Player Matchup

Izanami
Izanami
Elekshar
Izanami
Level 65
God Stats
58W - 74L
1,390 SR
Queue Stats
215W - 327L
1,310 Elo+
Party 2
Hel
Hel
GusM570_
Hel
Level 106
God Stats
8W - 7L
1,698 SR
Queue Stats
432W - 424L
1,516 Elo+
Solo
Ra
Ra
Kudzael
Ra
Level 24
God Stats
9W - 3L
1,756 SR
Queue Stats
112W - 72L
1,666 Elo+
Party 1
Ymir
Ymir
MertelPwP
Ymir
Level 45
God Stats
14W - 21L
1,269 SR
Queue Stats
222W - 309L
1,352 Elo+
Party 2
Achilles
Achilles
Victor13dvd
Achilles
Level 72
God Stats
39W - 33L
1,432 SR
Queue Stats
862W - 844L
1,485 Elo+
Party 1
Team Averages
Level 62
1,509 SR
1,466 Elo+

VS

Team Averages
Level 59
1,581 SR
1,442 Elo+
Vamana
Vamana
 
Vamana
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
Axelxalex
Scylla
Level 40
God Stats
87W - 100L
1,415 SR
Queue Stats
114W - 141L
1,335 Elo+
Solo
Heimdallr
Heimdallr
Bulldoza_25
Heimdallr
Level 109
God Stats
61W - 49L
1,614 SR
Queue Stats
468W - 478L
1,492 Elo+
Solo
Yemoja
Yemoja
URBANMOSH
Yemoja
Level 37
God Stats
3W - 5L
1,574 SR
Queue Stats
102W - 109L
1,391 Elo+
Solo
Cu Chulainn
Cu Chulainn
XD astro XD2271
Cu Chulainn
Level 13
God Stats
2W - 1L
1,800 SR
Queue Stats
4W - 4L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Elekshar
Izanami
12
4 / 0 / 0
7,155
550
4,632
6,968
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 0 / 0
7,478
575
5,156
6,289
2,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 0 / 2
8,540
657
6,448
3,844
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
11
0 / 2 / 4
6,863
528
3,365
6,296
2,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Victor13dvd
Achilles
13
4 / 0 / 1
7,607
585
7,346
9,310
8,315
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
0 / 2 / 1
6,003
462
3,947
10,429
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Axelxalex
Scylla
10
0 / 5 / 0
5,495
423
881
7,557
2,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Bulldoza_25
Heimdallr
10
2 / 1 / 0
6,104
470
5,190
6,320
1,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
URBANMOSH
Yemoja
8
0 / 3 / 2
5,389
415
1,651
5,156
1,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
XD astro XD2271
Cu Chulainn
8
0 / 4 / 0
5,246
404
2,409
8,582
4,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
15
Kills
2
2
Deaths
15
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
2
1
0.25
L
Scylla
Axelxalex
Scylla
0
5
0
0
L
Heimdallr
Bulldoza_25
Heimdallr
2
1
0
2
W
Izanami
Elekshar
Izanami
4
0
0
4
W
3
0
0
3
W
4
0
2
5
W
Ymir
0
2
4
1
L
Yemoja
URBANMOSH
Yemoja
0
3
2
0.33
W
Achilles
Victor13dvd
Achilles
4
0
1
4.5
L
Cu Chulainn
XD astro XD2271
Cu Chulainn
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,947
Damage
14,078
32,707
Taken
38,044
16,678
Mitigated
14,864
15,693
Healing
8,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,947
1,565
0
4,206
10,429
4,441
0
4,748
5,551
0
36,635
L
Scylla
Axelxalex
Scylla
881
159
0
500
7,557
2,701
396
5,712
1,625
27,075
0
L
Heimdallr
Bulldoza_25
Heimdallr
5,190
2,896
0
2,068
6,320
1,790
0
1,423
4,897
0
33,027
W
Izanami
Elekshar
Izanami
4,632
3,006
265
3,333
6,968
1,921
790
670
6,298
0
46,887
W
5,156
336
1,123
5,418
6,289
2,087
265
0
6,289
52,976
0
W
6,448
739
248
2,411
3,844
1,422
116
721
2,963
63,469
0
W
Ymir
3,365
553
0
244
6,296
2,933
0
981
5,315
13,796
0
L
Yemoja
URBANMOSH
Yemoja
1,651
554
885
755
5,156
1,896
0
1,942
3,214
11,475
0
W
Achilles
Victor13dvd
Achilles
7,346
1,454
0
2,651
9,310
8,315
273
0
9,310
6,243
30,682
L
Cu Chulainn
XD astro XD2271
Cu Chulainn
2,409
340
0
202
8,582
4,036
0
1,740
6,842
0
22,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,643
Gold Earned
28,237
426
Minions Killed
262
0
Camps Cleared
0
1,335,483
Distance Traveled
1,173,148
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,003
462
77
6
0
286,480
4
L
Scylla
5,495
423
47
4
0
206,722
0
L
Heimdallr
6,104
470
69
5
0
209,791
5
W
Izanami
7,155
550
93
7
0
298,239
2
W
Hel
7,478
575
115
9
0
268,112
2
W
Ra
8,540
657
146
11
0
274,760
6
W
Ymir
6,863
528
22
2
0
230,097
4
L
Yemoja
5,389
415
23
2
0
218,383
3
W
Achilles
7,607
585
50
4
0
264,275
0
L
Cu Chulainn
5,246
404
46
4
0
251,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role