Player Matchup

Pele
Pele
Bebop4261
Pele
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 48L
1,477 Elo+
Solo
Kuzenbo
Kuzenbo
DIvineRight2
Kuzenbo
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
78W - 86L
1,396 Elo+
Party 2
Izanami
Izanami
DonVito15
Izanami
Level 17
God Stats
29W - 28L
1,776 SR
Queue Stats
226W - 269L
1,416 Elo+
Party 2
Janus
Janus
Lvl50Luxray
Janus
Level 17
God Stats
0W - 2L
1,226 SR
Queue Stats
20W - 12L
1,664 Elo+
Solo
Chaac
Chaac
Zedaack
Chaac
Level 29
God Stats
3W - 3L
1,660 SR
Queue Stats
88W - 88L
1,533 Elo+
Solo
Team Averages
Level 23
1,532 SR
1,497 Elo+

VS

Team Averages
Level 23
1,586 SR
1,542 Elo+
Pele
Pele
AnimatedHP
Pele
Level 17
God Stats
7W - 6L
1,467 SR
Queue Stats
57W - 44L
1,577 Elo+
Party 1
Olorun
Olorun
DragonXRS
Olorun
Level 56
God Stats
2W - 1L
1,290 SR
Queue Stats
92W - 72L
1,444 Elo+
Party 1
Jormungandr
Jormungandr
Madbomb84
Jormungandr
Level 6
God Stats
43W - 31L
1,590 SR
Queue Stats
50W - 38L
1,503 Elo+
Party 1
Ymir
Ymir
Quanton4989
Ymir
Level 8
God Stats
2W - 0L
1,773 SR
Queue Stats
9W - 6L
1,560 Elo+
Solo
Anhur
Anhur
dontpushmegg
Anhur
Level 29
God Stats
26W - 8L
1,812 SR
Queue Stats
105W - 77L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
1 / 11 / 2
8,636
411
3,302
19,343
4,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
DIvineRight2
Kuzenbo
14
1 / 2 / 7
9,563
455
7,918
16,238
14,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
DonVito15
Izanami
16
5 / 1 / 1
10,658
508
5,562
5,589
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
2 / 6 / 2
10,958
522
11,296
15,451
4,755
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
Zedaack
Chaac
14
1 / 7 / 2
9,264
441
6,690
20,627
16,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 5
11,907
567
11,672
12,817
5,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
DragonXRS
Olorun
17
1 / 0 / 3
10,806
515
7,068
10,218
3,529
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Madbomb84
Jormungandr
18
3 / 1 / 6
10,822
515
12,877
9,178
6,285
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 4 / 5
8,886
423
2,548
11,115
6,396
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
10 / 4 / 5
11,450
545
17,603
13,679
4,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
10
Kills
26
27
Deaths
10
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
11
1
5
13.5
L
Pele
1
11
2
0.18
L
Kuzenbo
DIvineRight2
Kuzenbo
1
2
7
2.25
L
Izanami
DonVito15
Izanami
5
1
1
5.5
W
Olorun
DragonXRS
Olorun
1
0
3
2.5
L
2
6
2
0.5
W
Jormungandr
Madbomb84
Jormungandr
3
1
6
6
W
1
4
5
0.88
L
Chaac
Zedaack
Chaac
1
7
2
0.29
W
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,768
Damage
51,768
77,248
Taken
57,007
43,310
Mitigated
26,047
17,261
Healing
15,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,672
3,437
0
5,686
12,817
5,097
1,018
2,137
10,680
0
102,077
L
Pele
3,302
861
0
2,912
19,343
4,790
63
4,867
14,326
0
45,704
L
Kuzenbo
DIvineRight2
Kuzenbo
7,918
2,459
0
4,044
16,238
14,943
182
4,454
11,732
26,979
0
L
Izanami
DonVito15
Izanami
5,562
3,691
0
2,268
5,589
2,066
1,006
2,115
3,474
0
72,628
W
Olorun
DragonXRS
Olorun
7,068
3,500
79
5,781
10,218
3,529
804
4,685
5,533
75,408
0
L
11,296
964
0
2,527
15,451
4,755
504
1,803
13,588
87,964
0
W
Jormungandr
Madbomb84
Jormungandr
12,877
2,860
0
2,263
9,178
6,285
972
1,156
8,022
66,283
0
W
2,548
386
0
798
11,115
6,396
508
4,246
6,869
36,795
0
L
Chaac
Zedaack
Chaac
6,690
1,736
0
5,510
20,627
16,756
0
8,017
11,635
0
50,791
W
17,603
8,959
0
1,250
13,679
4,740
1,072
6,990
6,689
0
86,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,079
Gold Earned
53,871
522
Minions Killed
643
0
Camps Cleared
0
1,908,939
Distance Traveled
1,929,310
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,907
567
178
8
0
442,066
1
L
Pele
8,636
411
73
3
0
393,903
0
L
Kuzenbo
9,563
455
25
1
0
405,757
5
L
Izanami
10,658
508
168
8
0
364,604
0
W
Olorun
10,806
515
145
7
0
350,668
3
L
Janus
10,958
522
155
7
0
416,173
7
W
Jormungandr
10,822
515
122
6
0
411,202
0
W
Ymir
8,886
423
52
2
0
373,173
1
L
Chaac
9,264
441
101
5
0
328,502
1
W
Anhur
11,450
545
146
7
0
352,201
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role