Player Matchup

Anhur
Anhur
Brunashock
Anhur
Level 25
God Stats
17W - 11L
1,579 SR
Queue Stats
66W - 33L
1,646 Elo+
Solo
Medusa
Medusa
Dejooj
Medusa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,747 Elo+
Solo
Kukulkan
Kukulkan
WindF1re
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,249 Elo+
Solo
Sobek
Sobek
WrSan
Sobek
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 41L
1,277 Elo+
Solo
Neith
Neith
maluco676
Neith
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,452 Elo+
Solo
Team Averages
Level 12
1,516 SR
1,474 Elo+

VS

Team Averages
Level 31
1,446 SR
1,406 Elo+
Cabrakan
Cabrakan
FumanteComCancer
Cabrakan
Level 26
God Stats
10W - 8L
1,500 SR
Queue Stats
477W - 290L
1,618 Elo+
Solo
Ares
Ares
MATY-CARP_90
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
brunoxsombrio
Vulcan
Level 108
God Stats
33W - 42L
1,423 SR
Queue Stats
33W - 44L
1,373 Elo+
Party 1
Odin
Odin
recruta_vitor
Odin
Level 12
God Stats
4W - 7L
1,507 SR
Queue Stats
25W - 35L
1,247 Elo+
Party 1
Scylla
Scylla
xilofone_voador
Scylla
Level 5
God Stats
0W - 2L
1,302 SR
Queue Stats
6W - 4L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
11 / 0 / 0
17,054
711
20,077
20,268
9,277
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Medusa
Dejooj
Medusa
15
0 / 3 / 2
10,425
434
3,775
13,210
5,351
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
WindF1re
Kukulkan
13
4 / 2 / 1
10,562
440
4,329
4,840
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
WrSan
Sobek
15
0 / 9 / 4
10,123
422
3,364
16,062
10,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
maluco676
Neith
16
2 / 1 / 4
10,723
447
5,830
9,939
3,263
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
8,226
343
2,331
6,503
4,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 4 / 2
8,431
351
2,700
8,629
5,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 0 / 2
12,502
521
16,813
8,000
3,144
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
4 / 4 / 4
10,427
434
6,822
17,659
12,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 8 / 2
8,279
345
1,532
13,657
2,727
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
17
Kills
14
15
Deaths
17
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
11
0
0
11
W
Medusa
Dejooj
Medusa
0
3
2
0.33
L
0
1
0
0
L
1
4
2
0.5
W
Kukulkan
WindF1re
Kukulkan
4
2
1
2.25
W
Sobek
WrSan
Sobek
0
9
4
0.22
L
9
0
2
10
W
Neith
maluco676
Neith
2
1
4
4
L
4
4
4
1.5
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,375
Damage
30,198
64,319
Taken
54,448
29,634
Mitigated
29,300
27,021
Healing
8,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
20,077
14,310
0
14,168
20,268
9,277
4,192
4,872
15,246
0
205,430
W
Medusa
Dejooj
Medusa
3,775
1,222
0
5,535
13,210
5,351
416
4,494
8,686
0
49,028
L
2,331
254
0
2,749
6,503
4,986
0
0
6,503
30,080
0
L
2,700
416
0
719
8,629
5,556
23
2,201
6,144
16,066
0
W
Kukulkan
WindF1re
Kukulkan
4,329
916
0
0
4,840
1,556
1,060
3,292
1,548
31,553
0
W
Sobek
WrSan
Sobek
3,364
863
0
3,169
16,062
10,187
306
5,033
11,029
34,996
0
L
16,813
6,495
903
1,789
8,000
3,144
1,496
1,306
6,566
93,609
0
W
Neith
maluco676
Neith
5,830
2,855
0
4,149
9,939
3,263
1,234
5,505
4,434
0
46,282
L
6,822
2,129
0
1,198
17,659
12,887
0
2,135
15,396
0
48,021
L
1,532
571
0
776
13,657
2,727
108
1,429
12,146
31,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,887
Gold Earned
47,865
563
Minions Killed
417
0
Camps Cleared
0
1,878,294
Distance Traveled
1,756,592
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
17,054
711
255
11
0
422,567
6
W
Medusa
10,425
434
74
3
0
422,758
5
L
Cabrakan
8,226
343
85
4
0
185,472
1
L
Ares
8,431
351
28
1
0
263,740
0
W
Kukulkan
10,562
440
89
4
0
239,648
0
W
Sobek
10,123
422
57
2
0
333,557
4
L
Vulcan
12,502
521
183
8
0
505,839
2
W
Neith
10,723
447
88
4
0
459,764
6
L
Odin
10,427
434
63
3
0
390,319
4
L
Scylla
8,279
345
58
2
0
411,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role