Player Matchup

Cerberus
Cerberus
D0ugieIsFresh
Cerberus
Level 26
God Stats
1W - 1L
1,716 SR
Queue Stats
101W - 71L
1,511 Elo+
Solo
Anubis
Anubis
Divided_Wish
Anubis
Level 8
God Stats
4W - 5L
1,521 SR
Queue Stats
24W - 25L
1,483 Elo+
Solo
Neith
Neith
HandoTheGreat55
Neith
Level 3
God Stats
1W - 1L
1,692 SR
Queue Stats
1W - 1L
1,607 Elo+
Solo
Fenrir
Fenrir
TIGRES_AURI_055
Fenrir
Level 13
God Stats
4W - 4L
1,460 SR
Queue Stats
23W - 20L
1,560 Elo+
Solo
Horus
Horus
oL TriPod
Horus
Level 13
God Stats
5W - 6L
1,533 SR
Queue Stats
13W - 12L
1,586 Elo+
Solo
Team Averages
Level 13
1,584 SR
1,549 Elo+

VS

Team Averages
Level 18
1,509 SR
1,477 Elo+
Jing Wei
Jing Wei
Chaosmac52
Jing Wei
Level 15
God Stats
3W - 2L
1,306 SR
Queue Stats
101W - 104L
1,549 Elo+
Solo
Arachne
Arachne
JR97
Arachne
Level 28
God Stats
9W - 5L
1,638 SR
Queue Stats
95W - 74L
1,588 Elo+
Solo
Nike
Nike
Kryptyk446
Nike
Level 28
God Stats
30W - 33L
1,499 SR
Queue Stats
608W - 585L
1,546 Elo+
Solo
Scylla
Scylla
Smoke954
Scylla
Level 17
God Stats
17W - 17L
1,600 SR
Queue Stats
106W - 102L
1,547 Elo+
Solo
Bellona
Bellona
alvontaythecapgo
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,152 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D0ugieIsFresh
Cerberus
8
1 / 3 / 0
5,187
472
2,754
7,010
3,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
3
0 / 2 / 0
3,959
360
509
1,646
593
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
4 / 2 / 0
5,284
480
4,147
5,129
1,384
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

7
0 / 3 / 1
4,615
420
1,554
4,940
1,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
oL TriPod
Horus
11
2 / 0 / 0
6,003
546
3,210
6,509
3,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chaosmac52
Jing Wei
11
1 / 2 / 3
6,366
579
2,126
5,888
1,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
JR97
Arachne
12
4 / 0 / 3
6,820
620
5,054
7,529
2,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 0 / 1
6,301
573
3,621
5,300
2,659
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
Smoke954
Scylla
11
2 / 1 / 0
6,590
599
3,190
3,730
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 5 / 1
4,794
436
679
5,048
3,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
7
Kills
9
10
Deaths
8
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Chaosmac52
Jing Wei
1
2
3
1.25
L
Cerberus
D0ugieIsFresh
Cerberus
1
3
0
0.33
L
Anubis
0
2
0
0
L
4
2
0
2
W
Arachne
JR97
Arachne
4
0
3
5.5
W
2
0
1
2.5
W
Scylla
Smoke954
Scylla
2
1
0
2
L
0
3
1
0.17
W
0
5
1
0.1
L
Horus
oL TriPod
Horus
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,174
Damage
14,670
25,234
Taken
27,495
9,501
Mitigated
11,335
5,582
Healing
4,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Chaosmac52
Jing Wei
2,126
1,592
0
1,746
5,888
1,638
159
1,578
4,310
0
32,381
L
Cerberus
D0ugieIsFresh
Cerberus
2,754
61
0
1,791
7,010
3,035
0
249
6,721
18,452
0
L
Anubis
509
84
0
268
1,646
593
0
576
984
6,094
0
L
4,147
1,840
0
335
5,129
1,384
437
520
4,597
0
21,084
W
Arachne
JR97
Arachne
5,054
3,804
0
1,723
7,529
2,206
0
1,127
6,402
0
45,056
W
3,621
342
0
0
5,300
2,659
404
178
5,122
1,292
29,957
W
Scylla
Smoke954
Scylla
3,190
283
0
761
3,730
928
790
380
3,350
34,290
0
L
1,554
256
0
198
4,940
1,374
0
229
4,711
0
12,462
W
679
372
0
142
5,048
3,904
34
0
5,048
0
10,940
L
Horus
oL TriPod
Horus
3,210
1,551
0
2,990
6,509
3,115
0
1,588
4,799
0
31,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,048
Gold Earned
30,871
200
Minions Killed
314
0
Camps Cleared
0
876,500
Distance Traveled
995,890
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,366
579
65
6
0
183,129
1
L
Cerberus
5,187
472
47
4
0
216,246
1
L
Anubis
3,959
360
17
2
0
56,526
0
L
Neith
5,284
480
43
4
0
192,313
0
W
Arachne
6,820
620
85
8
0
237,464
1
W
Nike
6,301
573
58
5
0
203,604
1
W
Scylla
6,590
599
87
8
0
207,777
2
L
Fenrir
4,615
420
26
2
0
207,469
0
W
Bellona
4,794
436
19
2
0
163,916
1
L
Horus
6,003
546
67
6
0
203,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role