Player Matchup

Chaac
Chaac
Aquazy_rT
Chaac
Level 26
God Stats
27W - 31L
1,462 SR
Queue Stats
86W - 99L
1,374 Elo+
Solo
Bellona
Bellona
DayvisonV
Bellona
Level 18
God Stats
4W - 7L
1,255 SR
Queue Stats
38W - 50L
1,326 Elo+
Solo
Apollo
Apollo
SDBingo
Apollo
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,296 Elo+
Party 2
Ra
Ra
Tanti01
Ra
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 42L
1,670 Elo+
Solo
Tsukuyomi
Tsukuyomi
pangracio
Tsukuyomi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,365 Elo+
Party 2
Team Averages
Level 12
1,443 SR
1,406 Elo+

VS

Team Averages
Level 16
1,570 SR
1,338 Elo+
Bacchus
Bacchus
AKT_Junior007
Bacchus
Level 28
God Stats
16W - 14L
1,500 SR
Queue Stats
111W - 133L
1,298 Elo+
Solo
Ra
Ra
AnthonyCalixto_
Ra
Level 8
God Stats
6W - 7L
1,485 SR
Queue Stats
12W - 16L
1,303 Elo+
Solo
Ravana
Ravana
LlLEWER
Ravana
Level 14
God Stats
5W - 6L
1,686 SR
Queue Stats
81W - 66L
1,304 Elo+
Party 1
Gilgamesh
Gilgamesh
ShourmashUrdal
Gilgamesh
Level 15
God Stats
12W - 7L
1,631 SR
Queue Stats
63W - 56L
1,505 Elo+
Solo
Izanami
Izanami
wgamer321
Izanami
Level 13
God Stats
10W - 6L
1,548 SR
Queue Stats
54W - 44L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aquazy_rT
Chaac
18
3 / 3 / 1
11,802
513
10,466
17,338
13,661
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
DayvisonV
Bellona
20
5 / 5 / 4
12,576
547
8,204
14,584
12,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Apollo
SDBingo
Apollo
12
0 / 10 / 0
8,214
357
2,507
12,012
3,450
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
11 / 1 / 4
14,906
648
17,866
17,604
9,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
pangracio
Tsukuyomi
18
4 / 7 / 8
12,226
532
6,451
16,324
6,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
3
0 / 1 / 1
6,469
281
180
977
429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 6 / 2
10,375
451
4,976
10,286
3,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
LlLEWER
Ravana
17
8 / 6 / 2
11,405
496
8,111
15,177
6,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
ShourmashUrdal
Gilgamesh
20
5 / 3 / 1
12,810
557
16,095
18,067
14,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Izanami
wgamer321
Izanami
18
11 / 7 / 0
12,704
552
17,133
18,714
6,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
23
Kills
25
26
Deaths
23
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
1
1
0.5
L
1
6
2
0.33
W
Chaac
Aquazy_rT
Chaac
3
3
1
1.17
W
Bellona
DayvisonV
Bellona
5
5
4
1.4
L
Ravana
LlLEWER
Ravana
8
6
2
1.5
W
Apollo
SDBingo
Apollo
0
10
0
0
L
Gilgamesh
ShourmashUrdal
Gilgamesh
5
3
1
1.83
W
11
1
4
13
W
Tsukuyomi
pangracio
Tsukuyomi
4
7
8
1.14
L
Izanami
wgamer321
Izanami
11
7
0
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,494
Damage
46,495
77,862
Taken
63,221
44,745
Mitigated
31,850
23,792
Healing
14,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
180
0
0
125
977
429
0
279
681
1,663
151
L
4,976
655
138
1,191
10,286
3,436
28
5,753
4,302
58,210
0
W
Chaac
Aquazy_rT
Chaac
10,466
2,216
0
5,653
17,338
13,661
1,515
682
16,630
0
63,613
W
Bellona
DayvisonV
Bellona
8,204
3,245
0
1,560
14,584
12,289
1,136
1,796
12,670
0
85,282
L
Ravana
LlLEWER
Ravana
8,111
2,426
0
3,649
15,177
6,703
0
4,764
10,318
0
74,167
W
Apollo
SDBingo
Apollo
2,507
1,778
0
0
12,012
3,450
1,111
827
11,165
0
29,649
L
Gilgamesh
ShourmashUrdal
Gilgamesh
16,095
5,172
0
3,562
18,067
14,883
0
2,239
15,734
0
92,966
W
17,866
3,705
1,979
10,573
17,604
9,207
3,859
967
16,525
135,644
0
W
Tsukuyomi
pangracio
Tsukuyomi
6,451
1,981
0
4,027
16,324
6,138
512
840
15,394
0
62,711
L
Izanami
wgamer321
Izanami
17,133
13,014
0
5,478
18,714
6,399
2,610
4,773
13,837
0
86,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,724
Gold Earned
53,763
640
Minions Killed
588
0
Camps Cleared
0
2,074,959
Distance Traveled
1,592,406
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,469
281
3
0
0
47,230
1
L
Ra
10,375
451
132
6
0
453,901
1
W
Chaac
11,802
513
129
6
0
394,064
4
W
Bellona
12,576
547
137
6
0
453,664
3
L
Ravana
11,405
496
120
5
0
368,059
0
W
Apollo
8,214
357
42
2
0
368,702
0
L
Gilgamesh
12,810
557
182
8
0
416,278
3
W
Ra
14,906
648
229
10
0
454,298
1
W
Tsukuyomi
12,226
532
103
4
0
404,231
2
L
Izanami
12,704
552
151
7
0
306,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role