Player Matchup

Nemesis
Nemesis
Platinum V
Durall
Nemesis
Platinum V
Level 133
God Stats
38W - 31L
1,618 SR
Queue Stats
378W - 378L
1,621 MMR
Solo
Ullr
Ullr
Platinum V
kycbo
Ullr
Platinum V
Level 159
God Stats
6W - 8L
1,502 SR
Queue Stats
325W - 323L
1,652 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
qawzsexdrcft
Sun Wukong
Gold I
Level 155
God Stats
15W - 10L
1,476 SR
Queue Stats
291W - 289L
1,580 MMR
Party 2
Geb
Geb
Silver I
yannickai
Geb
Silver I
Level 149
God Stats
26W - 10L
1,427 SR
Queue Stats
99W - 67L
1,610 MMR
Solo
Scylla
Scylla
Gold II
Åkakma
Scylla
Gold II
Level 152
God Stats
7W - 6L
1,749 SR
Queue Stats
535W - 533L
1,685 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,555 SR
1,629 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 99
1,696 SR
1,630 MMR
Ymir
Ymir
Gold II
Darcusi
Ymir
Gold II
Level 147
God Stats
29W - 21L
1,719 SR
Queue Stats
106W - 93L
1,609 MMR
Solo
Mercury
Mercury
Gold IV
Kazukσ
Mercury
Gold IV
Level 58
God Stats
0W - 1L
1,722 SR
Queue Stats
11W - 5L
1,676 MMR
Party 1
Osiris
Osiris
Platinum IV
Röby
Osiris
Platinum IV
Level 127
God Stats
21W - 23L
1,550 SR
Queue Stats
324W - 328L
1,644 MMR
Solo
Apollo
Apollo
Silver I
SergeantBergmann
Apollo
Silver I
Level 105
God Stats
3W - 2L
1,720 SR
Queue Stats
14W - 13L
1,611 MMR
Solo
Raijin
Raijin
Gold V
Soоjin
Raijin
Gold V
Level 60
God Stats
0W - 1L
1,768 SR
Queue Stats
54W - 38L
1,610 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Durall
Nemesis
18
4 / 1 / 4
11,783
561
6,936
16,657
7,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
kycbo
Ullr
19
4 / 2 / 8
13,074
623
8,935
11,953
4,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
qawzsexdrcft
Sun Wukong
20
10 / 1 / 7
14,322
682
22,184
20,492
19,497
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 3 / 11
12,032
573
10,225
16,031
13,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
Åkakma
Scylla
17
1 / 2 / 11
11,124
530
16,994
9,078
3,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetTsukuyomiAthenaTiamatGilgamesh

VS

Bans
AnhurThanatosJanusKhepriSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Darcusi
Ymir
14
2 / 4 / 5
9,268
441
10,824
17,362
14,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
Kazukσ
Mercury
16
3 / 7 / 2
10,201
486
6,745
18,259
7,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
Röby
Osiris
17
0 / 2 / 0
9,716
463
8,266
24,660
23,136
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
1 / 3 / 1
11,435
545
7,166
12,961
4,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
Soоjin
Raijin
16
3 / 5 / 5
10,076
480
10,928
13,781
5,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
21
Kills
9
9
Deaths
21
41
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
Darcusi
Ymir
2
4
5
1.13
W
Nemesis
Durall
Nemesis
4
1
4
6
L
Mercury
Kazukσ
Mercury
3
7
2
0.57
L
Osiris
Röby
Osiris
0
2
0
0
L
1
3
1
0.5
L
Raijin
Soоjin
Raijin
3
5
5
1.1
W
Ullr
kycbo
Ullr
4
2
8
4
W
Sun Wukong
qawzsexdrcft
Sun Wukong
10
1
7
13.5
W
2
3
11
2.5
W
Scylla
Åkakma
Scylla
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,274
Damage
43,929
74,211
Taken
87,023
48,290
Mitigated
56,454
24,871
Healing
23,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Darcusi
Ymir
10,824
1,727
0
3,895
17,362
14,964
0
6,650
10,488
30,193
0
W
Nemesis
Durall
Nemesis
6,936
2,699
0
4,636
16,657
7,375
0
6,163
10,494
0
82,601
L
Mercury
Kazukσ
Mercury
6,745
2,166
0
355
18,259
7,797
0
5,429
12,720
0
76,823
L
Osiris
Röby
Osiris
8,266
2,128
0
10,642
24,660
23,136
100
6,703
17,801
0
62,188
L
7,166
4,045
0
6,118
12,961
4,757
4,916
3,007
9,886
0
89,290
L
Raijin
Soоjin
Raijin
10,928
1,319
0
2,407
13,781
5,800
0
5,161
8,360
70,113
0
W
Ullr
kycbo
Ullr
8,935
5,257
0
5,709
11,953
4,828
7,091
2,862
9,091
0
99,628
W
Sun Wukong
qawzsexdrcft
Sun Wukong
22,184
6,135
0
6,578
20,492
19,497
1,020
3,320
17,172
0
114,501
W
10,225
1,147
0
3,877
16,031
13,143
114
6,473
9,558
33,822
0
W
Scylla
Åkakma
Scylla
16,994
2,152
51
4,020
9,078
3,447
1,209
4,931
4,147
86,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,335
Gold Earned
50,696
666
Minions Killed
594
0
Camps Cleared
0
2,174,556
Distance Traveled
1,987,984
34
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,268
441
36
2
0
393,918
5
W
Nemesis
11,783
561
129
6
0
434,615
4
L
Mercury
10,201
486
124
6
0
408,078
3
L
Osiris
9,716
463
111
5
0
403,125
5
L
Apollo
11,435
545
187
9
0
413,536
6
L
Raijin
10,076
480
136
6
0
369,327
5
W
Ullr
13,074
623
169
8
0
415,141
8
W
Sun Wukong
14,322
682
173
8
0
445,337
5
W
Geb
12,032
573
37
2
0
451,551
5
W
Scylla
11,124
530
158
8
0
427,912
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role