Player Matchup

Cerberus
Cerberus
Chikitro2000
Cerberus
Level 80
God Stats
1W - 4L
1,533 SR
Queue Stats
184W - 186L
1,504 Elo+
Party 2
Chang'e
Chang'e
FidyFeet
Chang'e
Level 69
God Stats
2W - 3L
1,676 SR
Queue Stats
171W - 173L
1,452 Elo+
Party 3
Vulcan
Vulcan
Kel19
Vulcan
Level 69
God Stats
22W - 40L
1,502 SR
Queue Stats
389W - 435L
1,419 Elo+
Party 3
Chiron
Chiron
Perxingtian
Chiron
Level 15
God Stats
4W - 4L
1,500 SR
Queue Stats
54W - 54L
1,448 Elo+
Party 2
Nemesis
Nemesis
sylvanusjands14
Nemesis
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 86L
1,505 Elo+
Party 2
Team Averages
Level 52
1,542 SR
1,465 Elo+

VS

Team Averages
Level 60
1,547 SR
1,469 Elo+
Ymir
Ymir
Hyperoxia
Ymir
Level 67
God Stats
8W - 6L
1,480 SR
Queue Stats
120W - 136L
1,419 Elo+
Party 1
Scylla
Scylla
Kriptoul00
Scylla
Level 44
God Stats
11W - 13L
1,521 SR
Queue Stats
114W - 110L
1,527 Elo+
Solo
Neith
Neith
Pleiß
Neith
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 182L
1,430 Elo+
Party 1
Ullr
Ullr
TheOBGYN
Ullr
Level 45
God Stats
24W - 19L
1,509 SR
Queue Stats
117W - 131L
1,486 Elo+
Solo
Arachne
Arachne
miissonelight
Arachne
Level 31
God Stats
21W - 22L
1,726 SR
Queue Stats
48W - 69L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chikitro2000
Cerberus
13
1 / 1 / 2
8,201
410
7,984
16,466
16,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
FidyFeet
Chang'e
14
0 / 4 / 1
8,381
419
3,678
10,632
8,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
Kel19
Vulcan
14
2 / 4 / 2
8,907
445
7,939
9,045
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
15
0 / 2 / 1
9,115
456
9,842
13,915
4,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 4 / 2
8,553
428
3,825
12,773
5,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 2 / 4
10,388
519
6,609
15,696
13,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
Kriptoul00
Scylla
18
6 / 2 / 2
11,376
569
13,122
9,149
3,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Pleiß
Neith
16
0 / 1 / 5
10,048
502
11,294
10,630
3,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
20
5 / 0 / 2
14,313
716
8,835
10,716
4,862
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
16
2 / 1 / 5
10,644
532
5,421
10,432
4,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
15
15
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Chikitro2000
Cerberus
1
1
2
2
L
Chang'e
FidyFeet
Chang'e
0
4
1
0.13
W
Ymir
2
2
4
2
L
Vulcan
Kel19
Vulcan
2
4
2
0.75
W
Scylla
Kriptoul00
Scylla
6
2
2
3.5
L
Chiron
0
2
1
0.25
W
Neith
Pleiß
Neith
0
1
5
2.5
W
Ullr
5
0
2
6
W
Arachne
2
1
5
4.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,268
Damage
45,281
62,831
Taken
56,623
38,060
Mitigated
30,652
19,590
Healing
16,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Chikitro2000
Cerberus
7,984
476
0
2,935
16,466
16,479
184
7,952
8,184
30,245
0
L
Chang'e
FidyFeet
Chang'e
3,678
233
50
4,069
10,632
8,244
0
0
10,632
48,044
0
W
Ymir
6,609
1,482
0
2,437
15,696
13,382
432
7,726
7,636
26,055
0
L
Vulcan
Kel19
Vulcan
7,939
1,232
0
1,142
9,045
3,859
0
3,151
5,764
50,411
0
W
Scylla
Kriptoul00
Scylla
13,122
993
0
2,298
9,149
3,757
1,428
4,438
4,565
81,744
0
L
Chiron
9,842
4,656
671
7,078
13,915
4,376
0
4,808
8,934
0
66,810
W
Neith
Pleiß
Neith
11,294
4,261
0
5,103
10,630
3,986
1,307
949
9,681
0
77,327
W
Ullr
8,835
3,180
0
2,024
10,716
4,862
2,636
4,259
6,097
0
118,833
W
Arachne
5,421
3,671
0
4,928
10,432
4,665
4,394
1,279
9,043
0
57,058
L
3,825
821
0
3,645
12,773
5,102
0
3,087
9,586
0
41,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,157
Gold Earned
56,769
489
Minions Killed
651
0
Camps Cleared
0
1,815,818
Distance Traveled
1,885,935
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,201
410
72
4
0
391,410
8
L
Chang'e
8,381
419
96
5
0
289,642
1
W
Ymir
10,388
519
40
2
0
354,878
3
L
Vulcan
8,907
445
103
5
0
366,033
5
W
Scylla
11,376
569
159
8
0
343,731
7
L
Chiron
9,115
456
124
6
0
355,448
5
W
Neith
10,048
502
124
6
0
326,264
1
W
Ullr
14,313
716
218
11
0
404,495
14
W
Arachne
10,644
532
110
6
0
456,567
1
L
Nemesis
8,553
428
94
5
0
413,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role