Player Matchup

Danzaburou
Danzaburou
Andrade19
Danzaburou
Level 41
God Stats
14W - 8L
1,739 SR
Queue Stats
133W - 163L
1,448 Elo+
Solo
Ymir
Ymir
ChicoBetoneira
Ymir
Level 25
God Stats
0W - 1L
1,314 SR
Queue Stats
3W - 6L
1,361 Elo+
Party 1
Awilix
Awilix
Lipostracos
Awilix
Level 37
God Stats
4W - 1L
1,717 SR
Queue Stats
19W - 22L
1,319 Elo+
Party 1
Cerberus
Cerberus
NomePraQ
Cerberus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 29L
1,275 Elo+
Party 1
Aphrodite
Aphrodite
Verenfels
Aphrodite
Level 100
God Stats
6W - 5L
1,464 SR
Queue Stats
13W - 20L
1,272 Elo+
Party 1
Team Averages
Level 58
1,547 SR
1,335 Elo+

VS

Team Averages
Level 69
1,607 SR
1,537 Elo+
Khepri
Khepri
BochitaLaTeja
Khepri
Level 140
God Stats
3W - 1L
1,507 SR
Queue Stats
40W - 34L
1,579 Elo+
Party 2
Raijin
Raijin
Fisu1512
Raijin
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Fisu1891
King Arthur
Level 27
God Stats
11W - 4L
1,980 SR
Queue Stats
240W - 39L
1,861 Elo+
Party 2
Cupid
Cupid
SalchiPro97
Cupid
Level 41
God Stats
14W - 13L
1,548 SR
Queue Stats
219W - 243L
1,414 Elo+
Solo
Arachne
Arachne
aquilespuc
Arachne
Level 39
God Stats
2W - 3L
1,500 SR
Queue Stats
109W - 185L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andrade19
Danzaburou
15
2 / 8 / 2
10,355
414
10,218
19,856
7,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 6 / 6
10,543
422
9,549
20,386
21,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
17
1 / 4 / 6
10,717
429
10,094
17,666
7,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
NomePraQ
Cerberus
18
4 / 6 / 6
11,645
466
19,578
36,508
29,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
Verenfels
Aphrodite
19
4 / 3 / 1
11,891
476
10,021
19,065
8,937
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 12
12,545
502
5,376
15,532
22,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Fisu1512
Raijin
20
14 / 1 / 8
15,619
625
27,955
15,003
8,752
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Fisu1891
King Arthur
20
7 / 5 / 5
14,325
573
34,677
39,099
37,900
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
2 / 2 / 12
11,567
463
13,214
10,147
4,808
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
aquilespuc
Arachne
18
3 / 4 / 4
11,702
468
5,533
13,993
6,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
68
13
Kills
27
27
Deaths
13
21
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Andrade19
Danzaburou
2
8
2
0.38
W
1
1
12
7
L
2
6
6
0.83
W
Raijin
Fisu1512
Raijin
14
1
8
18
W
King Arthur
Fisu1891
King Arthur
7
5
5
1.9
L
Awilix
1
4
6
1
L
Cerberus
NomePraQ
Cerberus
4
6
6
1.17
W
2
2
12
4
L
Aphrodite
Verenfels
Aphrodite
4
3
1
1.5
W
Arachne
aquilespuc
Arachne
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,460
Damage
86,755
113,481
Taken
93,774
74,597
Mitigated
80,367
42,639
Healing
35,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Andrade19
Danzaburou
10,218
5,931
0
6,150
19,856
7,461
2,169
7,167
12,475
0
58,890
W
5,376
263
0
2,199
15,532
22,269
577
5,269
10,195
48,414
0
L
9,549
1,131
0
1,344
20,386
21,314
583
6,381
13,858
48,864
0
W
Raijin
Fisu1512
Raijin
27,955
3,076
312
8,064
15,003
8,752
2,266
4,766
10,148
132,098
0
W
King Arthur
Fisu1891
King Arthur
34,677
2,878
0
14,029
39,099
37,900
707
18,872
19,305
0
114,415
L
Awilix
10,094
3,902
0
4,792
17,666
7,037
272
3,810
13,720
0
73,204
L
Cerberus
NomePraQ
Cerberus
19,578
1,275
0
11,872
36,508
29,848
515
7,008
29,336
82,248
0
W
13,214
7,264
2,172
5,194
10,147
4,808
5,507
3,805
6,342
0
68,119
L
Aphrodite
Verenfels
Aphrodite
10,021
1,318
6,902
11,579
19,065
8,937
1,507
8,021
10,761
82,756
0
W
Arachne
aquilespuc
Arachne
5,533
3,370
0
3,895
13,993
6,638
635
5,297
8,636
0
70,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,151
Gold Earned
65,758
661
Minions Killed
678
0
Camps Cleared
0
2,232,829
Distance Traveled
2,361,157
37
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,355
414
118
5
0
367,083
8
W
Khepri
12,545
502
68
3
0
472,333
11
L
Ymir
10,543
422
69
3
0
429,707
6
W
Raijin
15,619
625
214
9
0
469,328
12
W
King Arthur
14,325
573
166
7
0
474,446
3
L
Awilix
10,717
429
122
5
0
558,337
4
L
Cerberus
11,645
466
190
8
0
428,143
4
W
Cupid
11,567
463
119
5
0
426,309
1
L
Aphrodite
11,891
476
162
6
0
449,559
15
W
Arachne
11,702
468
111
4
0
518,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role