Player Matchup

Apollo
Apollo
AnnualHercules3
Apollo
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 58L
1,582 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FallingDemon123
Tsukuyomi
Level 157
God Stats
5W - 5L
1,320 SR
Queue Stats
148W - 121L
1,651 Elo+
Party 1
Gilgamesh
Gilgamesh
Heatwavee
Gilgamesh
Level 134
God Stats
12W - 8L
1,706 SR
Queue Stats
150W - 126L
1,645 Elo+
Party 1
Chang'e
Chang'e
RemixedVibess
Chang'e
Level 146
God Stats
3W - 1L
1,502 SR
Queue Stats
127W - 107L
1,682 Elo+
Party 1
Sobek
Sobek
Tizona25
Sobek
Level 23
God Stats
15W - 3L
1,925 SR
Queue Stats
33W - 23L
1,631 Elo+
Party 1
Team Averages
Level 117
1,591 SR
1,638 Elo+

VS

Team Averages
Level 63
1,606 SR
1,444 Elo+
Ymir
Ymir
DeceptiveMagic
Ymir
Level 116
God Stats
10W - 11L
1,577 SR
Queue Stats
79W - 91L
1,442 Elo+
Party 2
Artemis
Artemis
Jufrin
Artemis
Level 114
God Stats
14W - 10L
1,723 SR
Queue Stats
22W - 25L
1,469 Elo+
Party 2
Zeus
Zeus
VitalliWiseWolf
Zeus
Level 18
God Stats
5W - 2L
1,380 SR
Queue Stats
38W - 47L
1,514 Elo+
Party 2
Bellona
Bellona
Wheaten
Bellona
Level 28
God Stats
0W - 1L
1,748 SR
Queue Stats
7W - 9L
1,373 Elo+
Party 2
He Bo
He Bo
corvusz
He Bo
Level 41
God Stats
6W - 6L
1,600 SR
Queue Stats
97W - 141L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
6,834
621
3,797
5,498
1,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
FallingDemon123
Tsukuyomi
12
5 / 1 / 0
7,061
642
6,827
7,730
5,250
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
Heatwavee
Gilgamesh
12
5 / 1 / 7
7,279
662
5,581
7,304
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
12
10 / 1 / 5
7,760
705
7,089
6,459
2,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Tizona25
Sobek
10
1 / 3 / 7
6,164
560
1,156
7,586
4,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,195
563
3,137
7,321
3,041
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Artemis
Jufrin
Artemis
9
3 / 3 / 0
5,862
533
4,665
5,817
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 8 / 1
4,578
416
3,772
6,371
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Wheaten
Bellona
9
0 / 5 / 1
5,102
464
2,599
7,649
4,045
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
corvusz
He Bo
11
3 / 4 / 0
6,477
589
2,965
7,033
1,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
25
Kills
7
7
Deaths
25
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
1
5
2
0.4
W
Tsukuyomi
FallingDemon123
Tsukuyomi
5
1
0
5
W
Gilgamesh
Heatwavee
Gilgamesh
5
1
7
8.5
L
Artemis
Jufrin
Artemis
3
3
0
1
W
Chang'e
10
1
5
12.5
W
Sobek
Tizona25
Sobek
1
3
7
1.5
L
0
8
1
0.06
L
Bellona
Wheaten
Bellona
0
5
1
0.1
L
He Bo
corvusz
He Bo
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,450
Damage
17,138
34,577
Taken
34,191
17,349
Mitigated
12,270
14,513
Healing
5,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,797
2,482
0
2,276
5,498
1,485
0
1,046
4,401
0
32,343
L
3,137
539
0
491
7,321
3,041
0
1,453
5,868
19,626
0
W
Tsukuyomi
FallingDemon123
Tsukuyomi
6,827
1,981
0
3,479
7,730
5,250
1,776
887
6,682
0
39,007
W
Gilgamesh
Heatwavee
Gilgamesh
5,581
1,937
0
2,494
7,304
4,415
506
1,307
5,933
0
41,993
L
Artemis
Jufrin
Artemis
4,665
1,639
0
1,319
5,817
1,478
20
481
5,336
0
27,872
W
Chang'e
7,089
981
792
3,090
6,459
2,078
0
3,001
3,179
40,522
0
W
Sobek
Tizona25
Sobek
1,156
124
0
2,382
7,586
4,121
252
2,978
4,508
6,818
0
L
3,772
820
0
178
6,371
1,938
0
4,862
1,509
17,239
0
L
Bellona
Wheaten
Bellona
2,599
392
0
1,081
7,649
4,045
0
0
7,649
0
19,155
L
He Bo
corvusz
He Bo
2,965
291
0
2,010
7,033
1,768
0
1,449
5,584
30,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,098
Gold Earned
28,214
314
Minions Killed
243
0
Camps Cleared
0
1,099,730
Distance Traveled
978,082
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,834
621
71
6
0
188,289
0
L
Ymir
6,195
563
37
3
0
206,628
3
W
Tsukuyomi
7,061
642
70
6
0
213,859
0
W
Gilgamesh
7,279
662
79
7
0
245,613
0
L
Artemis
5,862
533
58
5
0
193,885
2
W
Chang'e
7,760
705
82
7
0
219,608
1
W
Sobek
6,164
560
12
1
0
232,361
3
L
Zeus
4,578
416
26
2
0
174,219
3
L
Bellona
5,102
464
47
4
0
204,723
3
L
He Bo
6,477
589
75
7
0
198,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role