Player Matchup

Set
Set
Nociram
Set
Level 17
God Stats
4W - 2L
1,671 SR
Queue Stats
195W - 120L
1,478 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Stémôn
Ah Muzen Cab
Level 31
God Stats
18W - 15L
1,530 SR
Queue Stats
127W - 131L
1,475 Elo+
Party 1
Bastet
Bastet
Tadeusszzek
Bastet
Level 8
God Stats
1W - 1L
1,243 SR
Queue Stats
3W - 3L
1,155 Elo+
Solo
Sobek
Sobek
Zoilopher
Sobek
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,534 Elo+
Solo
Ah Puch
Ah Puch
yaboyghost
Ah Puch
Level 26
God Stats
2W - 0L
1,669 SR
Queue Stats
86W - 96L
1,445 Elo+
Party 1
Team Averages
Level 19
1,523 SR
1,417 Elo+

VS

Team Averages
Level 28
1,575 SR
1,512 Elo+
Amaterasu
Amaterasu
Arsdai
Amaterasu
Level 18
God Stats
2W - 6L
1,481 SR
Queue Stats
33W - 29L
1,532 Elo+
Party 2
Sobek
Sobek
Bullvay974
Sobek
Level 76
God Stats
1W - 1L
1,473 SR
Queue Stats
46W - 36L
1,526 Elo+
Party 3
Anhur
Anhur
Grokiki
Anhur
Level 11
God Stats
2W - 2L
1,819 SR
Queue Stats
7W - 13L
1,538 Elo+
Party 3
Baba Yaga
Baba Yaga
Shmyatka
Baba Yaga
Level 15
God Stats
4W - 4L
1,603 SR
Queue Stats
24W - 20L
1,509 Elo+
Party 2
Ravana
Ravana
aksilys
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
20
16 / 2 / 11
16,305
604
26,935
24,978
14,094
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
Stémôn
Ah Muzen Cab
19
10 / 2 / 14
13,689
507
27,991
14,336
6,899
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
20
9 / 3 / 11
14,723
545
13,925
20,516
8,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
Zoilopher
Sobek
18
2 / 3 / 21
13,151
487
11,248
24,719
33,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
yaboyghost
Ah Puch
18
4 / 4 / 13
12,765
473
15,331
17,187
6,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Arsdai
Amaterasu
19
3 / 10 / 3
12,548
465
11,492
29,105
19,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sobek
15
1 / 8 / 2
10,105
374
9,015
32,425
38,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
Grokiki
Anhur
16
0 / 6 / 3
9,665
358
5,624
16,012
5,770
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baba Yaga
Shmyatka
Baba Yaga
19
5 / 5 / 5
12,462
462
20,721
17,922
11,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
aksilys
Ravana
14
5 / 12 / 2
10,491
389
10,210
26,332
10,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
29
41
Kills
14
14
Deaths
41
70
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Arsdai
Amaterasu
3
10
3
0.45
L
Sobek
1
8
2
0.25
L
Anhur
Grokiki
Anhur
0
6
3
0.25
W
Set
16
2
11
10.75
L
Baba Yaga
Shmyatka
Baba Yaga
5
5
5
1.5
W
Ah Muzen Cab
Stémôn
Ah Muzen Cab
10
2
14
8.5
W
Bastet
9
3
11
4.83
W
Sobek
Zoilopher
Sobek
2
3
21
4.17
L
Ravana
aksilys
Ravana
5
12
2
0.5
W
Ah Puch
yaboyghost
Ah Puch
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,430
Damage
57,062
101,736
Taken
121,796
70,015
Mitigated
85,536
27,090
Healing
22,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Arsdai
Amaterasu
11,492
3,575
0
5,884
29,105
19,187
0
3,312
25,618
357
73,608
L
Sobek
9,015
531
0
4,999
32,425
38,852
0
8,663
23,512
27,099
0
L
Anhur
Grokiki
Anhur
5,624
2,333
0
2,273
16,012
5,770
0
4,323
11,615
0
53,169
W
Set
26,935
14,128
0
4,685
24,978
14,094
3,413
6,934
17,832
0
127,699
L
Baba Yaga
Shmyatka
Baba Yaga
20,721
1,209
107
3,605
17,922
11,255
270
5,238
12,109
77,505
0
W
Ah Muzen Cab
Stémôn
Ah Muzen Cab
27,991
12,762
0
5,461
14,336
6,899
2,934
6,154
7,970
0
98,067
W
Bastet
13,925
4,003
0
5,829
20,516
8,949
4,529
2,707
17,661
0
99,637
W
Sobek
Zoilopher
Sobek
11,248
691
0
5,419
24,719
33,527
608
7,687
16,777
26,745
0
L
Ravana
aksilys
Ravana
10,210
2,697
0
5,782
26,332
10,472
0
3,857
22,363
0
49,212
W
Ah Puch
yaboyghost
Ah Puch
15,331
1,038
0
5,696
17,187
6,546
76
6,493
10,313
64,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,633
Gold Earned
55,271
501
Minions Killed
511
0
Camps Cleared
0
2,603,117
Distance Traveled
2,259,563
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
12,548
465
133
5
0
504,936
4
L
Sobek
10,105
374
40
1
0
468,619
1
L
Anhur
9,665
358
106
4
0
417,373
2
W
Set
16,305
604
142
5
0
550,002
1
L
Baba Yaga
12,462
462
147
5
0
463,656
4
W
Ah Muzen Cab
13,689
507
124
5
0
507,622
1
W
Bastet
14,723
545
125
5
0
558,711
15
W
Sobek
13,151
487
20
1
0
515,204
6
L
Ravana
10,491
389
85
3
0
404,979
2
W
Ah Puch
12,765
473
90
3
0
471,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role