Player Matchup

Ah Puch
Ah Puch
HyP Jets
Ah Puch
Level 123
God Stats
0W - 3L
1,368 SR
Queue Stats
195W - 132L
1,595 Elo+
Party 1
Ares
Ares
Jimmylee456
Ares
Level 123
God Stats
16W - 13L
1,583 SR
Queue Stats
2,149W - 1,410L
1,577 Elo+
Party 1
Gilgamesh
Gilgamesh
Kuroba Mura
Gilgamesh
Level 49
God Stats
30W - 31L
1,579 SR
Queue Stats
199W - 146L
1,586 Elo+
Party 1
Team Averages
Level 98
1,510 SR
1,586 Elo+

VS

Team Averages
Level 122
1,500 SR
1,528 Elo+
Bacchus
Bacchus
 
Bacchus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
deadcell91
Medusa
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 44L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HyP Jets
Ah Puch
15
1 / 1 / 0
10,845
571
11,740
8,556
3,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 3 / 0
9,845
518
6,108
14,436
14,388
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Kuroba Mura
Gilgamesh
13
1 / 3 / 0
10,275
541
7,444
12,271
10,468
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
5 / 1 / 2
13,269
698
11,442
15,758
18,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
 
Chang'e
15
2 / 0 / 5
11,338
597
11,025
13,384
5,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
deadcell91
Medusa
15
0 / 1 / 5
10,940
576
6,641
8,059
2,963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
2
Kills
7
7
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
1
2
6
W
Chang'e
 
Chang'e
2
0
5
4.5
L
Ah Puch
HyP Jets
Ah Puch
1
1
0
1
L
0
3
0
0
L
Gilgamesh
Kuroba Mura
Gilgamesh
1
3
0
0.33
W
Medusa
deadcell91
Medusa
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,292
Damage
29,108
35,263
Taken
37,201
28,312
Mitigated
27,107
6,780
Healing
14,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
11,442
1,517
0
2,388
15,758
18,877
0
7,200
8,067
43,101
0
W
Chang'e
 
Chang'e
11,025
259
2,608
6,855
13,384
5,267
0
5,483
7,641
59,386
0
L
Ah Puch
HyP Jets
Ah Puch
11,740
236
0
2,695
8,556
3,456
0
4,648
3,788
75,911
0
L
6,108
341
0
2,815
14,436
14,388
0
8,813
5,223
25,965
0
L
Gilgamesh
Kuroba Mura
Gilgamesh
7,444
934
0
1,270
12,271
10,468
0
8,347
3,642
0
36,686
W
Medusa
deadcell91
Medusa
6,641
2,337
0
2,707
8,059
2,963
959
4,284
3,593
0
60,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,965
Gold Earned
35,547
209
Minions Killed
245
0
Camps Cleared
0
1,065,059
Distance Traveled
1,150,366
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,269
698
37
2
0
388,083
5
W
Chang'e
11,338
597
115
6
0
383,510
3
L
Ah Puch
10,845
571
138
7
0
317,926
1
L
Ares
9,845
518
26
1
0
374,582
9
L
Gilgamesh
10,275
541
45
2
0
372,551
3
W
Medusa
10,940
576
93
5
0
378,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role