Player Matchup

Anubis
Anubis
Exit DaHeat0128
Anubis
Level 118
God Stats
0W - 1L
1,552 SR
Queue Stats
1W - 6L
1,150 Elo+
Party 2
Ymir
Ymir
HaGotcha
Ymir
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
IStayTenToes
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chernobog
Chernobog
Renegatius
Chernobog
Level 5
God Stats
1W - 2L
1,471 SR
Queue Stats
4W - 10L
1,259 Elo+
Solo
Pele
Pele
oXRedxNinjaXo
Pele
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 31
1,505 SR
1,382 Elo+

VS

Team Averages
Level 19
1,494 SR
1,342 Elo+
Vulcan
Vulcan
MrNunz
Vulcan
Level 27
God Stats
3W - 2L
1,286 SR
Queue Stats
52W - 49L
1,417 Elo+
Solo
Achilles
Achilles
SchoolTeacher
Achilles
Level 27
God Stats
5W - 4L
1,684 SR
Queue Stats
15W - 27L
1,376 Elo+
Solo
Bacchus
Bacchus
Yellowbonefrank
Bacchus
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
kiyoto23
Izanami
Level 16
God Stats
6W - 0L
1,500 SR
Queue Stats
35W - 28L
1,100 Elo+
Party 1
Nemesis
Nemesis
otto2021
Nemesis
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 57L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 1
5,449
545
1,732
3,274
967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ymir
9
1 / 1 / 0
5,489
549
2,570
4,196
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 4 / 1
4,119
412
463
4,193
1,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
Renegatius
Chernobog
6
0 / 5 / 2
4,405
441
1,574
5,529
930
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 4 / 0
5,540
554
2,697
7,844
1,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
MrNunz
Vulcan
11
4 / 4 / 1
6,382
638
4,262
5,173
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
SchoolTeacher
Achilles
10
0 / 1 / 1
5,536
554
2,228
5,529
3,481
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 0 / 7
6,403
640
3,771
5,157
3,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
kiyoto23
Izanami
11
7 / 2 / 5
6,851
685
4,965
4,229
1,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
otto2021
Nemesis
12
2 / 0 / 1
6,527
653
1,471
5,943
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
6
Kills
16
16
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Ymir
1
1
0
1
L
0
4
1
0.13
W
Vulcan
MrNunz
Vulcan
4
4
1
1.13
L
Chernobog
Renegatius
Chernobog
0
5
2
0.2
W
Achilles
SchoolTeacher
Achilles
0
1
1
0.5
W
3
0
7
6.5
W
Izanami
kiyoto23
Izanami
7
2
5
4.75
L
3
4
0
0.75
W
Nemesis
otto2021
Nemesis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,036
Damage
16,697
25,036
Taken
26,031
7,168
Mitigated
11,680
5,263
Healing
8,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,732
332
0
1,048
3,274
967
76
1,750
1,378
23,011
0
L
Ymir
2,570
662
0
1,330
4,196
1,971
0
0
4,196
25,134
0
L
463
229
0
156
4,193
1,475
0
1,534
2,659
4,270
0
W
Vulcan
MrNunz
Vulcan
4,262
1,583
0
976
5,173
1,419
1,297
1,732
3,441
25,087
0
L
Chernobog
Renegatius
Chernobog
1,574
1,096
0
167
5,529
930
0
1,580
3,914
0
13,099
W
Achilles
SchoolTeacher
Achilles
2,228
366
0
1,191
5,529
3,481
276
2,521
3,008
0
20,586
W
3,771
216
0
982
5,157
3,350
923
247
4,910
13,592
0
W
Izanami
kiyoto23
Izanami
4,965
3,262
0
1,014
4,229
1,646
2,999
216
4,013
0
38,532
L
2,697
767
0
2,562
7,844
1,825
0
2,922
4,856
0
21,483
W
Nemesis
otto2021
Nemesis
1,471
444
0
4,182
5,943
1,784
0
49
5,894
0
36,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,002
Gold Earned
31,699
183
Minions Killed
280
0
Camps Cleared
0
825,477
Distance Traveled
947,483
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,449
545
53
5
0
118,978
1
L
Ymir
5,489
549
44
4
0
191,820
0
L
Ares
4,119
412
14
1
0
142,743
0
W
Vulcan
6,382
638
59
6
0
154,968
0
L
Chernobog
4,405
441
22
2
0
168,065
0
W
Achilles
5,536
554
34
3
0
211,726
3
W
Bacchus
6,403
640
22
2
0
199,970
0
W
Izanami
6,851
685
75
8
0
195,418
0
L
Pele
5,540
554
50
5
0
203,871
0
W
Nemesis
6,527
653
90
9
0
185,401
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role