Player Matchup

Bellona
Bellona
A-N-O-N-Y-MUS
Bellona
Level 5
God Stats
1W - 1L
1,689 SR
Queue Stats
2W - 3L
1,348 Elo+
Solo
Cthulhu
Cthulhu
Be-PaRaDooKs
Cthulhu
Level 15
God Stats
3W - 2L
1,625 SR
Queue Stats
73W - 80L
1,397 Elo+
Party 2
Discordia
Discordia
Jinga42_
Discordia
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,302 Elo+
Party 2
Medusa
Medusa
Notnight01
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,373 Elo+
Solo
Danzaburou
Danzaburou
OldSkool_I_AUT
Danzaburou
Level 29
God Stats
29W - 23L
1,523 SR
Queue Stats
94W - 94L
1,468 Elo+
Solo
Team Averages
Level 13
1,567 SR
1,378 Elo+

VS

Team Averages
Level 27
1,578 SR
1,501 Elo+
Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DJ_Kallunki
Cthulhu
Level 22
God Stats
3W - 2L
1,817 SR
Queue Stats
108W - 98L
1,498 Elo+
Party 1
Hercules
Hercules
Lain3zii
Hercules
Level 27
God Stats
11W - 15L
1,569 SR
Queue Stats
117W - 123L
1,541 Elo+
Party 1
Pele
Pele
ilo4747
Pele
Level 26
God Stats
7W - 10L
1,651 SR
Queue Stats
28W - 32L
1,464 Elo+
Solo
Kukulkan
Kukulkan
vuori944
Kukulkan
Level 29
God Stats
4W - 4L
1,352 SR
Queue Stats
87W - 89L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
1 / 6 / 2
7,559
472
6,674
11,210
8,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Be-PaRaDooKs
Cthulhu
12
2 / 1 / 2
7,077
442
6,152
8,263
3,979
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
Jinga42_
Discordia
12
0 / 7 / 0
6,797
425
4,618
9,140
3,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Notnight01
Medusa
13
5 / 4 / 0
8,328
521
7,065
9,058
2,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
OldSkool_I_AUT
Danzaburou
15
2 / 3 / 1
8,545
534
3,710
11,248
5,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
5 / 4 / 1
8,598
537
8,381
10,042
3,414
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
DJ_Kallunki
Cthulhu
13
0 / 3 / 7
7,417
464
4,931
9,862
4,880
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
Lain3zii
Hercules
16
6 / 1 / 4
9,760
610
7,010
10,842
8,166
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
ilo4747
Pele
16
3 / 1 / 4
9,631
602
7,104
9,024
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
vuori944
Kukulkan
16
7 / 1 / 1
9,794
612
8,445
6,298
2,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
10
Kills
21
21
Deaths
10
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
4
1
1.38
L
Bellona
1
6
2
0.33
L
Cthulhu
Be-PaRaDooKs
Cthulhu
2
1
2
3
W
Cthulhu
DJ_Kallunki
Cthulhu
0
3
7
1.17
L
Discordia
Jinga42_
Discordia
0
7
0
0
W
Hercules
Lain3zii
Hercules
6
1
4
8
L
Medusa
Notnight01
Medusa
5
4
0
1.25
L
Danzaburou
OldSkool_I_AUT
Danzaburou
2
3
1
0.83
W
Pele
ilo4747
Pele
3
1
4
5
W
Kukulkan
vuori944
Kukulkan
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,219
Damage
35,871
48,919
Taken
46,068
23,726
Mitigated
22,112
4,420
Healing
13,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,381
3,818
0
3,224
10,042
3,414
1,098
3,434
6,608
0
47,320
L
Bellona
6,674
2,658
0
502
11,210
8,817
688
3,092
8,118
0
26,265
L
Cthulhu
Be-PaRaDooKs
Cthulhu
6,152
266
0
665
8,263
3,979
504
2,425
5,631
32,161
0
W
Cthulhu
DJ_Kallunki
Cthulhu
4,931
327
495
1,493
9,862
4,880
114
2,343
7,519
20,996
0
L
Discordia
Jinga42_
Discordia
4,618
206
0
0
9,140
3,358
0
4,926
4,214
28,760
0
W
Hercules
Lain3zii
Hercules
7,010
2,672
0
4,887
10,842
8,166
194
1,126
9,640
0
49,580
L
Medusa
Notnight01
Medusa
7,065
2,551
0
840
9,058
2,544
1,658
1,640
7,371
0
40,965
L
Danzaburou
OldSkool_I_AUT
Danzaburou
3,710
1,008
0
2,413
11,248
5,028
0
1,039
10,209
0
62,957
W
Pele
ilo4747
Pele
7,104
1,395
0
2,640
9,024
2,962
2,629
1,290
7,632
0
67,163
W
Kukulkan
vuori944
Kukulkan
8,445
422
0
416
6,298
2,690
764
1,939
3,899
60,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,306
Gold Earned
45,200
358
Minions Killed
486
0
Camps Cleared
0
1,546,192
Distance Traveled
1,627,140
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,598
537
86
5
0
268,313
1
L
Bellona
7,559
472
50
3
0
325,832
0
L
Cthulhu
7,077
442
69
4
0
320,353
0
W
Cthulhu
7,417
464
37
2
0
306,226
3
L
Discordia
6,797
425
57
4
0
279,533
0
W
Hercules
9,760
610
116
7
0
334,867
0
L
Medusa
8,328
521
57
4
0
324,587
1
L
Danzaburou
8,545
534
125
8
0
295,887
1
W
Pele
9,631
602
131
8
0
375,678
0
W
Kukulkan
9,794
612
116
7
0
342,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role