Player Matchup

Cerberus
Cerberus
AceHavoc12052
Cerberus
Level 11
God Stats
6W - 7L
1,447 SR
Queue Stats
17W - 21L
1,500 Elo+
Solo
Merlin
Merlin
Bobrossboi68
Merlin
Level 14
God Stats
9W - 15L
1,422 SR
Queue Stats
9W - 20L
1,261 Elo+
Solo
Ah Puch
Ah Puch
Phsycotiger1918
Ah Puch
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 42L
1,335 Elo+
Solo
Baron Samedi
Baron Samedi
cagedjnr
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
likaAlves92
Fenrir
Level 8
God Stats
2W - 3L
1,474 SR
Queue Stats
3W - 8L
1,331 Elo+
Solo
Team Averages
Level 9
1,469 SR
1,385 Elo+

VS

Team Averages
Level 24
1,367 SR
1,315 Elo+
Tiamat
Tiamat
Asian_Handles19
Tiamat
Level 5
God Stats
9W - 13L
1,346 SR
Queue Stats
17W - 34L
1,340 Elo+
Party 1
Cerberus
Cerberus
Dest873royed
Cerberus
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
5W - 9L
1,113 Elo+
Party 1
Ao Kuang
Ao Kuang
NocPrime
Ao Kuang
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,334 Elo+
Party 1
Gilgamesh
Gilgamesh
ScyRezzYT
Gilgamesh
Level 89
God Stats
2W - 4L
1,318 SR
Queue Stats
20W - 17L
1,627 Elo+
Party 1
Yemoja
Yemoja
yanni2themax
Yemoja
Level 9
God Stats
13W - 25L
1,172 SR
Queue Stats
23W - 47L
1,162 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AceHavoc12052
Cerberus
19
5 / 6 / 10
13,232
1,018
11,711
27,598
18,166
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
18
5 / 0 / 4
12,836
987
6,258
14,731
7,543
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

19
7 / 16 / 8
13,922
1,071
22,207
29,157
12,182
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
cagedjnr
Baron Samedi
16
0 / 8 / 3
10,592
815
2,587
10,429
4,529
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fenrir
18
3 / 8 / 9
11,988
922
13,973
18,936
9,631
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

225

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 25
13,755
1,058
21,399
12,940
6,293
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
Dest873royed
Cerberus
20
3 / 6 / 25
12,705
977
7,497
14,910
14,606
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
NocPrime
Ao Kuang
20
7 / 4 / 21
13,934
1,072
22,615
14,388
4,762
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
ScyRezzYT
Gilgamesh
20
18 / 2 / 15
16,843
1,296
34,697
19,131
14,885
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
18
3 / 3 / 12
11,941
919
5,304
9,240
7,119
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
134
20
Kills
36
38
Deaths
20
34
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AceHavoc12052
Cerberus
5
6
10
1.67
W
5
5
25
3.5
L
Merlin
5
0
4
7
W
Cerberus
Dest873royed
Cerberus
3
6
25
2.58
W
Ao Kuang
NocPrime
Ao Kuang
7
4
21
4.38
L
7
16
8
0.69
W
Gilgamesh
ScyRezzYT
Gilgamesh
18
2
15
12.75
L
Baron Samedi
cagedjnr
Baron Samedi
0
8
3
0.19
L
Fenrir
3
8
9
0.94
W
Yemoja
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,736
Damage
91,512
100,851
Taken
70,609
52,051
Mitigated
47,665
6,303
Healing
14,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AceHavoc12052
Cerberus
11,711
774
500
4,364
27,598
18,166
0
15,754
11,844
25,090
0
W
21,399
1,704
0
3,122
12,940
6,293
0
7,984
4,956
42,697
0
L
Merlin
6,258
1,296
0
380
14,731
7,543
0
9,502
5,229
21,258
0
W
Cerberus
Dest873royed
Cerberus
7,497
1,322
0
809
14,910
14,606
0
9,444
5,466
15,918
0
W
Ao Kuang
NocPrime
Ao Kuang
22,615
6,841
0
4,206
14,388
4,762
0
9,889
4,145
41,619
0
L
22,207
3,105
0
372
29,157
12,182
0
15,083
14,074
51,816
0
W
Gilgamesh
ScyRezzYT
Gilgamesh
34,697
14,865
0
3,813
19,131
14,885
0
9,614
9,517
0
74,562
L
Baron Samedi
cagedjnr
Baron Samedi
2,587
519
0
98
10,429
4,529
0
6,256
4,173
7,876
0
L
Fenrir
13,973
3,779
0
589
18,936
9,631
0
10,220
8,716
0
22,524
W
Yemoja
5,304
2,121
1,099
1,065
9,240
7,119
0
5,832
3,217
10,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,570
Gold Earned
69,178
152
Minions Killed
234
2
Camps Cleared
1
962,339
Distance Traveled
1,069,065
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
13,232
1,018
28
2
1
176,491
0
W
Tiamat
13,755
1,058
55
4
0
226,489
0
L
Merlin
12,836
987
38
3
1
265,329
0
W
Cerberus
12,705
977
21
2
0
225,842
0
W
Ao Kuang
13,934
1,072
55
4
0
246,018
0
L
Ah Puch
13,922
1,071
63
5
0
211,308
1
W
Gilgamesh
16,843
1,296
94
7
1
253,420
0
L
Baron Samedi
10,592
815
8
1
0
123,770
0
L
Fenrir
11,988
922
15
1
0
185,441
0
W
Yemoja
11,941
919
9
1
0
117,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role