Player Matchup

Yemoja
Yemoja
ARC1564
Yemoja
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 84L
1,524 Elo+
Party 2
Neith
Neith
M1GUEEL
Neith
Level 4
God Stats
2W - 2L
1,811 SR
Queue Stats
5W - 4L
1,627 Elo+
Party 2
Poseidon
Poseidon
Myrkop
Poseidon
Level 27
God Stats
1W - 3L
1,402 SR
Queue Stats
76W - 62L
1,533 Elo+
Solo
Nemesis
Nemesis
RnnAlb
Nemesis
Level 17
God Stats
9W - 7L
1,399 SR
Queue Stats
32W - 28L
1,414 Elo+
Solo
Cu Chulainn
Cu Chulainn
SandSmesh2
Cu Chulainn
Level 26
God Stats
2W - 2L
1,719 SR
Queue Stats
62W - 56L
1,521 Elo+
Solo
Team Averages
Level 36
1,566 SR
1,524 Elo+

VS

Team Averages
Level 13
1,419 SR
1,543 Elo+
Hercules
Hercules
LCJ_BATNARDO
Hercules
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,201 Elo+
Party 1
Tiamat
Tiamat
Meta_E_Meu_Pal
Tiamat
Level 16
God Stats
10W - 2L
1,396 SR
Queue Stats
32W - 9L
1,623 Elo+
Solo
Hun Batz
Hun Batz
centopeiahumana
Hun Batz
Level 17
God Stats
1W - 2L
1,201 SR
Queue Stats
18W - 25L
1,332 Elo+
Party 1
Agni
Agni
clickaruim
Agni
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,701 Elo+
Solo
Anhur
Anhur
pedriboii
Anhur
Level 4
God Stats
8W - 3L
1,500 SR
Queue Stats
93W - 103L
1,857 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ARC1564
Yemoja
16
2 / 4 / 6
11,389
495
8,701
19,630
15,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
M1GUEEL
Neith
14
2 / 4 / 0
9,065
394
5,669
12,214
3,927
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Myrkop
Poseidon
15
2 / 11 / 4
9,845
428
9,430
17,016
5,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
RnnAlb
Nemesis
15
2 / 8 / 5
9,821
427
7,196
20,515
7,241
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
SandSmesh2
Cu Chulainn
20
10 / 5 / 1
13,105
570
15,625
20,855
14,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LCJ_BATNARDO
Hercules
15
0 / 7 / 4
10,481
456
4,179
17,087
14,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
5 / 2 / 7
12,836
558
14,307
16,125
17,270
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
14
1 / 9 / 1
9,527
414
3,818
18,231
5,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
23 / 0 / 4
16,411
714
38,011
21,152
9,982
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
pedriboii
Anhur
20
3 / 1 / 3
13,969
607
7,888
13,353
5,894
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
51
18
Kills
32
32
Deaths
19
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ARC1564
Yemoja
2
4
6
1.25
W
Hercules
LCJ_BATNARDO
Hercules
0
7
4
0.29
L
Neith
M1GUEEL
Neith
2
4
0
0.5
W
5
2
7
4.25
L
Poseidon
Myrkop
Poseidon
2
11
4
0.36
L
Nemesis
RnnAlb
Nemesis
2
8
5
0.56
L
Cu Chulainn
SandSmesh2
Cu Chulainn
10
5
1
2.1
W
Hun Batz
1
9
1
0.17
W
23
0
4
25
W
Anhur
pedriboii
Anhur
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,621
Damage
68,203
90,230
Taken
85,948
47,338
Mitigated
53,294
13,043
Healing
30,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ARC1564
Yemoja
8,701
1,726
1,653
1,511
19,630
15,590
0
9,603
9,773
43,310
0
W
Hercules
LCJ_BATNARDO
Hercules
4,179
1,686
0
3,678
17,087
14,321
802
2,202
14,843
0
42,209
L
Neith
M1GUEEL
Neith
5,669
1,877
0
1,422
12,214
3,927
0
7,399
4,785
0
39,348
W
14,307
1,475
542
7,334
16,125
17,270
5,976
4,603
11,351
80,242
0
L
Poseidon
Myrkop
Poseidon
9,430
1,199
0
1,522
17,016
5,968
0
13,250
3,436
58,332
0
L
Nemesis
RnnAlb
Nemesis
7,196
3,137
0
2,532
20,515
7,241
363
11,447
8,792
0
54,341
L
Cu Chulainn
SandSmesh2
Cu Chulainn
15,625
3,641
0
4,403
20,855
14,612
2,240
9,781
10,556
409
92,012
W
Hun Batz
3,818
1,110
0
3,446
18,231
5,827
168
2,408
15,749
0
55,338
W
38,011
3,190
604
7,627
21,152
9,982
3,376
6,131
14,676
139,408
0
W
Anhur
pedriboii
Anhur
7,888
4,872
0
7,326
13,353
5,894
3,408
2,484
10,827
0
117,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,225
Gold Earned
63,224
550
Minions Killed
692
0
Camps Cleared
0
1,958,502
Distance Traveled
2,113,052
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,389
495
81
4
0
413,294
9
W
Hercules
10,481
456
77
3
0
381,903
6
L
Neith
9,065
394
85
4
0
410,046
0
W
Tiamat
12,836
558
124
5
0
435,408
3
L
Poseidon
9,845
428
114
5
0
364,345
2
L
Nemesis
9,821
427
97
4
0
378,172
1
L
Cu Chulainn
13,105
570
173
8
0
392,645
7
W
Hun Batz
9,527
414
76
3
0
391,316
0
W
Agni
16,411
714
204
9
0
495,798
2
W
Anhur
13,969
607
211
9
0
408,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role