Player Matchup

Cernunnos
Cernunnos
AGoldenMass44
Cernunnos
Level 124
God Stats
2W - 0L
1,298 SR
Queue Stats
112W - 91L
1,638 Elo+
Party 2
Sobek
Sobek
Gaiaaaaaaa
Sobek
Level 19
God Stats
1W - 1L
1,839 SR
Queue Stats
49W - 17L
1,711 Elo+
Party 2
He Bo
He Bo
OfficialxEdits
He Bo
Level 104
God Stats
4W - 4L
1,541 SR
Queue Stats
117W - 85L
1,620 Elo+
Party 2
Team Averages
Level 82
1,559 SR
1,656 Elo+

VS

Team Averages
Level 42
1,648 SR
1,629 Elo+
Cthulhu
Cthulhu
Kingtrick01
Cthulhu
Level 30
God Stats
54W - 25L
1,943 SR
Queue Stats
140W - 69L
1,838 Elo+
Solo
King Arthur
King Arthur
ThatKickBut
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,549 Elo+
Party 1
Nox
Nox
magoo800
Nox
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AGoldenMass44
Cernunnos
16
7 / 0 / 10
11,538
769
15,899
8,641
3,549
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
12
1 / 5 / 12
10,448
697
4,009
18,702
15,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
10 / 2 / 6
11,227
748
13,810
8,932
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kingtrick01
Cthulhu
12
2 / 2 / 5
9,651
643
9,552
14,284
12,692
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
ThatKickBut
King Arthur
10
0 / 11 / 5
8,178
545
6,418
15,776
8,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
5 / 5 / 2
9,439
629
9,207
8,830
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
18
Kills
7
7
Deaths
18
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AGoldenMass44
Cernunnos
7
0
10
12
W
Sobek
1
5
12
1.4
L
Cthulhu
Kingtrick01
Cthulhu
2
2
5
2.25
W
10
2
6
6.5
L
King Arthur
ThatKickBut
King Arthur
0
11
5
0.23
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,718
Damage
25,177
36,275
Taken
38,890
21,469
Mitigated
24,284
11,450
Healing
2,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AGoldenMass44
Cernunnos
15,899
9,300
0
6,123
8,641
3,549
2,301
5,064
3,547
0
76,845
W
Sobek
4,009
316
0
3,919
18,702
15,019
160
9,490
8,942
14,384
0
L
Cthulhu
Kingtrick01
Cthulhu
9,552
395
547
738
14,284
12,692
0
4,339
9,945
28,178
0
W
13,810
1,054
163
1,245
8,932
2,901
448
4,271
4,421
34,003
0
L
King Arthur
ThatKickBut
King Arthur
6,418
1,730
0
394
15,776
8,724
0
8,825
6,951
0
23,434
L
9,207
691
0
960
8,830
2,868
0
4,675
4,155
33,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,213
Gold Earned
27,268
158
Minions Killed
128
0
Camps Cleared
0
742,567
Distance Traveled
749,414
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,538
769
111
7
0
241,959
0
W
Sobek
10,448
697
8
1
0
254,422
0
L
Cthulhu
9,651
643
47
3
0
278,255
2
W
He Bo
11,227
748
39
3
0
246,186
2
L
King Arthur
8,178
545
23
2
0
234,707
0
L
Nox
9,439
629
58
4
0
236,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role