Player Matchup

Merlin
Merlin
Gameranger1994
Merlin
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,386 Elo+
Party 1
Cthulhu
Cthulhu
marduxs
Cthulhu
Level 59
God Stats
1W - 8L
1,365 SR
Queue Stats
3W - 11L
1,295 Elo+
Party 1
Bacchus
Bacchus
timmytje23
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,440 Elo+
Party 1
Team Averages
Level 54
1,455 SR
1,374 Elo+

VS

Team Averages
Level 72
1,590 SR
1,306 Elo+
Merlin
Merlin
Locochite
Merlin
Level 62
God Stats
4W - 4L
1,655 SR
Queue Stats
44W - 65L
1,294 Elo+
Party 2
Gilgamesh
Gilgamesh
RumpleForSkin187
Gilgamesh
Level 28
God Stats
13W - 9L
1,576 SR
Queue Stats
64W - 76L
1,384 Elo+
Party 2
Neith
Neith
Trujpez
Neith
Level 125
God Stats
4W - 4L
1,540 SR
Queue Stats
18W - 25L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 6
13,980
699
21,577
14,200
5,395
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
marduxs
Cthulhu
17
5 / 5 / 8
14,087
704
14,256
22,201
23,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
timmytje23
Bacchus
14
2 / 8 / 8
12,019
601
8,526
16,284
9,678
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Locochite
Merlin
16
6 / 3 / 9
13,106
655
15,976
13,200
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
16
7 / 7 / 9
12,942
647
11,919
24,462
19,755
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Trujpez
Neith
16
5 / 5 / 12
12,924
646
17,206
15,438
5,329
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
48
15
Kills
18
18
Deaths
15
22
Assists
30
Player
Kills
Deaths
Assists
KDA
W
8
5
6
2.2
L
Merlin
Locochite
Merlin
6
3
9
3.5
L
Gilgamesh
7
7
9
1.64
L
Neith
Trujpez
Neith
5
5
12
2.2
W
Cthulhu
marduxs
Cthulhu
5
5
8
1.8
W
Bacchus
timmytje23
Bacchus
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,359
Damage
45,101
52,685
Taken
53,100
38,693
Mitigated
29,327
11,890
Healing
9,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,577
1,153
1,145
3,934
14,200
5,395
2,118
3,360
10,840
77,051
0
L
Merlin
Locochite
Merlin
15,976
660
0
3,577
13,200
4,243
146
11,433
1,767
77,343
0
L
Gilgamesh
11,919
1,688
0
4,033
24,462
19,755
220
20,073
4,161
136
47,200
L
Neith
Trujpez
Neith
17,206
8,244
0
2,283
15,438
5,329
769
13,479
1,959
0
48,506
W
Cthulhu
marduxs
Cthulhu
14,256
787
1,091
1,706
22,201
23,620
240
7,465
14,736
42,138
0
W
Bacchus
timmytje23
Bacchus
8,526
1,140
1,755
2,259
16,284
9,678
380
5,605
10,679
24,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,086
Gold Earned
38,972
162
Minions Killed
219
0
Camps Cleared
0
1,084,655
Distance Traveled
1,023,621
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,980
699
76
4
0
338,618
3
L
Merlin
13,106
655
98
5
0
331,610
4
L
Gilgamesh
12,942
647
53
3
0
377,979
1
L
Neith
12,924
646
68
3
0
314,032
1
W
Cthulhu
14,087
704
55
3
0
364,799
0
W
Bacchus
12,019
601
31
2
0
381,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role