Player Matchup

Merlin
Merlin
DaneHawke
Merlin
Level 29
God Stats
6W - 14L
1,381 SR
Queue Stats
177W - 235L
1,452 Elo+
Party 2
Nike
Nike
Lenodan
Nike
Level 62
God Stats
1W - 3L
1,397 SR
Queue Stats
23W - 47L
1,457 Elo+
Party 2
Artemis
Artemis
WarTheDemented
Artemis
Level 89
God Stats
4W - 2L
1,860 SR
Queue Stats
196W - 203L
1,510 Elo+
Solo
Cerberus
Cerberus
Welshy12
Cerberus
Level 64
God Stats
12W - 11L
1,652 SR
Queue Stats
440W - 549L
1,450 Elo+
Party 2
Bakasura
Bakasura
bastone
Bakasura
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
354W - 464L
1,442 Elo+
Party 2
Team Averages
Level 65
1,558 SR
1,462 Elo+

VS

Team Averages
Level 76
1,501 SR
1,471 Elo+
Neith
Neith
AsKcire
Neith
Level 100
God Stats
14W - 8L
1,521 SR
Queue Stats
80W - 66L
1,556 Elo+
Solo
Janus
Janus
CyberBullyPro
Janus
Level 50
God Stats
1W - 2L
1,414 SR
Queue Stats
130W - 149L
1,427 Elo+
Party 3
Achilles
Achilles
MooseJuice13
Achilles
Level 78
God Stats
11W - 33L
1,308 SR
Queue Stats
263W - 289L
1,431 Elo+
Party 1
Gilgamesh
Gilgamesh
Stubbys
Gilgamesh
Level 58
God Stats
4W - 3L
1,760 SR
Queue Stats
95W - 89L
1,443 Elo+
Party 3
Sol
Sol
Suprememilly
Sol
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DaneHawke
Merlin
13
0 / 2 / 0
7,226
516
2,753
5,921
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
Lenodan
Nike
13
1 / 1 / 0
7,340
524
4,255
11,635
4,727
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 6 / 0
6,378
456
3,432
9,577
2,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Welshy12
Cerberus
11
1 / 3 / 1
7,472
534
3,509
9,161
3,649
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
bastone
Bakasura
11
0 / 6 / 1
6,643
475
4,124
10,651
4,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AsKcire
Neith
14
1 / 1 / 0
8,198
586
7,470
7,501
2,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
4 / 1 / 2
9,001
643
7,945
5,289
1,674
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
MooseJuice13
Achilles
13
5 / 0 / 4
8,169
584
4,743
6,568
5,105
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
Stubbys
Gilgamesh
14
2 / 0 / 1
8,260
590
3,206
8,008
3,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
6 / 1 / 4
8,921
637
9,930
6,929
1,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
18
18
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
AsKcire
Neith
1
1
0
1
W
4
1
2
5
L
Merlin
DaneHawke
Merlin
0
2
0
0
L
Nike
Lenodan
Nike
1
1
0
1
W
Achilles
MooseJuice13
Achilles
5
0
4
7
W
Gilgamesh
Stubbys
Gilgamesh
2
0
1
2.5
W
6
1
4
8
L
1
6
0
0.17
L
Cerberus
Welshy12
Cerberus
1
3
1
0.5
L
Bakasura
bastone
Bakasura
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,073
Damage
33,294
46,945
Taken
34,295
17,642
Mitigated
14,539
9,216
Healing
13,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AsKcire
Neith
7,470
2,700
0
2,402
7,501
2,707
580
25
7,266
0
46,309
W
7,945
747
0
2,115
5,289
1,674
420
3,276
1,552
57,320
0
L
Merlin
DaneHawke
Merlin
2,753
184
0
1,561
5,921
2,160
0
5,133
788
44,019
0
L
Nike
Lenodan
Nike
4,255
543
0
1,768
11,635
4,727
415
0
11,635
58
38,536
W
Achilles
MooseJuice13
Achilles
4,743
405
0
219
6,568
5,105
769
1,049
5,519
0
36,693
W
Gilgamesh
Stubbys
Gilgamesh
3,206
982
0
5,034
8,008
3,193
0
546
7,386
0
54,346
W
9,930
3,134
0
4,006
6,929
1,860
2,149
931
5,738
64,250
0
L
3,432
1,962
0
1,958
9,577
2,777
0
4,578
4,999
0
30,563
L
Cerberus
Welshy12
Cerberus
3,509
326
0
1,711
9,161
3,649
0
4,755
4,406
24,051
0
L
Bakasura
bastone
Bakasura
4,124
2,915
0
2,218
10,651
4,329
0
3,409
7,242
0
33,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,059
Gold Earned
42,549
392
Minions Killed
462
0
Camps Cleared
0
1,317,648
Distance Traveled
1,287,537
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,198
586
81
6
0
227,337
5
W
Janus
9,001
643
113
8
0
245,917
4
L
Merlin
7,226
516
111
8
0
257,768
0
L
Nike
7,340
524
103
7
0
276,157
0
W
Achilles
8,169
584
60
4
0
282,835
2
W
Gilgamesh
8,260
590
106
8
0
290,060
2
W
Sol
8,921
637
102
7
0
241,388
0
L
Artemis
6,378
456
54
4
0
200,717
0
L
Cerberus
7,472
534
50
4
0
306,225
2
L
Bakasura
6,643
475
74
5
0
276,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role