Player Matchup

Thor
Thor
N01 Trigger
Thor
Level 139
God Stats
5W - 5L
1,677 SR
Queue Stats
346W - 312L
1,476 Elo+
Solo
Tiamat
Tiamat
Tionnor V7
Tiamat
Level 144
God Stats
92W - 74L
1,627 SR
Queue Stats
858W - 860L
1,510 Elo+
Solo
Guan Yu
Guan Yu
XxOneShotxX2311
Guan Yu
Level 67
God Stats
11W - 4L
1,500 SR
Queue Stats
249W - 246L
1,329 Elo+
Solo
Sylvanus
Sylvanus
Yozu
Sylvanus
Level 129
God Stats
78W - 71L
1,550 SR
Queue Stats
300W - 320L
1,512 Elo+
Solo
Skadi
Skadi
klonbypgep
Skadi
Level 85
God Stats
116W - 122L
1,476 SR
Queue Stats
195W - 201L
1,434 Elo+
Solo
Team Averages
Level 113
1,566 SR
1,452 Elo+

VS

Team Averages
Level 80
1,612 SR
1,446 Elo+
Pele
Pele
AskedFawn563
Pele
Level 33
God Stats
6W - 7L
1,525 SR
Queue Stats
133W - 157L
1,420 Elo+
Solo
Nike
Nike
IleTonnerre
Nike
Level 75
God Stats
3W - 3L
1,664 SR
Queue Stats
396W - 424L
1,356 Elo+
Solo
Tiamat
Tiamat
Melio6401
Tiamat
Level 97
God Stats
4W - 2L
1,890 SR
Queue Stats
246W - 271L
1,400 Elo+
Solo
Artemis
Artemis
TorbFox
Artemis
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 66L
1,526 Elo+
Solo
Janus
Janus
Z e D 4 n
Janus
Level 159
God Stats
3W - 4L
1,478 SR
Queue Stats
121W - 97L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 3
6,579
658
4,939
5,910
2,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Tionnor V7
Tiamat
10
3 / 2 / 1
5,752
575
2,726
4,807
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 1 / 3
6,018
602
4,362
7,427
5,090
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
Yozu
Sylvanus
10
4 / 0 / 1
5,706
571
2,419
2,328
1,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Skadi
9
3 / 1 / 3
5,445
545
3,128
4,730
1,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,245
525
2,297
6,721
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 3 / 0
3,990
399
636
4,363
1,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Melio6401
Tiamat
8
0 / 4 / 1
5,045
505
2,728
6,106
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artemis
TorbFox
Artemis
8
0 / 3 / 1
4,980
498
1,984
4,938
1,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Janus
Z e D 4 n
Janus
10
2 / 4 / 0
5,873
587
2,807
5,586
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
17
Kills
3
4
Deaths
17
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
0
3
0
0
L
Tiamat
Melio6401
Tiamat
0
4
1
0.13
W
5
0
3
6.5
W
Tiamat
Tionnor V7
Tiamat
3
2
1
1.75
L
Artemis
TorbFox
Artemis
0
3
1
0.17
W
2
1
3
3.5
W
Sylvanus
Yozu
Sylvanus
4
0
1
4.5
L
Janus
Z e D 4 n
Janus
2
4
0
0.5
W
Skadi
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,574
Damage
10,452
25,202
Taken
27,714
11,614
Mitigated
7,409
8,095
Healing
7,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,297
460
0
2,222
6,721
1,572
0
110
6,611
0
26,426
L
636
121
0
1,041
4,363
1,086
0
1,100
3,263
0
8,063
L
Tiamat
Melio6401
Tiamat
2,728
377
0
1,829
6,106
2,045
0
0
6,106
21,193
0
W
4,939
1,680
0
500
5,910
2,007
0
624
5,180
0
36,898
W
Tiamat
Tionnor V7
Tiamat
2,726
544
2
2,594
4,807
2,258
114
1,225
3,496
35,036
0
L
Artemis
TorbFox
Artemis
1,984
883
87
1,232
4,938
1,177
114
877
4,061
0
17,624
W
4,362
528
50
1,916
7,427
5,090
22
2,399
4,758
0
27,145
W
Sylvanus
Yozu
Sylvanus
2,419
758
292
418
2,328
1,239
102
462
1,810
15,702
3,783
L
Janus
Z e D 4 n
Janus
2,807
559
0
707
5,586
1,529
0
2,904
2,682
30,918
0
W
Skadi
3,128
2,081
362
1,961
4,730
1,020
352
265
4,423
0
22,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,500
Gold Earned
25,133
294
Minions Killed
256
0
Camps Cleared
0
933,842
Distance Traveled
813,693
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,245
525
69
7
0
190,748
2
L
Nike
3,990
399
18
2
0
83,810
1
L
Tiamat
5,045
505
48
5
0
160,768
2
W
Thor
6,579
658
83
8
0
215,540
2
W
Tiamat
5,752
575
75
8
0
185,302
0
L
Artemis
4,980
498
45
5
0
173,506
2
W
Guan Yu
6,018
602
60
6
0
198,915
1
W
Sylvanus
5,706
571
40
4
0
169,671
3
L
Janus
5,873
587
76
8
0
204,861
3
W
Skadi
5,445
545
36
4
0
164,414
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role