Player Matchup

Zeus
Zeus
DmondDave
Zeus
Level 7
God Stats
2W - 3L
1,496 SR
Queue Stats
8W - 7L
1,424 Elo+
Solo
Guan Yu
Guan Yu
SniperMonkey453
Guan Yu
Level 5
God Stats
1W - 2L
1,381 SR
Queue Stats
3W - 3L
1,535 Elo+
Solo
Pele
Pele
Tynickss
Pele
Level 21
God Stats
20W - 13L
1,656 SR
Queue Stats
109W - 101L
1,453 Elo+
Solo
Ymir
Ymir
bwasskick
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,639 Elo+
Solo
Set
Set
sharktoothpudge
Set
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
100W - 99L
1,452 Elo+
Solo
Team Averages
Level 10
1,507 SR
1,501 Elo+

VS

Team Averages
Level 17
1,557 SR
1,518 Elo+
Yemoja
Yemoja
Cubitojp
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,331 Elo+
Solo
Loki
Loki
HailOG
Loki
Level 28
God Stats
34W - 20L
1,827 SR
Queue Stats
150W - 110L
1,566 Elo+
Solo
Tsukuyomi
Tsukuyomi
ShinobiKazekage
Tsukuyomi
Level 20
God Stats
41W - 37L
1,459 SR
Queue Stats
78W - 87L
1,409 Elo+
Solo
Chernobog
Chernobog
TubbyFrmMckinley
Chernobog
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,666 Elo+
Solo
Hel
Hel
splarffy
Hel
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 66L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
19
3 / 5 / 10
12,834
987
11,001
7,604
2,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
6 / 6 / 13
13,007
1,001
12,595
17,975
15,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pele
19
6 / 2 / 11
13,193
1,015
10,600
13,048
4,752
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ymir
20
4 / 3 / 18
14,366
1,105
13,426
19,072
18,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
11 / 4 / 14
14,645
1,127
16,138
11,470
5,375
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

197

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cubitojp
Yemoja
17
0 / 6 / 4
10,953
843
903
11,949
4,303
Loki
HailOG
Loki
20
12 / 7 / 5
15,533
1,195
24,759
20,725
6,747
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
ShinobiKazekage
Tsukuyomi
20
8 / 7 / 9
15,257
1,174
26,841
19,148
7,139
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
13
0 / 0 / 0
8,190
630
0
0
0
19
0 / 10 / 8
12,160
935
9,503
18,263
10,879
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
46
30
Kills
20
20
Deaths
30
66
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Cubitojp
Yemoja
0
6
4
0.33
W
Zeus
3
5
10
1.6
L
Loki
HailOG
Loki
12
7
5
2.07
L
Tsukuyomi
ShinobiKazekage
Tsukuyomi
8
7
9
1.79
W
6
6
13
2.08
L
Chernobog
0
0
0
0
W
Pele
6
2
11
5.75
W
Ymir
4
3
18
4.33
W
11
4
14
4.5
L
0
10
8
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,760
Damage
62,006
69,169
Taken
70,085
45,832
Mitigated
29,068
6,655
Healing
2,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Cubitojp
Yemoja
903
432
722
68
11,949
4,303
0
4,175
7,539
11,502
0
W
Zeus
11,001
804
0
0
7,604
2,029
0
507
7,097
48,229
0
L
Loki
HailOG
Loki
24,759
4,478
0
0
20,725
6,747
0
5,059
15,437
0
41,491
L
Tsukuyomi
ShinobiKazekage
Tsukuyomi
26,841
7,145
0
140
19,148
7,139
0
5,947
13,021
0
46,578
W
12,595
3,612
1,017
2,934
17,975
15,646
0
1,670
16,305
0
26,135
L
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
Pele
10,600
1,662
0
505
13,048
4,752
0
1,377
11,671
0
30,487
W
Ymir
13,426
2,776
0
2,199
19,072
18,030
0
5,644
13,428
29,267
0
W
16,138
6,286
0
0
11,470
5,375
0
1,208
10,262
0
33,135
L
9,503
3,133
128
1,258
18,263
10,879
0
9,246
8,927
29,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,045
Gold Earned
62,093
227
Minions Killed
171
6
Camps Cleared
5
1,142,333
Distance Traveled
832,240
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,953
843
18
1
2
116,487
0
W
Zeus
12,834
987
95
7
0
181,550
1
L
Loki
15,533
1,195
40
3
2
271,322
0
L
Tsukuyomi
15,257
1,174
50
4
1
275,604
1
W
Guan Yu
13,007
1,001
24
2
1
238,269
0
L
Chernobog
8,190
630
0
0
0
0
0
W
Pele
13,193
1,015
41
3
3
243,345
0
W
Ymir
14,366
1,105
43
3
0
217,577
0
W
Set
14,645
1,127
24
2
2
261,592
0
L
Hel
12,160
935
63
5
0
168,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role