Player Matchup

Chang'e
Chang'e
Dillman91
Chang'e
Level 125
God Stats
10W - 4L
1,904 SR
Queue Stats
680W - 505L
1,638 Elo+
Party 1
Da Ji
Da Ji
Inizuki
Da Ji
Level 29
God Stats
85W - 19L
1,949 SR
Queue Stats
220W - 74L
1,856 Elo+
Solo
Ymir
Ymir
dan45804
Ymir
Level 104
God Stats
7W - 3L
1,850 SR
Queue Stats
156W - 103L
1,658 Elo+
Party 1
Team Averages
Level 86
1,901 SR
1,717 Elo+

VS

Team Averages
Level 103
1,389 SR
1,448 Elo+
Bacchus
Bacchus
OptimizeXL
Bacchus
Level 48
God Stats
0W - 3L
1,245 SR
Queue Stats
0W - 6L
1,104 Elo+
Party 2
Hou Yi
Hou Yi
darkeruz
Hou Yi
Level 154
God Stats
1W - 3L
1,421 SR
Queue Stats
95W - 61L
1,740 Elo+
Solo
Agni
Agni
iCarryOrTroll
Agni
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dillman91
Chang'e
12
8 / 0 / 3
8,857
805
7,915
7,578
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Inizuki
Da Ji
11
2 / 3 / 7
7,827
712
8,616
8,484
3,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
10
2 / 1 / 9
8,364
760
3,284
8,067
6,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
OptimizeXL
Bacchus
9
1 / 4 / 1
6,689
608
3,418
10,101
12,335
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hou Yi
darkeruz
Hou Yi
12
2 / 1 / 2
7,539
685
5,525
6,729
2,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 7 / 3
7,048
641
7,008
7,672
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
12
Kills
4
4
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Dillman91
Chang'e
8
0
3
9.5
W
Da Ji
Inizuki
Da Ji
2
3
7
1.83
L
Bacchus
OptimizeXL
Bacchus
1
4
1
0.38
W
Ymir
2
1
9
6.5
L
Hou Yi
darkeruz
Hou Yi
2
1
2
3
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,815
Damage
15,951
24,129
Taken
24,502
12,390
Mitigated
17,211
7,880
Healing
2,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Dillman91
Chang'e
7,915
1,049
1,815
3,757
7,578
2,720
710
3,551
4,027
42,724
0
W
Da Ji
Inizuki
Da Ji
8,616
2,279
0
1,233
8,484
3,401
0
2,073
6,411
0
23,127
L
Bacchus
OptimizeXL
Bacchus
3,418
287
362
480
10,101
12,335
0
4,614
5,487
10,935
0
W
Ymir
3,284
935
0
1,075
8,067
6,269
28
4,822
3,245
11,089
0
L
Hou Yi
darkeruz
Hou Yi
5,525
2,487
0
1,149
6,729
2,379
0
2,621
4,108
0
41,815
L
7,008
913
0
607
7,672
2,497
320
4,035
3,637
21,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,048
Gold Earned
21,276
129
Minions Killed
108
0
Camps Cleared
0
603,254
Distance Traveled
533,954
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,857
805
85
8
0
229,828
3
W
Da Ji
7,827
712
25
2
0
187,252
2
L
Bacchus
6,689
608
16
1
0
182,382
0
W
Ymir
8,364
760
19
2
0
186,174
0
L
Hou Yi
7,539
685
57
5
0
189,110
4
L
Agni
7,048
641
35
3
0
162,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role