Player Matchup

Chernobog
Chernobog
BigWeenieCaprini
Chernobog
Level 72
God Stats
1W - 2L
1,749 SR
Queue Stats
209W - 155L
1,631 Elo+
Party 2
Da Ji
Da Ji
Blitzkrieg48
Da Ji
Level 28
God Stats
4W - 3L
1,610 SR
Queue Stats
76W - 59L
1,613 Elo+
Party 3
Nox
Nox
Geoheart3602
Nox
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
JukingIsRUDE
Mulan
Level 87
God Stats
22W - 24L
1,660 SR
Queue Stats
109W - 94L
1,611 Elo+
Party 3
Sobek
Sobek
SinfulPlays
Sobek
Level 78
God Stats
4W - 2L
1,874 SR
Queue Stats
314W - 256L
1,627 Elo+
Party 2
Team Averages
Level 59
1,679 SR
1,596 Elo+

VS

Team Averages
Level 100
1,530 SR
1,653 Elo+
Artio
Artio
Chickapow
Artio
Level 158
God Stats
6W - 7L
1,601 SR
Queue Stats
92W - 98L
1,551 Elo+
Party 1
Tyr
Tyr
EnemyOfDavid
Tyr
Level 133
God Stats
47W - 31L
1,652 SR
Queue Stats
295W - 251L
1,616 Elo+
Party 1
Olorun
Olorun
OneTrickCarry
Olorun
Level 7
God Stats
1W - 3L
1,222 SR
Queue Stats
10W - 4L
1,755 Elo+
Party 1
Tiamat
Tiamat
PlsNoBlueScreen
Tiamat
Level 46
God Stats
2W - 2L
1,290 SR
Queue Stats
29W - 26L
1,635 Elo+
Solo
Pele
Pele
sceper3
Pele
Level 158
God Stats
3W - 6L
1,884 SR
Queue Stats
346W - 287L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
9
1 / 1 / 0
5,732
521
4,390
6,694
1,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 0
5,458
496
3,052
8,269
3,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

10
1 / 2 / 0
5,662
515
2,157
6,569
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 6 / 2
5,518
502
6,137
10,605
4,289
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 2
5,163
469
2,519
10,339
4,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Chickapow
Artio
10
1 / 1 / 9
5,479
498
4,454
6,552
3,284
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 1 / 1
7,061
642
6,533
10,717
6,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 0 / 5
6,691
608
9,629
8,471
2,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 0 / 1
6,322
575
3,549
4,058
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
sceper3
Pele
11
5 / 1 / 2
6,442
586
5,784
7,340
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
17
17
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chernobog
1
1
0
1
L
1
4
0
0.25
W
Artio
Chickapow
Artio
1
1
9
5.5
W
5
1
1
5.5
L
1
2
0
0.5
L
0
6
2
0.17
W
5
0
5
7.5
W
1
0
1
1.5
L
0
4
2
0.25
W
Pele
sceper3
Pele
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,255
Damage
29,949
42,476
Taken
37,138
16,308
Mitigated
17,160
9,757
Healing
19,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
4,390
3,197
0
2,179
6,694
1,760
0
4,742
1,916
0
30,218
L
3,052
834
0
2,171
8,269
3,618
0
1,790
6,441
0
27,109
W
Artio
Chickapow
Artio
4,454
633
1,405
2,709
6,552
3,284
0
1,491
4,886
15,584
0
W
6,533
1,083
0
4,890
10,717
6,960
145
0
10,717
0
36,138
L
2,157
438
0
1,343
6,569
1,890
0
3,193
3,146
31,328
0
L
6,137
1,327
0
2,446
10,605
4,289
0
914
9,691
0
29,857
W
9,629
5,335
188
4,852
8,471
2,851
1,256
691
7,780
46,858
0
W
3,549
233
0
1,856
4,058
1,691
128
1,173
2,885
36,663
0
L
2,519
439
0
1,618
10,339
4,751
0
6,667
3,650
10,144
0
W
Pele
sceper3
Pele
5,784
1,587
0
3,374
7,340
2,374
0
1,078
6,194
0
35,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,533
Gold Earned
31,995
279
Minions Killed
329
0
Camps Cleared
0
1,031,211
Distance Traveled
1,078,925
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
5,732
521
61
6
0
205,238
4
L
Da Ji
5,458
496
68
6
0
225,306
2
W
Artio
5,479
498
27
2
0
227,270
5
W
Tyr
7,061
642
78
7
0
234,514
7
L
Nox
5,662
515
69
6
0
183,038
2
L
Mulan
5,518
502
70
6
0
211,123
2
W
Olorun
6,691
608
71
6
0
179,155
0
W
Tiamat
6,322
575
81
7
0
205,128
5
L
Sobek
5,163
469
11
1
0
206,506
1
W
Pele
6,442
586
72
7
0
232,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role