Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Amin_mirage
Anhur
Level 116
God Stats
0W - 2L
1,323 SR
Queue Stats
558W - 491L
1,530 Elo+
Party 3
Xing Tian
Xing Tian
OLD_WOLF_IRAN
Xing Tian
Level 140
God Stats
3W - 3L
1,270 SR
Queue Stats
191W - 174L
1,505 Elo+
Party 3
Aphrodite
Aphrodite
amin_asisam2
Aphrodite
Level 18
God Stats
2W - 7L
1,329 SR
Queue Stats
28W - 32L
1,424 Elo+
Party 3
Nemesis
Nemesis
say_Me_DaDi
Nemesis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 3
Team Averages
Level 66
1,384 SR
1,492 Elo+

VS

Team Averages
Level 47
1,654 SR
1,534 Elo+
Tiamat
Tiamat
AdamBottrill
Tiamat
Level 29
God Stats
11W - 8L
1,500 SR
Queue Stats
412W - 419L
1,470 Elo+
Party 2
Sylvanus
Sylvanus
DECK M0NKEY
Sylvanus
Level 70
God Stats
9W - 3L
1,675 SR
Queue Stats
197W - 211L
1,495 Elo+
Solo
Hel
Hel
JohnnyPure007
Hel
Level 18
God Stats
2W - 0L
1,731 SR
Queue Stats
89W - 24L
1,699 Elo+
Party 1
Danzaburou
Danzaburou
lukeyrom
Danzaburou
Level 49
God Stats
20W - 12L
1,607 SR
Queue Stats
408W - 369L
1,455 Elo+
Party 2
Bakasura
Bakasura
shadowfirestorm1
Bakasura
Level 67
God Stats
4W - 1L
1,757 SR
Queue Stats
140W - 85L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
11 / 3 / 4
11,311
539
24,751
24,646
17,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
1 / 5 / 6
10,698
509
7,696
17,353
6,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
OLD_WOLF_IRAN
Xing Tian
16
5 / 3 / 10
10,145
483
8,720
21,341
18,417
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Aphrodite
amin_asisam2
Aphrodite
16
6 / 7 / 9
10,021
477
9,916
17,090
7,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
say_Me_DaDi
Nemesis
16
5 / 7 / 8
10,116
482
13,924
19,446
7,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
2 / 5 / 9
10,338
492
8,667
12,027
6,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
DECK M0NKEY
Sylvanus
17
1 / 9 / 0
10,002
476
7,546
19,921
10,131
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
7 / 5 / 14
12,602
600
19,320
22,284
22,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
lukeyrom
Danzaburou
19
10 / 3 / 7
12,932
616
24,032
16,109
6,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
5 / 6 / 6
10,753
512
13,626
19,027
8,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
61
28
Kills
25
25
Deaths
28
37
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
11
3
4
4.33
W
Tiamat
2
5
9
1.3
L
1
5
6
0.8
W
Sylvanus
DECK M0NKEY
Sylvanus
1
9
0
0.11
W
7
5
14
2.8
L
Xing Tian
OLD_WOLF_IRAN
Xing Tian
5
3
10
3.33
L
Aphrodite
amin_asisam2
Aphrodite
6
7
9
1.5
W
Danzaburou
lukeyrom
Danzaburou
10
3
7
4.5
L
Nemesis
say_Me_DaDi
Nemesis
5
7
8
1.29
W
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,007
Damage
73,191
99,876
Taken
89,368
58,111
Mitigated
54,191
30,430
Healing
31,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
24,751
7,765
0
5,111
24,646
17,299
226
9,587
14,720
0
76,397
W
Tiamat
8,667
817
0
2,535
12,027
6,392
464
2,845
8,943
35,219
0
L
7,696
3,044
0
3,301
17,353
6,661
1,152
2,903
14,007
0
73,370
W
Sylvanus
DECK M0NKEY
Sylvanus
7,546
1,745
477
5,195
19,921
10,131
776
2,033
17,846
67,460
0
W
19,320
1,203
6,741
9,565
22,284
22,587
86
5,483
16,549
54,610
0
L
Xing Tian
OLD_WOLF_IRAN
Xing Tian
8,720
959
1,778
3,974
21,341
18,417
191
5,688
14,613
34,912
0
L
Aphrodite
amin_asisam2
Aphrodite
9,916
1,058
7,278
8,065
17,090
7,929
117
8,540
7,617
41,393
0
W
Danzaburou
lukeyrom
Danzaburou
24,032
13,788
0
4,504
16,109
6,890
2,184
2,846
13,229
0
92,203
L
Nemesis
say_Me_DaDi
Nemesis
13,924
6,565
0
923
19,446
7,805
237
7,989
10,966
0
73,890
W
13,626
10,071
0
2,154
19,027
8,191
39
4,594
14,165
0
63,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,291
Gold Earned
56,627
518
Minions Killed
519
0
Camps Cleared
0
1,967,719
Distance Traveled
1,893,789
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,311
539
127
6
0
384,610
0
W
Tiamat
10,338
492
64
3
0
379,049
6
L
Anhur
10,698
509
135
6
0
352,365
2
W
Sylvanus
10,002
476
125
6
0
282,497
1
W
Hel
12,602
600
75
4
0
410,731
1
L
Xing Tian
10,145
483
51
2
0
435,049
6
L
Aphrodite
10,021
477
80
4
0
375,429
3
W
Danzaburou
12,932
616
129
6
0
391,355
3
L
Nemesis
10,116
482
125
6
0
420,266
3
W
Bakasura
10,753
512
126
6
0
430,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role