Player Matchup

Osiris
Osiris
Acalith
Osiris
Level 29
God Stats
27W - 24L
1,505 SR
Queue Stats
70W - 86L
1,332 Elo+
Party 1
Chaac
Chaac
Acidicjaxx40
Chaac
Level 14
God Stats
2W - 1L
1,760 SR
Queue Stats
122W - 127L
1,579 Elo+
Solo
Olorun
Olorun
HowardCde
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Persephone
Persephone
ImAPiano
Persephone
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
WeedmoseIRL
Sylvanus
Level 26
God Stats
22W - 32L
1,486 SR
Queue Stats
52W - 70L
1,252 Elo+
Party 1
Team Averages
Level 16
1,550 SR
1,433 Elo+

VS

Team Averages
Level 9
1,564 SR
1,576 Elo+
Sobek
Sobek
ChiboloPromise
Sobek
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
DoñaNelly
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Thor
Thor
kuwadá
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Chiron
Chiron
theunexpected5
Chiron
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 5L
1,695 Elo+
Solo
Bastet
Bastet
xXDarkiBlueXx
Bastet
Level 18
God Stats
1W - 0L
1,819 SR
Queue Stats
10W - 6L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Acalith
Osiris
9
0 / 3 / 2
5,584
508
4,695
9,101
5,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 2 / 0
5,840
531
3,986
6,999
4,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
HowardCde
Olorun
8
0 / 6 / 2
4,891
445
1,602
7,025
2,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Persephone
ImAPiano
Persephone
8
0 / 4 / 0
5,020
456
1,443
4,579
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sylvanus
WeedmoseIRL
Sylvanus
10
1 / 3 / 0
6,494
590
2,341
6,945
2,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 4
5,514
501
760
2,752
1,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
DoñaNelly
Kukulkan
11
6 / 0 / 3
6,976
634
4,099
3,427
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
kuwadá
Thor
12
5 / 2 / 0
7,028
639
6,264
7,773
2,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 1 / 4
6,669
606
7,314
6,721
1,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 4
6,670
606
4,576
6,663
1,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
18
18
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
Acalith
Osiris
0
3
2
0.33
L
2
2
0
1
W
1
0
4
3
W
Kukulkan
DoñaNelly
Kukulkan
6
0
3
7.5
L
Olorun
HowardCde
Olorun
0
6
2
0.17
L
Persephone
ImAPiano
Persephone
0
4
0
0
L
Sylvanus
WeedmoseIRL
Sylvanus
1
3
0
0.33
W
Thor
kuwadá
Thor
5
2
0
2.5
W
4
1
4
6
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,067
Damage
23,013
34,649
Taken
27,336
15,809
Mitigated
8,913
9,717
Healing
12,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Acalith
Osiris
4,695
2,185
0
3,528
9,101
5,104
285
818
8,283
0
30,954
L
3,986
1,104
0
1,736
6,999
4,952
0
725
6,274
0
24,006
W
760
67
0
1,177
2,752
1,445
0
969
1,743
2,687
0
W
Kukulkan
DoñaNelly
Kukulkan
4,099
761
0
1,588
3,427
1,099
737
1,227
2,086
33,302
0
L
Olorun
HowardCde
Olorun
1,602
744
0
1,226
7,025
2,047
351
378
6,647
13,247
0
L
Persephone
ImAPiano
Persephone
1,443
117
0
961
4,579
1,320
0
1,759
2,816
12,751
0
L
Sylvanus
WeedmoseIRL
Sylvanus
2,341
601
647
1,619
6,945
2,386
0
1,176
5,769
20,297
0
W
Thor
kuwadá
Thor
6,264
2,375
0
2,087
7,773
2,608
1,714
1,755
6,018
0
43,271
W
7,314
4,285
336
3,808
6,721
1,826
0
863
5,849
0
36,782
W
4,576
962
0
3,592
6,663
1,935
0
376
6,245
0
40,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,829
Gold Earned
32,857
199
Minions Killed
324
0
Camps Cleared
0
976,231
Distance Traveled
1,016,066
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,584
508
68
6
0
214,138
3
L
Chaac
5,840
531
42
4
0
219,609
3
W
Sobek
5,514
501
4
0
0
184,288
2
W
Kukulkan
6,976
634
62
6
0
177,369
3
L
Olorun
4,891
445
22
2
0
173,225
0
L
Persephone
5,020
456
28
3
0
176,706
0
L
Sylvanus
6,494
590
39
4
0
192,553
0
W
Thor
7,028
639
88
8
0
208,237
2
W
Chiron
6,669
606
82
7
0
192,291
1
W
Bastet
6,670
606
88
8
0
253,881
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role