Player Matchup

Odin
Odin
Gold V
MASSIOTA_
Odin
Gold V
Level 147
God Stats
5W - 2L
1,808 SR
Queue Stats
24W - 20L
1,711 MMR
Party 2
Merlin
Merlin
Silver I
MG_Freakoo
Merlin
Silver I
Level 79
God Stats
1W - 2L
1,388 SR
Queue Stats
30W - 40L
1,275 MMR
Solo
Arachne
Arachne
Silver V
x_Junior-Silva_x
Arachne
Silver V
Level 143
God Stats
8W - 12L
1,438 SR
Queue Stats
253W - 260L
1,008 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,545 SR
1,331 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 88
1,456 SR
1,194 MMR
Artio
Artio
Silver IV
Mercy_Alucinada
Artio
Silver IV
Level 87
God Stats
2W - 3L
1,537 SR
Queue Stats
8W - 18L
1,134 MMR
Party 1
Hachiman
Hachiman
Gold IV
Mr Insouciantz
Hachiman
Gold IV
Level 107
God Stats
4W - 9L
1,277 SR
Queue Stats
436W - 508L
1,338 MMR
Solo
Anubis
Anubis
Silver IV
botter_18
Anubis
Silver IV
Level 69
God Stats
2W - 5L
1,555 SR
Queue Stats
23W - 44L
1,109 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
2 / 5 / 12
11,186
621
7,775
15,897
10,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
MG_Freakoo
Merlin
16
3 / 1 / 9
11,138
619
13,619
10,503
3,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
9 / 2 / 5
12,619
701
12,069
15,073
6,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
KumbhakarnaTiamatThothAthenaDanzaburou

VS

Bans
GilgameshPoseidonCupidKukulkanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
11,324
629
5,937
17,931
13,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hachiman
15
4 / 5 / 3
12,015
668
10,617
11,938
3,360
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
botter_18
Anubis
13
3 / 7 / 2
10,816
601
10,425
11,276
3,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
14
Kills
8
8
Deaths
14
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Odin
2
5
12
1.6
W
Merlin
MG_Freakoo
Merlin
3
1
9
7.5
L
1
2
4
1.5
L
Hachiman
4
5
3
1.1
L
Anubis
botter_18
Anubis
3
7
2
0.57
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,463
Damage
26,979
41,473
Taken
41,145
21,540
Mitigated
20,780
15,087
Healing
12,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
7,775
1,458
0
3,312
15,897
10,987
1,092
8,402
7,495
0
30,806
W
Merlin
MG_Freakoo
Merlin
13,619
1,209
0
4,381
10,503
3,596
671
4,414
6,089
54,648
0
L
5,937
134
1,325
6,970
17,931
13,422
229
7,410
9,903
18,341
0
L
Hachiman
10,617
5,889
0
1,244
11,938
3,360
390
2,622
9,098
0
52,271
L
Anubis
botter_18
Anubis
10,425
177
944
2,359
11,276
3,998
290
2,510
8,498
57,173
0
W
12,069
7,382
0
7,394
15,073
6,957
983
4,000
10,831
0
55,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,943
Gold Earned
34,155
149
Minions Killed
198
0
Camps Cleared
0
896,518
Distance Traveled
846,267
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,186
621
36
2
0
292,506
1
W
Merlin
11,138
619
73
4
0
287,882
2
L
Artio
11,324
629
26
1
0
325,609
0
L
Hachiman
12,015
668
89
5
0
256,796
2
L
Anubis
10,816
601
83
5
0
263,862
3
W
Arachne
12,619
701
40
2
0
316,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role