Player Matchup

Baba Yaga
Baba Yaga
Gold IV
ItsPesus
Baba Yaga
Gold IV
Level 65
God Stats
1W - 0L
1,532 SR
Queue Stats
13W - 10L
1,592 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
KOVAH_
Cthulhu
Gold IV
Level 47
God Stats
2W - 1L
1,744 SR
Queue Stats
13W - 10L
1,592 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
maxguns
Gilgamesh
Gold IV
Level 101
God Stats
1W - 0L
1,728 SR
Queue Stats
13W - 10L
1,592 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 71
1,668 SR
1,592 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,495 SR
1,558 MMR
Chaac
Chaac
Silver I
Saint_Rayd
Chaac
Silver I
Level 151
God Stats
0W - 3L
1,667 SR
Queue Stats
35W - 37L
1,593 MMR
Party 2
Cerberus
Cerberus
Gold I
Sundiata34
Cerberus
Gold I
Level 56
God Stats
13W - 11L
1,548 SR
Queue Stats
63W - 52L
1,581 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Suzaku-Knight-0
Heimdallr
Bronze III
Level 136
God Stats
0W - 1L
1,268 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ItsPesus
Baba Yaga
15
6 / 1 / 5
11,369
711
12,017
8,164
3,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
KOVAH_
Cthulhu
15
4 / 2 / 7
11,144
697
10,639
14,377
16,083
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
maxguns
Gilgamesh
14
3 / 5 / 8
11,888
743
17,111
19,397
17,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AphroditeHeraHadesAthenaChang'e

VS

Bans
KhepriAnubisMedusaZeusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
3 / 4 / 4
10,015
626
10,723
16,219
12,252
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
Sundiata34
Cerberus
13
3 / 4 / 4
10,798
675
9,740
19,286
20,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
Suzaku-Knight-0
Heimdallr
14
2 / 5 / 5
10,306
644
9,791
9,920
5,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
13
Kills
8
8
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
ItsPesus
Baba Yaga
6
1
5
8.5
W
Cthulhu
KOVAH_
Cthulhu
4
2
7
3.75
L
Chaac
3
4
4
1.25
L
Cerberus
Sundiata34
Cerberus
3
4
4
1.25
L
Heimdallr
Suzaku-Knight-0
Heimdallr
2
5
5
0.9
W
Gilgamesh
maxguns
Gilgamesh
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,767
Damage
30,254
41,938
Taken
45,425
37,827
Mitigated
38,347
6,230
Healing
12,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
ItsPesus
Baba Yaga
12,017
1,050
0
1,927
8,164
3,785
1,906
1,485
6,679
56,203
0
W
Cthulhu
KOVAH_
Cthulhu
10,639
1,505
1,176
836
14,377
16,083
652
3,858
10,519
30,389
0
L
Chaac
10,723
1,477
0
4,528
16,219
12,252
438
8,787
7,432
0
35,736
L
Cerberus
Sundiata34
Cerberus
9,740
745
966
6,433
19,286
20,997
0
10,213
9,073
30,990
0
L
Heimdallr
Suzaku-Knight-0
Heimdallr
9,791
4,617
0
575
9,920
5,098
712
4,570
5,350
0
42,046
W
Gilgamesh
maxguns
Gilgamesh
17,111
4,881
0
2,291
19,397
17,959
84
4,670
14,727
3,598
52,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,401
Gold Earned
31,119
178
Minions Killed
175
0
Camps Cleared
0
979,930
Distance Traveled
812,816
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
11,369
711
76
5
0
320,969
3
W
Cthulhu
11,144
697
51
3
0
316,180
1
L
Chaac
10,015
626
43
3
0
282,000
2
L
Cerberus
10,798
675
50
3
0
288,670
3
L
Heimdallr
10,306
644
82
5
0
242,146
3
W
Gilgamesh
11,888
743
51
3
0
342,781
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role