Player Matchup

Heimdallr
Heimdallr
Silver I
DJONESGODLYGAMES
Heimdallr
Silver I
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
273W - 281L
1,177 MMR
Solo
Nemesis
Nemesis
Silver I
SYov
Nemesis
Silver I
Level 131
God Stats
2W - 4L
1,633 SR
Queue Stats
94W - 113L
1,204 MMR
Solo
Bacchus
Bacchus
Silver IV
XFishLipsX7787
Bacchus
Silver IV
Level 66
God Stats
3W - 3L
1,632 SR
Queue Stats
30W - 25L
1,175 MMR
Solo
Sobek
Sobek
Silver I
caco255
Sobek
Silver I
Level 53
God Stats
5W - 3L
1,551 SR
Queue Stats
273W - 274L
1,172 MMR
Solo
Nu Wa
Nu Wa
Silver I
juansb15
Nu Wa
Silver I
Level 107
God Stats
27W - 28L
1,498 SR
Queue Stats
226W - 241L
1,180 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,563 SR
1,182 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,588 SR
1,182 MMR
Yemoja
Yemoja
Bronze IV
JustxFEAR5374
Yemoja
Bronze IV
Level 68
God Stats
1W - 2L
1,535 SR
Queue Stats
6W - 23L
1,219 MMR
Solo
Arachne
Arachne
Silver IV
Jvrdnn
Arachne
Silver IV
Level 39
God Stats
1W - 1L
1,694 SR
Queue Stats
31W - 57L
1,203 MMR
Solo
Achilles
Achilles
Silver II
S3RRR
Achilles
Silver II
Level 126
God Stats
3W - 8L
1,495 SR
Queue Stats
124W - 125L
1,144 MMR
Solo
Skadi
Skadi
Silver II
WARRI0R AN6EL
Skadi
Silver II
Level 122
God Stats
9W - 11L
1,532 SR
Queue Stats
119W - 130L
1,079 MMR
Party 1
Olorun
Olorun
Gold V
vVStr33tLegalVv
Olorun
Gold V
Level 149
God Stats
10W - 8L
1,682 SR
Queue Stats
132W - 142L
1,266 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
13
2 / 2 / 8
8,138
479
7,611
7,238
2,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
SYov
Nemesis
16
9 / 3 / 5
9,848
579
6,132
10,804
6,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 1 / 7
8,443
497
6,273
9,894
8,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sobek
caco255
Sobek
12
0 / 1 / 9
7,718
454
7,938
13,155
11,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nu Wa
juansb15
Nu Wa
16
4 / 2 / 6
9,665
569
12,963
9,282
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TiamatTsukuyomiAthenaGilgameshApollo

VS

Bans
DanzaburouCu ChulainnKing ArthurChaacDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,570
386
2,941
11,387
4,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
Jvrdnn
Arachne
13
2 / 5 / 2
8,008
471
5,469
12,627
4,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
S3RRR
Achilles
14
5 / 3 / 2
8,937
526
10,436
15,339
11,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 6 / 1
7,358
433
6,534
12,978
3,920
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 1 / 0
5,472
322
699
4,137
1,066
Shoes

Shoes

+6%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
18
Kills
8
9
Deaths
18
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
2
2
8
3
L
0
3
0
0
L
Arachne
Jvrdnn
Arachne
2
5
2
0.6
L
Achilles
S3RRR
Achilles
5
3
2
2
W
Nemesis
SYov
Nemesis
9
3
5
3.83
L
1
6
1
0.25
W
3
1
7
6.5
W
Sobek
caco255
Sobek
0
1
9
4.5
W
Nu Wa
juansb15
Nu Wa
4
2
6
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,917
Damage
26,079
50,373
Taken
56,468
32,069
Mitigated
25,438
16,900
Healing
16,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
7,611
1,884
0
1,000
7,238
2,880
72
762
6,446
0
45,065
L
2,941
446
2,348
3,377
11,387
4,703
0
5,197
5,934
12,963
0
L
Arachne
Jvrdnn
Arachne
5,469
4,159
0
1,767
12,627
4,023
440
4,904
7,353
0
41,947
L
Achilles
S3RRR
Achilles
10,436
2,374
0
4,672
15,339
11,726
513
7,009
7,422
0
40,841
W
Nemesis
SYov
Nemesis
6,132
2,882
0
2,188
10,804
6,049
826
548
10,136
0
60,854
L
6,534
3,242
0
2,731
12,978
3,920
0
6,003
6,754
0
51,230
W
6,273
432
0
3,133
9,894
8,619
0
1,031
8,836
27,435
0
W
Sobek
caco255
Sobek
7,938
409
0
7,129
13,155
11,619
0
550
12,125
36,444
0
W
Nu Wa
juansb15
Nu Wa
12,963
1,698
120
3,330
9,282
2,902
1,399
749
8,413
68,167
0
L
699
360
17
1,692
4,137
1,066
0
2,059
1,830
11,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,812
Gold Earned
36,345
423
Minions Killed
296
0
Camps Cleared
0
1,602,623
Distance Traveled
1,377,459
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,138
479
92
5
0
295,469
2
L
Yemoja
6,570
386
22
1
0
322,957
3
L
Arachne
8,008
471
80
5
0
353,927
0
L
Achilles
8,937
526
81
5
0
318,980
6
W
Nemesis
9,848
579
101
6
0
329,240
3
L
Skadi
7,358
433
87
5
0
313,308
4
W
Bacchus
8,443
497
38
2
0
344,111
6
W
Sobek
7,718
454
68
4
0
342,108
7
W
Nu Wa
9,665
569
124
7
0
291,695
2
L
Olorun
5,472
322
26
2
0
68,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role