Player Matchup

Sobek
Sobek
BigBoyTomato
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 97L
1,596 Elo+
Party 1
Vamana
Vamana
CapaciT
Vamana
Level 8
God Stats
1W - 4L
1,500 SR
Queue Stats
56W - 51L
1,689 Elo+
Solo
Raijin
Raijin
TUBALIBRE123
Raijin
Level 28
God Stats
9W - 5L
1,854 SR
Queue Stats
434W - 373L
1,668 Elo+
Party 1
Ao Kuang
Ao Kuang
Themaestrofr
Ao Kuang
Level 13
God Stats
2W - 6L
1,404 SR
Queue Stats
39W - 28L
1,652 Elo+
Solo
Heimdallr
Heimdallr
xX1337killerxX69
Heimdallr
Level 27
God Stats
3W - 2L
1,625 SR
Queue Stats
69W - 56L
1,632 Elo+
Party 1
Team Averages
Level 21
1,576 SR
1,647 Elo+

VS

Team Averages
Level 16
1,612 SR
1,656 Elo+
Chronos
Chronos
Dzoní
Chronos
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
GoCrazy12
Sylvanus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 6L
1,900 Elo+
Party 2
Da Ji
Da Ji
Poluara
Da Ji
Level 23
God Stats
48W - 32L
1,619 SR
Queue Stats
56W - 48L
1,596 Elo+
Solo
Anhur
Anhur
QuacksPartner
Anhur
Level 24
God Stats
6W - 1L
1,825 SR
Queue Stats
17W - 8L
1,630 Elo+
Party 2
Geb
Geb
iAmBigRock
Geb
Level 7
God Stats
3W - 2L
1,614 SR
Queue Stats
3W - 2L
1,651 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 0
3,950
395
1,643
8,318
2,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Vamana
CapaciT
Vamana
9
0 / 2 / 0
5,691
569
1,848
7,619
2,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
9
1 / 3 / 0
5,146
515
2,709
3,957
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ao Kuang
Themaestrofr
Ao Kuang
7
0 / 2 / 0
4,329
433
1,992
6,395
1,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
8
0 / 4 / 1
4,881
488
1,986
5,389
967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Dzoní
Chronos
10
2 / 0 / 1
6,029
603
3,564
4,332
1,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
GoCrazy12
Sylvanus
9
3 / 0 / 9
5,918
592
5,403
5,975
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Da Ji
Poluara
Da Ji
10
1 / 0 / 1
5,588
559
1,891
5,192
1,486
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
9 / 1 / 1
6,752
675
5,915
4,470
1,301
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 0 / 1
6,211
621
3,675
4,421
2,401
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
17
17
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Vamana
CapaciT
Vamana
0
2
0
0
W
Chronos
Dzoní
Chronos
2
0
1
2.5
W
Sylvanus
GoCrazy12
Sylvanus
3
0
9
7.5
W
Da Ji
Poluara
Da Ji
1
0
1
1.5
W
9
1
1
9.5
L
Raijin
1
3
0
0.33
L
Ao Kuang
Themaestrofr
Ao Kuang
0
2
0
0
W
2
0
1
2.5
L
Heimdallr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,178
Damage
20,448
31,678
Taken
24,390
9,714
Mitigated
9,470
6,558
Healing
13,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,643
189
0
1,015
8,318
2,959
0
3,272
5,046
7,025
0
L
Vamana
CapaciT
Vamana
1,848
888
0
2,005
7,619
2,910
0
2,724
4,895
0
27,338
W
Chronos
Dzoní
Chronos
3,564
1,904
0
2,752
4,332
1,292
943
1,922
2,210
29,989
0
W
Sylvanus
GoCrazy12
Sylvanus
5,403
2,328
895
3,498
5,975
2,990
676
1,334
4,601
17,810
5,112
W
Da Ji
Poluara
Da Ji
1,891
562
0
2,416
5,192
1,486
0
710
4,458
0
28,582
W
5,915
3,096
0
1,376
4,470
1,301
847
1,446
2,894
0
22,465
L
Raijin
2,709
139
0
1,005
3,957
1,181
0
1,859
2,098
22,242
0
L
Ao Kuang
Themaestrofr
Ao Kuang
1,992
580
0
1,405
6,395
1,697
0
2,107
4,288
17,943
0
W
3,675
1,189
0
2,319
4,421
2,401
0
530
3,883
29,052
0
L
Heimdallr
1,986
1,437
0
1,128
5,389
967
0
2,041
3,348
0
18,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,997
Gold Earned
30,498
206
Minions Killed
273
0
Camps Cleared
0
902,788
Distance Traveled
887,320
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,950
395
9
1
0
189,417
3
L
Vamana
5,691
569
67
7
0
180,847
0
W
Chronos
6,029
603
58
6
0
168,201
0
W
Sylvanus
5,918
592
34
3
0
183,951
1
W
Da Ji
5,588
559
66
7
0
167,562
4
W
Anhur
6,752
675
48
5
0
167,449
0
L
Raijin
5,146
515
54
5
0
179,262
2
L
Ao Kuang
4,329
433
39
4
0
182,177
4
W
Geb
6,211
621
67
7
0
200,157
2
L
Heimdallr
4,881
488
37
4
0
171,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role