Player Matchup

Sylvanus
Sylvanus
FutureCreep
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 114L
1,600 Elo+
Solo
Cthulhu
Cthulhu
ManGerBonGoût
Cthulhu
Level 7
God Stats
1W - 2L
1,425 SR
Queue Stats
2W - 2L
1,473 Elo+
Solo
Olorun
Olorun
daysadraclub0043
Olorun
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
luciffer_reguera
Sun Wukong
Level 17
God Stats
4W - 4L
1,352 SR
Queue Stats
60W - 59L
1,529 Elo+
Solo
Neith
Neith
niceschwancbro
Neith
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 78L
1,571 Elo+
Solo
Team Averages
Level 17
1,455 SR
1,535 Elo+

VS

Team Averages
Level 46
1,641 SR
1,623 Elo+
Kukulkan
Kukulkan
Alucard_Dude
Kukulkan
Level 27
God Stats
11W - 6L
1,820 SR
Queue Stats
64W - 27L
1,730 Elo+
Party 1
Osiris
Osiris
FATELESS2002
Osiris
Level 13
God Stats
1W - 0L
1,587 SR
Queue Stats
28W - 30L
1,436 Elo+
Solo
Pele
Pele
Waarner
Pele
Level 6
God Stats
9W - 2L
1,500 SR
Queue Stats
412W - 222L
1,685 Elo+
Party 1
Ares
Ares
Zequle
Ares
Level 27
God Stats
2W - 0L
1,719 SR
Queue Stats
610W - 636L
1,532 Elo+
Solo
Izanami
Izanami
laterreur3000
Izanami
Level 156
God Stats
14W - 12L
1,578 SR
Queue Stats
277W - 195L
1,733 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FutureCreep
Sylvanus
15
1 / 6 / 3
9,155
436
11,204
22,735
12,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 4 / 0
8,907
424
8,180
19,540
13,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 6 / 2
8,126
387
2,953
13,012
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
luciffer_reguera
Sun Wukong
16
7 / 5 / 2
10,623
506
12,264
20,513
13,129
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 4 / 4
10,261
489
11,080
14,067
4,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alucard_Dude
Kukulkan
20
7 / 2 / 8
13,021
620
19,109
11,325
5,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
14
0 / 6 / 5
8,860
422
3,089
11,219
8,529
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pele
Waarner
Pele
20
10 / 3 / 6
12,808
610
19,280
18,851
8,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
Zequle
Ares
15
2 / 1 / 15
10,810
515
9,786
16,043
19,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
20
6 / 0 / 9
12,720
606
16,713
13,819
6,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
68
12
Kills
25
25
Deaths
12
11
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Alucard_Dude
Kukulkan
7
2
8
5.5
W
Osiris
0
6
5
0.42
L
Sylvanus
FutureCreep
Sylvanus
1
6
3
0.42
L
1
4
0
0.25
W
Pele
Waarner
Pele
10
3
6
4.33
W
Ares
Zequle
Ares
2
1
15
9.5
L
0
6
2
0.17
W
Izanami
6
0
9
10.5
L
Sun Wukong
luciffer_reguera
Sun Wukong
7
5
2
1.6
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,681
Damage
67,977
89,867
Taken
71,257
48,155
Mitigated
47,922
22,430
Healing
16,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Alucard_Dude
Kukulkan
19,109
931
0
2,688
11,325
5,043
792
4,968
6,267
92,645
0
W
Osiris
3,089
599
0
0
11,219
8,529
760
1,321
9,868
0
25,256
L
Sylvanus
FutureCreep
Sylvanus
11,204
1,873
2,470
6,530
22,735
12,187
0
8,668
14,067
52,676
7,148
L
8,180
339
0
3,517
19,540
13,956
0
6,359
13,181
34,603
0
W
Pele
Waarner
Pele
19,280
5,824
0
5,697
18,851
8,548
52
6,399
12,302
0
104,642
W
Ares
Zequle
Ares
9,786
711
0
2,849
16,043
19,232
1,229
5,913
9,770
23,904
0
L
2,953
877
762
3,081
13,012
4,005
0
1,862
11,150
48,064
0
W
Izanami
16,713
12,399
0
5,670
13,819
6,570
3,044
4,650
9,139
0
138,269
L
Sun Wukong
luciffer_reguera
Sun Wukong
12,264
2,365
0
1,613
20,513
13,129
1,843
8,738
11,775
7,558
50,304
L
11,080
3,803
0
4,457
14,067
4,878
0
3,268
10,799
0
68,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,072
Gold Earned
58,219
448
Minions Killed
629
0
Camps Cleared
0
1,746,260
Distance Traveled
1,998,633
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,021
620
187
9
0
396,074
9
W
Osiris
8,860
422
57
3
0
383,404
4
L
Sylvanus
9,155
436
87
4
0
331,646
4
L
Cthulhu
8,907
424
63
3
0
404,417
0
W
Pele
12,808
610
135
6
0
436,150
0
W
Ares
10,810
515
28
1
0
399,803
6
L
Olorun
8,126
387
69
3
0
330,547
8
W
Izanami
12,720
606
222
11
0
383,202
2
L
Sun Wukong
10,623
506
110
5
0
330,681
0
L
Neith
10,261
489
119
6
0
348,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role