Player Matchup

Nemesis
Nemesis
AnnyCxA
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BrandoTheLord007
Scylla
Level 28
God Stats
38W - 39L
1,500 SR
Queue Stats
175W - 190L
1,418 Elo+
Solo
Medusa
Medusa
SidTheEggroll
Medusa
Level 29
God Stats
2W - 1L
1,718 SR
Queue Stats
44W - 55L
1,536 Elo+
Solo
Horus
Horus
Skyward01
Horus
Level 28
God Stats
2W - 0L
1,475 SR
Queue Stats
7W - 7L
1,466 Elo+
Solo
Bellona
Bellona
dshdjuhdhdhdhwd
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,306 Elo+
Solo
Team Averages
Level 18
1,539 SR
1,445 Elo+

VS

Team Averages
Level 15
1,532 SR
1,485 Elo+
Guan Yu
Guan Yu
HolyDruid
Guan Yu
Level 28
God Stats
4W - 4L
1,708 SR
Queue Stats
101W - 92L
1,475 Elo+
Solo
Apollo
Apollo
LordCanttii
Apollo
Level 14
God Stats
5W - 3L
1,626 SR
Queue Stats
17W - 16L
1,556 Elo+
Solo
Kali
Kali
NYARLOLATOTEP
Kali
Level 6
God Stats
11W - 5L
1,561 SR
Queue Stats
45W - 27L
1,482 Elo+
Solo
Ares
Ares
Poket228
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
He Bo
He Bo
TheKingXL76
He Bo
Level 26
God Stats
0W - 1L
1,266 SR
Queue Stats
29W - 39L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AnnyCxA
Nemesis
5
0 / 3 / 0
4,694
361
1,003
2,745
443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
6 / 4 / 4
6,962
536
11,866
5,767
1,384
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 3 / 4
7,479
575
7,445
7,861
2,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
Skyward01
Horus
10
3 / 1 / 7
6,290
484
3,932
7,123
3,168
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 0 / 4
6,450
496
2,387
4,703
2,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
HolyDruid
Guan Yu
12
4 / 1 / 1
6,981
537
4,854
9,345
8,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
12
3 / 2 / 1
7,443
573
4,145
8,030
2,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 0 / 1
6,808
524
684
5,824
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
8
1 / 9 / 2
5,848
450
1,996
12,343
7,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
2 / 6 / 2
6,140
472
4,397
8,328
2,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
17
Kills
11
11
Deaths
18
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AnnyCxA
Nemesis
0
3
0
0
W
6
4
4
2
L
Guan Yu
HolyDruid
Guan Yu
4
1
1
4.5
L
Apollo
3
2
1
1.75
L
1
0
1
1.5
L
Ares
1
9
2
0.22
W
5
3
4
2.33
W
Horus
Skyward01
Horus
3
1
7
6.5
L
2
6
2
0.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,633
Damage
16,076
28,199
Taken
43,870
9,661
Mitigated
22,738
8,665
Healing
13,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AnnyCxA
Nemesis
1,003
725
0
244
2,745
443
0
504
1,982
0
4,997
W
11,866
1,745
0
1,351
5,767
1,384
156
1,637
3,978
32,380
0
L
Guan Yu
HolyDruid
Guan Yu
4,854
738
1,098
5,113
9,345
8,986
640
2,760
6,585
0
31,139
L
Apollo
4,145
2,384
0
1,061
8,030
2,021
0
1,448
6,582
0
42,520
L
684
280
0
4,661
5,824
1,792
0
541
5,283
0
39,603
L
Ares
1,996
463
0
386
12,343
7,491
15
2,843
9,500
12,138
0
W
7,445
3,802
0
2,615
7,861
2,341
1,190
1,204
6,537
0
43,796
W
Horus
Skyward01
Horus
3,932
2,236
966
3,103
7,123
3,168
194
1,914
5,019
0
15,980
L
4,397
541
0
1,668
8,328
2,448
0
4,274
4,054
20,216
0
W
2,387
480
0
386
4,703
2,325
0
697
3,840
0
22,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,875
Gold Earned
33,220
212
Minions Killed
298
0
Camps Cleared
0
1,039,537
Distance Traveled
1,118,916
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,694
361
16
1
0
116,309
1
W
Scylla
6,962
536
45
3
0
205,765
0
L
Guan Yu
6,981
537
62
5
0
227,899
3
L
Apollo
7,443
573
88
7
0
262,605
0
L
Kali
6,808
524
92
7
0
172,047
0
L
Ares
5,848
450
15
1
0
253,541
4
W
Medusa
7,479
575
72
6
0
201,597
1
W
Horus
6,290
484
37
3
0
271,824
0
L
He Bo
6,140
472
41
3
0
202,824
3
W
Bellona
6,450
496
42
3
0
244,042
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role