Player Matchup

Cerberus
Cerberus
Silver III
ALEJOSPINA25
Cerberus
Silver III
Level 82
God Stats
6W - 4L
1,514 SR
Queue Stats
47W - 71L
1,009 MMR
Solo
Odin
Odin
Silver II
CoastGuardJeff
Odin
Silver II
Level 105
God Stats
1W - 1L
1,375 SR
Queue Stats
68W - 66L
1,003 MMR
Solo
The Morrigan
The Morrigan
Silver II
Norber1310
The Morrigan
Silver II
Level 136
God Stats
28W - 25L
1,511 SR
Queue Stats
476W - 511L
1,069 MMR
Solo
Hera
Hera
Silver III
Parizel
Hera
Silver III
Level 54
God Stats
5W - 1L
1,715 SR
Queue Stats
52W - 56L
1,034 MMR
Solo
Ullr
Ullr
Silver II
SanxKillersoul
Ullr
Silver II
Level 140
God Stats
80W - 83L
1,482 SR
Queue Stats
306W - 321L
1,009 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,519 SR
1,025 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,408 SR
840 MMR
Sobek
Sobek
Silver II
AzuKito
Sobek
Silver II
Level 108
God Stats
1W - 5L
1,167 SR
Queue Stats
69W - 77L
1,148 MMR
Solo
Scylla
Scylla
Silver IV
CField
Scylla
Silver IV
Level 103
God Stats
43W - 44L
1,548 SR
Queue Stats
185W - 183L
1,281 MMR
Party 1
Tyr
Tyr
Silver I
CoopLer
Tyr
Silver I
Level 120
God Stats
57W - 51L
1,541 SR
Queue Stats
169W - 181L
1,161 MMR
Solo
Danzaburou
Danzaburou
Bronze III
DiscoFalcon
Danzaburou
Bronze III
Level 65
God Stats
21W - 19L
1,490 SR
Queue Stats
376W - 461L
-388 MMR
Solo
Fenrir
Fenrir
Bronze I
GimpiWASD
Fenrir
Bronze I
Level 52
God Stats
1W - 5L
1,293 SR
Queue Stats
192W - 218L
1,000 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ALEJOSPINA25
Cerberus
19
3 / 3 / 13
13,657
488
11,327
29,139
38,183
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 2 / 5
15,084
539
19,801
24,820
29,733
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
Norber1310
The Morrigan
20
7 / 1 / 1
16,944
605
9,983
15,485
8,346
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hera
Parizel
Hera
20
6 / 1 / 9
14,326
512
25,368
11,379
5,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
5 / 0 / 10
16,026
572
27,761
16,772
8,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
SetTsukuyomiGilgameshAthenaTiamat

VS

Bans
ApolloDa JiThanatosAnhurKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AzuKito
Sobek
19
2 / 2 / 2
13,654
488
5,392
26,385
27,796
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
CField
Scylla
19
1 / 4 / 1
12,192
435
21,056
14,612
5,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
18
2 / 7 / 1
12,615
451
17,312
33,154
24,687
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
DiscoFalcon
Danzaburou
19
1 / 9 / 2
12,874
460
7,577
28,288
12,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
GimpiWASD
Fenrir
18
1 / 5 / 1
11,945
427
3,290
22,118
13,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
14
27
Kills
7
7
Deaths
27
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ALEJOSPINA25
Cerberus
3
3
13
3.17
L
Sobek
AzuKito
Sobek
2
2
2
1.5
L
Scylla
CField
Scylla
1
4
1
0.38
W
6
2
5
4.25
L
Tyr
2
7
1
0.36
L
Danzaburou
DiscoFalcon
Danzaburou
1
9
2
0.22
L
Fenrir
GimpiWASD
Fenrir
1
5
1
0.3
W
The Morrigan
Norber1310
The Morrigan
7
1
1
7.5
W
Hera
Parizel
Hera
6
1
9
10.5
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,240
Damage
54,627
97,595
Taken
124,557
89,686
Mitigated
83,317
28,790
Healing
33,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ALEJOSPINA25
Cerberus
11,327
631
0
5,888
29,139
38,183
86
11,287
17,382
47,072
0
L
Sobek
AzuKito
Sobek
5,392
340
0
3,873
26,385
27,796
0
12,481
13,390
30,479
0
L
Scylla
CField
Scylla
21,056
546
202
3,981
14,612
5,223
355
7,374
7,022
110,194
0
W
19,801
4,066
0
6,751
24,820
29,733
2,352
4,738
19,878
0
99,021
L
Tyr
17,312
1,448
0
9,470
33,154
24,687
0
10,019
22,873
0
87,321
L
Danzaburou
DiscoFalcon
Danzaburou
7,577
3,854
0
8,877
28,288
12,254
656
6,969
21,179
0
102,221
L
Fenrir
GimpiWASD
Fenrir
3,290
386
0
6,664
22,118
13,357
245
9,205
12,777
0
82,352
W
The Morrigan
Norber1310
The Morrigan
9,983
1,680
0
8,808
15,485
8,346
1,289
3,318
12,011
160,904
12,203
W
Hera
Parizel
Hera
25,368
5,070
0
2,185
11,379
5,311
1,090
4,774
6,428
88,338
0
W
27,761
11,933
0
5,158
16,772
8,113
6,614
4,399
12,237
0
151,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,037
Gold Earned
63,280
834
Minions Killed
676
0
Camps Cleared
0
2,782,966
Distance Traveled
2,695,364
36
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,657
488
63
2
0
559,847
5
L
Sobek
13,654
488
43
2
0
561,567
5
L
Scylla
12,192
435
191
7
0
548,094
12
W
Odin
15,084
539
176
6
0
556,219
8
L
Tyr
12,615
451
155
6
0
558,422
2
L
Danzaburou
12,874
460
146
5
0
441,556
6
L
Fenrir
11,945
427
141
5
0
585,725
10
W
The Morrigan
16,944
605
246
9
0
546,174
2
W
Hera
14,326
512
150
5
0
561,984
8
W
Ullr
16,026
572
199
7
0
558,742
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role