Player Matchup

Pele
Pele
Byrnie7
Pele
Level 28
God Stats
1W - 7L
1,508 SR
Queue Stats
109W - 113L
1,593 Elo+
Party 3
Sun Wukong
Sun Wukong
GoryMorbidDeath
Sun Wukong
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,527 Elo+
Solo
Nu Wa
Nu Wa
Mangodreams
Nu Wa
Level 26
God Stats
2W - 2L
1,761 SR
Queue Stats
187W - 181L
1,729 Elo+
Solo
Danzaburou
Danzaburou
SlimSkrap
Danzaburou
Level 25
God Stats
13W - 13L
1,549 SR
Queue Stats
68W - 76L
1,518 Elo+
Party 3
Ra
Ra
Thiccvirginboi
Ra
Level 10
God Stats
35W - 24L
1,617 SR
Queue Stats
69W - 58L
1,587 Elo+
Solo
Team Averages
Level 20
1,587 SR
1,591 Elo+

VS

Team Averages
Level 41
1,629 SR
1,583 Elo+
Ullr
Ullr
DiemsTesla
Ullr
Level 69
God Stats
7W - 7L
1,486 SR
Queue Stats
189W - 166L
1,670 Elo+
Party 1
Skadi
Skadi
GeorgeFloyd929
Skadi
Level 8
God Stats
7W - 3L
1,946 SR
Queue Stats
41W - 22L
1,677 Elo+
Party 1
Ah Puch
Ah Puch
HugeChaac
Ah Puch
Level 5
God Stats
2W - 0L
1,716 SR
Queue Stats
6W - 2L
1,547 Elo+
Solo
Ymir
Ymir
LatinLeopard
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,435 Elo+
Party 2
Nemesis
Nemesis
oExemp
Nemesis
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 8L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Byrnie7
Pele
14
2 / 8 / 5
9,988
384
6,455
20,409
7,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
GoryMorbidDeath
Sun Wukong
14
1 / 5 / 0
9,520
366
6,849
17,113
9,126
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
1 / 9 / 8
11,565
445
21,428
17,554
6,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
SlimSkrap
Danzaburou
16
4 / 11 / 4
10,902
419
10,238
23,361
7,605
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 10 / 2
12,297
473
13,467
21,900
7,831
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 1
18,402
708
19,811
25,047
10,718
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

6
0 / 0 / 1
8,432
324
0
4,539
827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
HugeChaac
Ah Puch
20
12 / 4 / 11
15,521
597
25,846
16,012
5,032
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
4 / 6 / 8
13,610
523
13,585
27,520
21,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
oExemp
Nemesis
20
18 / 2 / 9
15,899
612
21,397
20,055
11,639
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
72
13
Kills
42
43
Deaths
13
19
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Pele
Byrnie7
Pele
2
8
5
0.56
W
8
1
1
8.5
W
0
0
1
0.5
L
Sun Wukong
GoryMorbidDeath
Sun Wukong
1
5
0
0.2
W
Ah Puch
HugeChaac
Ah Puch
12
4
11
4.38
W
4
6
8
1.33
L
1
9
8
0.56
L
Danzaburou
SlimSkrap
Danzaburou
4
11
4
0.55
L
5
10
2
0.6
W
Nemesis
oExemp
Nemesis
18
2
9
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,437
Damage
80,639
100,337
Taken
93,173
38,322
Mitigated
49,224
12,982
Healing
33,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Byrnie7
Pele
6,455
1,473
0
2,236
20,409
7,708
0
5,301
14,858
0
47,598
W
19,811
14,540
0
19,673
25,047
10,718
5,757
7,170
17,877
0
186,730
W
0
0
0
32
4,539
827
0
2,558
1,981
0
837
L
Sun Wukong
GoryMorbidDeath
Sun Wukong
6,849
1,000
0
2,537
17,113
9,126
0
2,643
12,694
0
44,285
W
Ah Puch
HugeChaac
Ah Puch
25,846
561
0
6,121
16,012
5,032
2,561
8,458
7,554
119,734
0
W
13,585
6,415
173
5,093
27,520
21,008
714
9,656
17,864
86,109
6,208
L
21,428
6,238
0
2,304
17,554
6,052
0
8,228
8,962
104,019
0
L
Danzaburou
SlimSkrap
Danzaburou
10,238
4,661
0
2,590
23,361
7,605
420
13,184
10,007
0
41,368
L
13,467
2,450
786
2,529
21,900
7,831
360
8,407
13,247
63,691
0
W
Nemesis
oExemp
Nemesis
21,397
9,985
0
2,466
20,055
11,639
1,350
7,812
12,243
0
119,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,272
Gold Earned
71,864
483
Minions Killed
751
0
Camps Cleared
0
1,932,936
Distance Traveled
1,926,851
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,988
384
85
3
0
430,376
2
W
Ullr
18,402
708
280
11
0
480,315
8
W
Skadi
8,432
324
4
0
0
13,805
0
L
Sun Wukong
9,520
366
85
3
0
357,974
6
W
Ah Puch
15,521
597
175
7
0
450,815
5
W
Ymir
13,610
523
122
5
0
420,993
0
L
Nu Wa
11,565
445
147
6
0
373,715
10
L
Danzaburou
10,902
419
61
2
0
375,670
3
L
Ra
12,297
473
105
4
0
395,201
0
W
Nemesis
15,899
612
170
7
0
560,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role