Player Matchup

Ullr
Ullr
Gold IV
Archhya
Ullr
Gold IV
Level 65
God Stats
3W - 2L
1,726 SR
Queue Stats
133W - 138L
1,461 MMR
Solo
Ra
Ra
Gold IV
BigPPorboy
Ra
Gold IV
Level 35
God Stats
14W - 16L
1,500 SR
Queue Stats
234W - 216L
1,459 MMR
Solo
Vamana
Vamana
Gold III
Sheepworld
Vamana
Gold III
Level 87
God Stats
31W - 14L
1,707 SR
Queue Stats
330W - 328L
1,472 MMR
Party 1
Ares
Ares
Gold II
killergrumps
Ares
Gold II
Level 87
God Stats
82W - 84L
1,527 SR
Queue Stats
495W - 496L
1,472 MMR
Party 1
Nemesis
Nemesis
Gold II
noiumark
Nemesis
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 76
1,592 SR
1,473 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,549 SR
1,482 MMR
Set
Set
Gold I
Draconis4s
Set
Gold I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold III
MALLER43
Cerberus
Gold III
Level 125
God Stats
5W - 6L
1,549 SR
Queue Stats
87W - 91L
1,458 MMR
Solo
King Arthur
King Arthur
Gold IV
Nekros9
King Arthur
Gold IV
Level 105
God Stats
1W - 4L
1,448 SR
Queue Stats
63W - 59L
1,472 MMR
Solo
Hera
Hera
Silver I
Vеndetta
Hera
Silver I
Level 107
God Stats
3W - 2L
1,714 SR
Queue Stats
48W - 55L
1,500 MMR
Solo
Sol
Sol
Gold V
Yasgang
Sol
Gold V
Level 126
God Stats
10W - 10L
1,533 SR
Queue Stats
84W - 95L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Archhya
Ullr
20
6 / 0 / 7
14,451
657
14,158
10,280
4,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 1 / 22
13,694
622
17,208
13,264
7,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Sheepworld
Vamana
20
5 / 2 / 8
13,032
592
15,484
22,336
11,953
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 2 / 15
12,637
574
7,729
18,842
16,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
noiumark
Nemesis
20
12 / 1 / 13
13,814
628
9,704
14,993
8,839
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
TsukuyomiGilgameshAthenaApolloScylla

VS

Bans
TiamatJanusGuan YuHerculesCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 2
10,123
460
5,601
17,632
11,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
MALLER43
Cerberus
15
0 / 4 / 2
9,717
442
3,941
20,014
16,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
Nekros9
King Arthur
16
3 / 6 / 2
10,944
497
16,280
21,790
21,119
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
15
1 / 10 / 1
9,746
443
9,073
12,896
4,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
17
0 / 5 / 2
10,561
480
10,015
12,263
5,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
15
32
Kills
6
6
Deaths
32
65
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ullr
Archhya
Ullr
6
0
7
9.5
W
5
1
22
16
L
2
7
2
0.43
L
Cerberus
MALLER43
Cerberus
0
4
2
0.25
L
King Arthur
Nekros9
King Arthur
3
6
2
0.67
W
Vamana
Sheepworld
Vamana
5
2
8
4.5
L
Hera
1
10
1
0.15
L
Sol
0
5
2
0.2
W
4
2
15
5.75
W
Nemesis
noiumark
Nemesis
12
1
13
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,283
Damage
44,910
79,715
Taken
84,595
48,408
Mitigated
59,138
36,951
Healing
12,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Archhya
Ullr
14,158
9,759
0
5,207
10,280
4,046
2,831
3,675
6,563
0
145,815
W
17,208
1,154
4,347
8,475
13,264
7,153
1,556
3,984
9,110
104,282
0
L
5,601
2,368
0
496
17,632
11,411
709
3,902
13,578
0
65,971
L
Cerberus
MALLER43
Cerberus
3,941
164
0
4,259
20,014
16,740
97
5,550
14,338
58,164
0
L
King Arthur
Nekros9
King Arthur
16,280
1,468
0
2,900
21,790
21,119
0
6,469
15,124
0
68,876
W
Vamana
Sheepworld
Vamana
15,484
11,086
0
11,640
22,336
11,953
2,097
3,712
18,550
0
96,809
L
Hera
9,073
1,461
0
670
12,896
4,507
0
5,639
6,983
57,522
0
L
Sol
10,015
3,078
0
3,826
12,263
5,361
1,244
2,562
9,635
86,676
6,211
W
7,729
78
0
4,081
18,842
16,417
112
5,862
12,846
22,946
0
W
Nemesis
noiumark
Nemesis
9,704
4,494
0
3,201
14,993
8,839
1,004
5,451
9,364
0
103,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,628
Gold Earned
51,091
771
Minions Killed
652
0
Camps Cleared
0
2,342,648
Distance Traveled
1,972,005
24
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
14,451
657
222
10
0
424,627
8
W
Ra
13,694
622
196
9
0
479,684
6
L
Set
10,123
460
125
6
0
419,208
3
L
Cerberus
9,717
442
108
5
0
414,655
8
L
King Arthur
10,944
497
131
6
0
387,816
5
W
Vamana
13,032
592
172
8
0
478,175
3
L
Hera
9,746
443
119
5
0
382,640
5
L
Sol
10,561
480
169
8
0
367,686
13
W
Ares
12,637
574
33
2
0
457,369
5
W
Nemesis
13,814
628
148
7
0
502,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role