Player Matchup

Medusa
Medusa
Apxllo2K
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,342 Elo+
Party 2
Vulcan
Vulcan
GoodGuyReed
Vulcan
Level 129
God Stats
29W - 21L
1,695 SR
Queue Stats
136W - 113L
1,600 Elo+
Party 2
Ne Zha
Ne Zha
NicZon
Ne Zha
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 236L
1,514 Elo+
Party 1
Athena
Athena
VIIAstras
Athena
Level 146
God Stats
2W - 2L
1,771 SR
Queue Stats
57W - 42L
1,602 Elo+
Party 2
Pele
Pele
Wikachi
Pele
Level 41
God Stats
2W - 3L
1,565 SR
Queue Stats
41W - 49L
1,491 Elo+
Party 1
Team Averages
Level 78
1,606 SR
1,510 Elo+

VS

Team Averages
Level 87
1,580 SR
1,761 Elo+
Hun Batz
Hun Batz
Grenge
Hun Batz
Level 141
God Stats
2W - 2L
1,218 SR
Queue Stats
154W - 144L
1,597 Elo+
Party 3
Sobek
Sobek
JJshake
Sobek
Level 12
God Stats
8W - 7L
1,500 SR
Queue Stats
151W - 102L
1,836 Elo+
Party 3
Vulcan
Vulcan
Knicks-City7
Vulcan
Level 142
God Stats
2W - 2L
1,740 SR
Queue Stats
227W - 158L
1,793 Elo+
Party 3
Cupid
Cupid
Piilot
Cupid
Level 18
God Stats
12W - 2L
1,773 SR
Queue Stats
82W - 30L
1,826 Elo+
Party 3
Jormungandr
Jormungandr
icerod
Jormungandr
Level 124
God Stats
4W - 5L
1,669 SR
Queue Stats
601W - 550L
1,750 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Apxllo2K
Medusa
13
1 / 5 / 1
8,267
435
6,106
10,668
3,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
13
0 / 6 / 4
8,331
438
10,033
11,123
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
NicZon
Ne Zha
16
0 / 5 / 1
9,157
482
4,988
15,540
7,792
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
VIIAstras
Athena
13
2 / 4 / 7
9,037
476
6,328
20,497
17,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
Wikachi
Pele
16
11 / 7 / 1
10,412
548
10,400
16,396
5,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Grenge
Hun Batz
19
11 / 3 / 6
11,743
618
13,905
14,019
5,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sobek
JJshake
Sobek
14
3 / 5 / 14
10,429
549
7,525
17,910
16,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
17
5 / 3 / 6
10,697
563
14,501
9,367
3,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
Piilot
Cupid
18
4 / 2 / 7
11,479
604
11,584
11,236
4,225
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
icerod
Jormungandr
19
4 / 1 / 3
11,834
623
8,549
12,318
13,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
14
Kills
27
27
Deaths
14
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Medusa
Apxllo2K
Medusa
1
5
1
0.3
L
Vulcan
0
6
4
0.33
W
Hun Batz
Grenge
Hun Batz
11
3
6
4.67
W
Sobek
JJshake
Sobek
3
5
14
2
W
Vulcan
5
3
6
2.67
L
Ne Zha
NicZon
Ne Zha
0
5
1
0.1
W
Cupid
Piilot
Cupid
4
2
7
3.75
L
Athena
VIIAstras
Athena
2
4
7
1.38
L
Pele
Wikachi
Pele
11
7
1
1.64
W
Jormungandr
icerod
Jormungandr
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,855
Damage
56,064
74,224
Taken
64,850
37,713
Mitigated
43,976
12,299
Healing
18,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Apxllo2K
Medusa
6,106
2,651
0
715
10,668
3,084
1,046
2,870
7,748
0
49,616
L
Vulcan
10,033
5,357
0
645
11,123
3,107
0
5,764
5,155
53,721
0
W
Hun Batz
Grenge
Hun Batz
13,905
4,238
0
3,866
14,019
5,623
0
2,407
11,612
0
79,289
W
Sobek
JJshake
Sobek
7,525
1,406
0
3,174
17,910
16,895
44
6,958
10,952
23,071
0
W
Vulcan
14,501
3,179
0
1,587
9,367
3,532
985
5,270
4,097
74,384
0
L
Ne Zha
NicZon
Ne Zha
4,988
1,086
0
3,889
15,540
7,792
0
7,044
7,776
0
63,224
W
Cupid
Piilot
Cupid
11,584
7,886
152
5,402
11,236
4,225
2,849
1,726
9,510
0
76,433
L
Athena
VIIAstras
Athena
6,328
2,408
417
3,044
20,497
17,810
0
9,557
10,619
23,284
0
L
Pele
Wikachi
Pele
10,400
2,125
0
3,589
16,396
5,920
0
3,927
12,351
0
65,128
W
Jormungandr
icerod
Jormungandr
8,549
1,814
0
3,840
12,318
13,701
0
0
12,318
81,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,204
Gold Earned
56,182
469
Minions Killed
583
0
Camps Cleared
0
1,781,651
Distance Traveled
1,860,203
11
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,267
435
87
5
0
353,665
0
L
Vulcan
8,331
438
112
6
0
354,949
6
W
Hun Batz
11,743
618
114
6
0
406,427
3
W
Sobek
10,429
549
22
1
0
352,182
4
W
Vulcan
10,697
563
149
8
0
379,196
6
L
Ne Zha
9,157
482
133
7
0
352,542
1
W
Cupid
11,479
604
134
7
0
330,640
6
L
Athena
9,037
476
27
1
0
356,642
3
L
Pele
10,412
548
110
6
0
363,853
1
W
Jormungandr
11,834
623
164
9
0
391,758
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role