Player Matchup

Hachiman
Hachiman
DjGopnik
Hachiman
Level 28
God Stats
1W - 2L
1,785 SR
Queue Stats
38W - 33L
1,533 Elo+
Solo
Tsukuyomi
Tsukuyomi
RaSmesS
Tsukuyomi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,582 Elo+
Party 1
Ao Kuang
Ao Kuang
Syko5
Ao Kuang
Level 18
God Stats
1W - 1L
1,735 SR
Queue Stats
18W - 34L
1,553 Elo+
Solo
Merlin
Merlin
TomahawkBear
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,486 Elo+
Solo
Fenrir
Fenrir
fiftybest
Fenrir
Level 17
God Stats
2W - 9L
1,592 SR
Queue Stats
33W - 49L
1,473 Elo+
Party 1
Team Averages
Level 18
1,622 SR
1,525 Elo+

VS

Team Averages
Level 21
1,512 SR
1,571 Elo+
Set
Set
BillyG75093
Set
Level 28
God Stats
5W - 5L
1,500 SR
Queue Stats
241W - 235L
1,525 Elo+
Party 3
Athena
Athena
Joke39
Athena
Level 28
God Stats
26W - 27L
1,528 SR
Queue Stats
352W - 332L
1,522 Elo+
Party 3
Danzaburou
Danzaburou
MattoMattoo
Danzaburou
Level 17
God Stats
15W - 9L
1,496 SR
Queue Stats
17W - 15L
1,642 Elo+
Party 2
Anubis
Anubis
RiverXIII
Anubis
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 15L
1,642 Elo+
Party 2
King Arthur
King Arthur
Кехетай
King Arthur
Level 18
God Stats
9W - 16L
1,535 SR
Queue Stats
19W - 26L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DjGopnik
Hachiman
17
4 / 13 / 5
11,005
459
18,413
20,205
8,339
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
RaSmesS
Tsukuyomi
17
3 / 12 / 5
10,797
450
11,894
22,773
6,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Syko5
Ao Kuang
14
1 / 10 / 4
9,286
387
3,406
21,161
7,131
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
18
3 / 9 / 6
11,721
488
21,646
27,317
8,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
fiftybest
Fenrir
17
6 / 7 / 5
12,230
510
9,175
20,179
9,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 12
14,863
619
21,250
21,454
11,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
Joke39
Athena
17
4 / 2 / 28
13,147
548
15,094
24,727
29,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
MattoMattoo
Danzaburou
19
19 / 4 / 7
14,595
608
26,749
22,019
8,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
RiverXIII
Anubis
18
7 / 6 / 12
12,506
521
16,379
16,890
9,170
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Кехетай
King Arthur
18
5 / 2 / 12
12,254
511
11,629
27,432
20,732
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
121
17
Kills
50
51
Deaths
17
25
Assists
71
Player
Kills
Deaths
Assists
KDA
W
15
3
12
7
L
Hachiman
DjGopnik
Hachiman
4
13
5
0.5
W
Athena
Joke39
Athena
4
2
28
9
W
Danzaburou
MattoMattoo
Danzaburou
19
4
7
5.63
L
Tsukuyomi
RaSmesS
Tsukuyomi
3
12
5
0.46
W
Anubis
RiverXIII
Anubis
7
6
12
2.17
L
Ao Kuang
Syko5
Ao Kuang
1
10
4
0.3
L
Merlin
3
9
6
0.67
L
Fenrir
fiftybest
Fenrir
6
7
5
1.21
W
King Arthur
Кехетай
King Arthur
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,534
Damage
91,101
111,635
Taken
112,522
40,870
Mitigated
80,010
12,943
Healing
48,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,250
8,971
0
9,591
21,454
11,751
4,808
3,316
17,971
0
126,301
L
Hachiman
DjGopnik
Hachiman
18,413
9,571
0
3,030
20,205
8,339
105
6,982
13,193
0
63,504
W
Athena
Joke39
Athena
15,094
5,070
243
8,692
24,727
29,624
1,174
2,676
21,386
46,974
0
W
Danzaburou
MattoMattoo
Danzaburou
26,749
17,045
0
9,823
22,019
8,733
4,783
8,074
13,703
0
83,257
L
Tsukuyomi
RaSmesS
Tsukuyomi
11,894
2,711
0
1,939
22,773
6,904
50
9,387
13,356
0
60,917
W
Anubis
RiverXIII
Anubis
16,379
331
0
7,010
16,890
9,170
1,400
4,416
12,166
60,493
0
L
Ao Kuang
Syko5
Ao Kuang
3,406
708
0
3,851
21,161
7,131
0
4,849
16,222
39,139
0
L
Merlin
21,646
760
0
1,937
27,317
8,643
310
6,566
20,721
72,902
0
L
Fenrir
fiftybest
Fenrir
9,175
1,374
0
2,186
20,179
9,853
216
3,689
16,370
0
32,927
W
King Arthur
Кехетай
King Arthur
11,629
663
0
12,876
27,432
20,732
1,345
8,081
17,168
0
55,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,039
Gold Earned
67,365
415
Minions Killed
510
0
Camps Cleared
0
1,934,609
Distance Traveled
2,229,817
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,863
619
178
7
0
495,479
0
L
Hachiman
11,005
459
95
4
0
341,714
8
W
Athena
13,147
548
48
2
0
491,697
1
W
Danzaburou
14,595
608
89
4
0
432,949
0
L
Tsukuyomi
10,797
450
80
3
0
388,388
1
W
Anubis
12,506
521
111
5
0
368,125
0
L
Ao Kuang
9,286
387
79
3
0
333,754
7
L
Merlin
11,721
488
106
4
0
379,172
1
L
Fenrir
12,230
510
55
2
0
491,581
0
W
King Arthur
12,254
511
84
4
0
441,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role