Player Matchup

Thanatos
Thanatos
Nightmarepet
Thanatos
Level 23
God Stats
4W - 1L
1,500 SR
Queue Stats
38W - 55L
1,316 Elo+
Solo
Fafnir
Fafnir
Pineapple_IND
Fafnir
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 73L
1,255 Elo+
Solo
Sol
Sol
RaveTagz
Sol
Level 25
God Stats
4W - 4L
1,579 SR
Queue Stats
42W - 51L
1,470 Elo+
Solo
Hades
Hades
amazingwheel467
Hades
Level 27
God Stats
77W - 64L
1,118 SR
Queue Stats
298W - 377L
1,269 Elo+
Solo
Gilgamesh
Gilgamesh
parka_0405
Gilgamesh
Level 28
God Stats
2W - 2L
1,543 SR
Queue Stats
13W - 13L
1,382 Elo+
Solo
Team Averages
Level 26
1,448 SR
1,338 Elo+

VS

Team Averages
Level 21
1,548 SR
1,387 Elo+
Ra
Ra
Dom_715
Ra
Level 22
God Stats
5W - 5L
1,665 SR
Queue Stats
84W - 128L
1,309 Elo+
Party 1
Hades
Hades
DrPapi5432
Hades
Level 28
God Stats
18W - 23L
1,469 SR
Queue Stats
115W - 166L
1,402 Elo+
Party 1
Cerberus
Cerberus
Thomas_cs_15
Cerberus
Level 23
God Stats
1W - 1L
1,665 SR
Queue Stats
90W - 127L
1,335 Elo+
Party 1
Sobek
Sobek
finao1981
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
iKyZze
Nu Wa
Level 29
God Stats
11W - 15L
1,444 SR
Queue Stats
631W - 596L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Nightmarepet
Thanatos
14
3 / 0 / 5
8,922
525
5,734
10,207
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
0 / 0 / 1
8,220
484
696
6,491
4,716
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
8 / 1 / 5
9,148
538
10,882
8,705
2,744
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 3 / 2
8,764
516
8,149
11,826
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
parka_0405
Gilgamesh
14
10 / 3 / 6
9,072
534
10,800
13,086
4,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,367
375
3,170
8,372
2,202
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
11
4 / 3 / 1
7,578
446
10,582
9,076
3,834
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Thomas_cs_15
Cerberus
10
0 / 4 / 2
6,619
389
6,212
12,211
4,402
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sobek
finao1981
Sobek
7
0 / 10 / 0
5,843
344
701
12,488
8,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
iKyZze
Nu Wa
13
2 / 3 / 3
7,772
457
12,160
10,531
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
26
Kills
7
7
Deaths
26
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Hades
4
3
1
1.5
W
Thanatos
Nightmarepet
Thanatos
3
0
5
5.5
W
0
0
1
0.5
W
8
1
5
10.5
L
Cerberus
Thomas_cs_15
Cerberus
0
4
2
0.25
W
5
3
2
2
L
Sobek
finao1981
Sobek
0
10
0
0
L
Nu Wa
iKyZze
Nu Wa
2
3
3
1.17
W
Gilgamesh
parka_0405
Gilgamesh
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,261
Damage
32,825
50,315
Taken
52,678
20,410
Mitigated
21,762
24,234
Healing
8,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,170
660
226
1,228
8,372
2,202
336
3,179
5,193
29,143
0
L
Hades
10,582
353
48
1,633
9,076
3,834
0
4,767
4,309
32,353
0
W
Thanatos
Nightmarepet
Thanatos
5,734
662
0
10,992
10,207
3,518
1,488
4,282
5,573
0
54,214
W
696
174
0
2,711
6,491
4,716
1,070
2,269
3,894
23,079
0
W
10,882
3,028
0
2,711
8,705
2,744
2,419
6,476
1,993
46,039
0
L
Cerberus
Thomas_cs_15
Cerberus
6,212
396
180
2,219
12,211
4,402
513
3,844
8,367
31,252
0
W
8,149
1,107
0
5,004
11,826
5,124
306
8,991
2,315
46,630
0
L
Sobek
finao1981
Sobek
701
412
0
666
12,488
8,333
231
4,861
7,627
6,938
0
L
Nu Wa
iKyZze
Nu Wa
12,160
2,912
0
2,783
10,531
2,991
0
3,076
7,455
46,814
0
W
Gilgamesh
parka_0405
Gilgamesh
10,800
4,056
0
2,816
13,086
4,308
286
9,031
3,715
0
38,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,126
Gold Earned
34,179
401
Minions Killed
245
0
Camps Cleared
0
1,593,855
Distance Traveled
1,515,426
21
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,367
375
54
3
0
308,464
0
L
Hades
7,578
446
57
3
0
322,561
0
W
Thanatos
8,922
525
107
6
0
352,809
13
W
Fafnir
8,220
484
59
3
0
301,557
5
W
Sol
9,148
538
85
5
0
286,009
0
L
Cerberus
6,619
389
42
2
0
305,090
0
W
Hades
8,764
516
87
5
0
318,858
3
L
Sobek
5,843
344
12
1
0
289,362
0
L
Nu Wa
7,772
457
80
5
0
289,949
1
W
Gilgamesh
9,072
534
63
4
0
334,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role