Player Matchup

Arachne
Arachne
 
Arachne
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
ImmortalsWillDie
Vamana
Level 56
God Stats
3W - 8L
1,144 SR
Queue Stats
199W - 238L
1,349 Elo+
Party 1
Kukulkan
Kukulkan
Weottasaurus
Kukulkan
Level 13
God Stats
1W - 1L
1,530 SR
Queue Stats
4W - 10L
1,249 Elo+
Party 1
Chiron
Chiron
l1lwintex
Chiron
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
lunaticscorpio
Cerberus
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,173 Elo+
Party 2
Team Averages
Level 56
1,435 SR
1,354 Elo+

VS

Team Averages
Level 78
1,557 SR
1,335 Elo+
Nike
Nike
Brogan13
Nike
Level 55
God Stats
23W - 9L
1,663 SR
Queue Stats
168W - 208L
1,295 Elo+
Solo
Awilix
Awilix
DarkAngel250
Awilix
Level 115
God Stats
12W - 5L
1,494 SR
Queue Stats
198W - 193L
1,397 Elo+
Solo
Zeus
Zeus
YRushMeY
Zeus
Level 48
God Stats
36W - 47L
1,525 SR
Queue Stats
136W - 203L
1,369 Elo+
Solo
Freya
Freya
ironbros138
Freya
Level 62
God Stats
2W - 1L
1,733 SR
Queue Stats
108W - 133L
1,312 Elo+
Solo
Sylvanus
Sylvanus
mavrik303
Sylvanus
Level 109
God Stats
128W - 143L
1,370 SR
Queue Stats
384W - 419L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
5 / 4 / 0
6,072
607
5,761
6,614
2,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 3 / 2
5,155
516
3,395
6,545
2,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Weottasaurus
Kukulkan
8
0 / 7 / 1
4,958
496
1,293
5,091
1,705
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chiron
l1lwintex
Chiron
8
2 / 3 / 1
5,105
511
4,632
7,706
2,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
7
1 / 4 / 2
4,718
472
2,108
6,322
3,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
9
2 / 1 / 1
5,425
543
3,711
6,550
3,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Awilix
9
4 / 3 / 0
5,718
572
3,308
5,774
1,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zeus
10
8 / 2 / 0
6,731
673
5,399
5,030
1,400
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
6 / 2 / 1
5,804
580
7,619
6,057
1,775
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sylvanus
mavrik303
Sylvanus
9
1 / 1 / 5
5,272
527
2,377
3,792
2,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
9
Kills
21
21
Deaths
9
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
4
0
1.25
W
Nike
2
1
1
2.5
W
Awilix
4
3
0
1.33
L
1
3
2
0.67
L
Kukulkan
Weottasaurus
Kukulkan
0
7
1
0.07
W
Zeus
8
2
0
4
W
6
2
1
3.25
L
Chiron
l1lwintex
Chiron
2
3
1
0.83
L
Cerberus
1
4
2
0.5
W
Sylvanus
mavrik303
Sylvanus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,189
Damage
22,414
32,278
Taken
27,203
12,464
Mitigated
10,156
9,741
Healing
8,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,761
4,346
123
1,711
6,614
2,232
0
1,883
4,641
0
18,533
W
Nike
3,711
423
0
1,117
6,550
3,233
230
0
6,550
0
22,013
W
Awilix
3,308
1,250
0
1,313
5,774
1,732
184
364
5,410
0
21,524
L
3,395
1,707
0
2,336
6,545
2,651
0
0
6,227
0
20,283
L
Kukulkan
Weottasaurus
Kukulkan
1,293
491
0
146
5,091
1,705
0
3,692
1,399
14,430
0
W
Zeus
5,399
1,181
0
1,329
5,030
1,400
761
1,153
3,737
29,558
0
W
7,619
3,159
0
2,544
6,057
1,775
0
1,229
4,828
16,118
0
L
Chiron
l1lwintex
Chiron
4,632
1,609
165
3,558
7,706
2,030
0
4,489
2,843
0
23,899
L
Cerberus
2,108
294
0
1,702
6,322
3,846
0
4,295
1,621
8,432
0
W
Sylvanus
mavrik303
Sylvanus
2,377
1,198
894
1,097
3,792
2,016
0
515
3,277
13,755
3,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,008
Gold Earned
28,950
162
Minions Killed
213
0
Camps Cleared
0
802,376
Distance Traveled
900,369
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,072
607
31
3
0
208,537
1
W
Nike
5,425
543
39
4
0
177,232
4
W
Awilix
5,718
572
52
5
0
193,247
0
L
Vamana
5,155
516
37
4
0
177,994
0
L
Kukulkan
4,958
496
29
3
0
140,455
0
W
Zeus
6,731
673
68
7
0
178,356
0
W
Freya
5,804
580
19
2
0
157,689
0
L
Chiron
5,105
511
44
4
0
148,839
1
L
Cerberus
4,718
472
21
2
0
126,551
0
W
Sylvanus
5,272
527
35
4
0
193,845
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role