Player Matchup

Ullr
Ullr
Gold IV
 
Ullr
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Silver I
ANTHONY_UIC
Odin
Silver I
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,576 MMR
Party 2
King Arthur
King Arthur
Silver II
ReallityCheck
King Arthur
Silver II
Level 95
God Stats
2W - 2L
1,483 SR
Queue Stats
95W - 85L
1,590 MMR
Party 3
Tiamat
Tiamat
Gold I
Swa993r jack3r
Tiamat
Gold I
Level 160
God Stats
2W - 5L
1,468 SR
Queue Stats
411W - 392L
1,592 MMR
Solo
Sol
Sol
Silver I
Triinkk
Sol
Silver I
Level 113
God Stats
11W - 12L
1,634 SR
Queue Stats
95W - 79L
1,590 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,517 SR
1,570 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,605 SR
1,572 MMR
Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold I
Gwindolynuwu
Hou Yi
Gold I
Level 123
God Stats
72W - 77L
1,596 SR
Queue Stats
382W - 382L
1,680 MMR
Party 1
Pele
Pele
Gold II
Merued
Pele
Gold II
Level 108
God Stats
7W - 1L
1,824 SR
Queue Stats
57W - 53L
1,535 MMR
Party 1
Chang'e
Chang'e
Gold II
mevsec
Chang'e
Gold II
Level 154
God Stats
9W - 9L
1,514 SR
Queue Stats
232W - 236L
1,562 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
optimalbob202
Cu Chulainn
Platinum V
Level 148
God Stats
20W - 27L
1,588 SR
Queue Stats
311W - 304L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
0 / 5 / 0
6,740
449
3,223
8,469
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 6 / 1
6,428
429
2,774
10,057
5,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
ReallityCheck
King Arthur
12
2 / 6 / 0
6,873
458
8,188
13,464
11,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
2 / 2 / 0
7,059
471
3,796
8,179
4,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sol
12
2 / 3 / 1
7,547
503
12,063
7,829
2,322
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
SetDanzaburouGuan YuGilgameshScylla

VS

Bans
TsukuyomiSobekNemesisKhepriJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 1 / 7
8,116
541
4,382
14,026
9,830
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
15
4 / 1 / 5
9,062
604
4,476
6,232
2,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
Merued
Pele
15
10 / 0 / 1
9,490
633
7,154
10,427
3,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
mevsec
Chang'e
13
0 / 2 / 5
7,936
529
4,367
10,606
3,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
optimalbob202
Cu Chulainn
15
4 / 2 / 1
9,211
614
12,238
13,052
11,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
6
Kills
22
22
Deaths
6
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
5
0
0
W
Ymir
 
Ymir
4
1
7
7.5
L
0
6
1
0.08
W
Hou Yi
4
1
5
6.5
W
Pele
Merued
Pele
10
0
1
10.5
L
King Arthur
ReallityCheck
King Arthur
2
6
0
0.33
L
2
2
0
1
L
Sol
2
3
1
0.83
W
Chang'e
mevsec
Chang'e
0
2
5
1.25
W
Cu Chulainn
optimalbob202
Cu Chulainn
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,044
Damage
32,617
47,998
Taken
54,343
26,702
Mitigated
30,621
10,893
Healing
17,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
3,223
1,039
0
1,359
8,469
2,570
0
1,963
6,480
0
39,643
W
Ymir
 
Ymir
4,382
696
357
1,314
14,026
9,830
0
4,343
9,683
34,073
0
L
2,774
1,002
0
897
10,057
5,478
0
2,857
7,078
0
24,006
W
Hou Yi
4,476
1,644
0
2,603
6,232
2,050
669
1,314
4,918
0
54,073
W
Pele
Merued
Pele
7,154
1,803
0
1,907
10,427
3,843
296
2,893
7,504
0
65,784
L
King Arthur
ReallityCheck
King Arthur
8,188
1,310
0
2,350
13,464
11,958
0
1,649
11,009
0
34,945
L
3,796
421
0
3,222
8,179
4,374
0
1,451
6,714
37,837
0
L
Sol
12,063
3,195
0
3,065
7,829
2,322
598
2,643
5,030
43,827
0
W
Chang'e
mevsec
Chang'e
4,367
438
1,639
5,279
10,606
3,837
104
7,205
3,401
43,203
0
W
Cu Chulainn
optimalbob202
Cu Chulainn
12,238
2,515
0
4,278
13,052
11,061
542
104
12,130
8,512
52,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,647
Gold Earned
43,815
356
Minions Killed
495
0
Camps Cleared
0
1,226,079
Distance Traveled
1,446,165
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,740
449
85
6
0
266,665
3
W
Ymir
8,116
541
47
3
0
272,167
2
L
Odin
6,428
429
41
3
0
256,702
2
W
Hou Yi
9,062
604
114
8
0
272,408
0
W
Pele
9,490
633
126
8
0
349,879
3
L
King Arthur
6,873
458
55
4
0
255,503
2
L
Tiamat
7,059
471
87
6
0
220,124
1
L
Sol
7,547
503
88
6
0
227,085
6
W
Chang'e
7,936
529
93
6
0
289,049
4
W
Cu Chulainn
9,211
614
115
8
0
262,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role