Player Matchup

Mercury
Mercury
Aazmeer
Mercury
Level 18
God Stats
0W - 5L
1,476 SR
Queue Stats
2W - 27L
1,048 Elo+
Party 1
Guan Yu
Guan Yu
MoeelsBro
Guan Yu
Level 6
God Stats
0W - 11L
1,199 SR
Queue Stats
24W - 54L
1,048 Elo+
Party 1
Ymir
Ymir
pepe-please
Ymir
Level 8
God Stats
0W - 11L
1,300 SR
Queue Stats
23W - 53L
1,048 Elo+
Party 1
Team Averages
Level 11
1,325 SR
1,048 Elo+

VS

Team Averages
Level 62
1,376 SR
1,599 Elo+
Sol
Sol
ShotgunsForKids
Sol
Level 155
God Stats
5W - 5L
1,389 SR
Queue Stats
490W - 522L
1,586 Elo+
Solo
Odin
Odin
SwapPaul
Odin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,710 Elo+
Solo
Pele
Pele
Wolfzz Airis
Pele
Level 5
God Stats
1W - 0L
1,238 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aazmeer
Mercury
14
2 / 3 / 6
10,516
584
8,788
15,912
5,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
MoeelsBro
Guan Yu
14
5 / 2 / 2
11,134
619
6,071
14,388
13,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 5 / 4
10,321
573
6,039
23,413
15,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 2
13,421
746
32,468
6,885
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
13
0 / 4 / 7
10,640
591
3,810
15,530
9,912
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 6
11,216
623
6,826
10,856
4,363
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
8
Kills
10
10
Deaths
9
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
Aazmeer
Mercury
2
3
6
1.67
L
Guan Yu
MoeelsBro
Guan Yu
5
2
2
3
W
8
1
2
9
W
Odin
0
4
7
0.88
W
2
4
6
1.25
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,898
Damage
43,104
53,713
Taken
33,271
34,619
Mitigated
16,732
12,659
Healing
8,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Aazmeer
Mercury
8,788
4,260
0
1,730
15,912
5,117
0
8,641
7,271
0
49,268
L
Guan Yu
MoeelsBro
Guan Yu
6,071
530
2,024
4,206
14,388
13,676
0
8,719
5,669
0
38,221
W
32,468
8,671
0
4,311
6,885
2,457
3,049
686
6,049
112,516
0
W
Odin
3,810
1,619
0
2,311
15,530
9,912
0
2,819
12,381
0
26,487
W
6,826
561
0
2,217
10,856
4,363
0
2,805
7,871
0
31,868
L
6,039
1,370
0
4,699
23,413
15,826
0
15,276
8,137
26,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,971
Gold Earned
35,277
175
Minions Killed
215
0
Camps Cleared
0
1,040,810
Distance Traveled
935,694
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,516
584
80
4
0
358,527
0
L
Guan Yu
11,134
619
52
3
0
381,879
4
W
Sol
13,421
746
147
8
0
315,950
3
W
Odin
10,640
591
32
2
0
313,844
0
W
Pele
11,216
623
36
2
0
305,900
2
L
Ymir
10,321
573
43
2
0
300,404
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role