Player Matchup

Artemis
Artemis
CxrtifiedGlizzy
Artemis
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Raijin
Raijin
HONOR_KingQuanno
Raijin
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 62L
1,296 Elo+
Party 2
Arachne
Arachne
KINGACE352
Arachne
Level 107
God Stats
7W - 4L
1,500 SR
Queue Stats
269W - 263L
1,588 Elo+
Party 2
Terra
Terra
Soaphie007
Terra
Level 88
God Stats
2W - 0L
1,713 SR
Queue Stats
11W - 13L
1,368 Elo+
Party 2
Odin
Odin
xJqzxYT-_-
Odin
Level 25
God Stats
12W - 5L
1,500 SR
Queue Stats
87W - 94L
1,410 Elo+
Party 2
Team Averages
Level 48
1,543 SR
1,432 Elo+

VS

Team Averages
Level 18
1,330 SR
1,246 Elo+
Sun Wukong
Sun Wukong
BrandTM
Sun Wukong
Level 11
God Stats
21W - 22L
1,322 SR
Queue Stats
59W - 78L
1,266 Elo+
Party 1
Apollo
Apollo
Manthefence316
Apollo
Level 17
God Stats
12W - 13L
1,493 SR
Queue Stats
54W - 68L
1,276 Elo+
Solo
Cerberus
Cerberus
Nickodemus9214
Cerberus
Level 16
God Stats
26W - 23L
1,296 SR
Queue Stats
36W - 45L
1,239 Elo+
Party 1
Bellona
Bellona
scOreHoarder207
Bellona
Level 18
God Stats
18W - 39L
1,223 SR
Queue Stats
71W - 84L
1,135 Elo+
Solo
Ullr
Ullr
theminger1
Ullr
Level 29
God Stats
0W - 5L
1,316 SR
Queue Stats
178W - 214L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 4
8,441
422
9,856
10,305
4,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 4 / 5
10,822
541
9,745
9,642
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
KINGACE352
Arachne
18
14 / 0 / 4
11,631
582
13,680
13,588
8,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
16
5 / 0 / 8
10,392
520
13,856
10,846
11,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
2 / 1 / 8
9,748
487
8,031
8,447
11,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BrandTM
Sun Wukong
16
2 / 5 / 0
9,497
475
7,654
15,876
13,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 14 / 2
7,253
363
7,602
16,583
5,236
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
12
0 / 5 / 5
7,902
395
6,469
15,787
8,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 1
8,735
437
2,397
11,844
6,967
Boots

Boots

+6%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
5 / 6 / 0
8,044
402
6,994
15,367
5,154
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
32
Kills
9
10
Deaths
32
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BrandTM
Sun Wukong
2
5
0
0.4
W
3
5
4
1
W
8
4
5
2.63
W
Arachne
KINGACE352
Arachne
14
0
4
16
L
0
14
2
0.07
L
Cerberus
0
5
5
0.5
W
Terra
5
0
8
9
L
2
2
1
1.25
L
5
6
0
0.83
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,168
Damage
31,116
52,828
Taken
75,457
39,110
Mitigated
39,494
17,185
Healing
13,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BrandTM
Sun Wukong
7,654
1,488
0
3,332
15,876
13,385
302
760
14,294
0
50,567
W
9,856
4,963
0
0
10,305
4,507
1,060
2,530
7,775
0
37,700
W
9,745
1,460
86
2,090
9,642
3,530
1,389
380
9,262
53,768
0
W
Arachne
KINGACE352
Arachne
13,680
9,774
0
4,667
13,588
8,304
280
414
13,174
0
75,051
L
7,602
4,942
0
1,198
16,583
5,236
478
5,597
10,474
0
31,078
L
Cerberus
6,469
0
0
2,686
15,787
8,752
136
7,050
8,727
28,313
0
W
Terra
13,856
1,095
3,541
5,874
10,846
11,083
302
3,145
7,701
40,221
0
L
2,397
913
0
1,928
11,844
6,967
0
3,337
8,311
0
53,201
L
6,994
4,573
0
4,294
15,367
5,154
754
6,255
9,030
0
32,974
W
8,031
2,298
0
927
8,447
11,686
606
0
8,447
0
40,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,034
Gold Earned
41,431
402
Minions Killed
365
0
Camps Cleared
0
1,887,141
Distance Traveled
1,658,261
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,497
475
105
5
0
393,112
2
W
Artemis
8,441
422
75
4
0
327,667
2
W
Raijin
10,822
541
104
5
0
333,532
1
W
Arachne
11,631
582
122
6
0
433,456
3
L
Apollo
7,253
363
50
3
0
298,538
0
L
Cerberus
7,902
395
48
2
0
328,321
4
W
Terra
10,392
520
44
2
0
433,842
2
L
Bellona
8,735
437
110
6
0
305,966
0
L
Ullr
8,044
402
52
3
0
332,324
1
W
Odin
9,748
487
57
3
0
358,644
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role