
3,693
642
0
448
3,245
0
21,019
W
1,088
195
223
1,172
4,399
1,590
0
117
4,282
7,427
0
L
Fenrir
JIGJIG1
Fenrir
2,738
380
0
1,860
4,591
1,664
0
868
3,643
0
10,035
L
Cabrakan
OBONNELL
Cabrakan
285
76
0
2,170
2,519
1,256
0
211
2,266
18,424
0
W
Cu Chulainn
Twirlaholic
Cu Chulainn
1,454
246
0
1,112
3,169
1,119
10
0
3,109
0
27,516
L
152
32
0
602
3,139
1,356
0
0
3,139
0
9,818
W
Thanatos
jaskaran3000
Thanatos
874
152
0
4,275
3,955
1,081
0
300
3,655
0
15,881
W
2,654
974
0
1,100
4,782
1,043
0
75
4,707
0
15,783
W
Janus
onkarrock
Janus
1,458
0
0
646
2,013
582
0
1,337
676
22,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,795
Gold Earned
24,182
212
Minions Killed
208
0
Camps Cleared
0
733,823
Distance Traveled
742,232
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,129
641
85
11
0
148,220
4
L
Hou Yi
4,953
619
43
5
0
140,695
2
W
Sobek
4,948
619
9
1
0
160,268
3
L
Fenrir
4,683
585
17
2
0
171,939
1
L
Cabrakan
4,271
534
46
6
0
166,637
3
W
Cu Chulainn
5,069
634
57
7
0
140,755
3
L
Tyr
3,759
470
21
3
0
106,332
1
W
Thanatos
4,740
593
53
7
0
148,929
2
W
Anhur
4,746
593
35
4
0
137,388
1
W
Janus
4,679
585
54
7
0
154,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role