Player Matchup

Tsukuyomi
Tsukuyomi
Essek
Tsukuyomi
Level 29
God Stats
18W - 9L
1,626 SR
Queue Stats
75W - 64L
1,626 Elo+
Solo
Izanami
Izanami
TTVDarkTogaYT
Izanami
Level 14
God Stats
11W - 14L
1,526 SR
Queue Stats
17W - 20L
1,536 Elo+
Solo
Ares
Ares
borazilla
Ares
Level 28
God Stats
34W - 30L
1,585 SR
Queue Stats
91W - 90L
1,495 Elo+
Solo
Agni
Agni
pureginger12
Agni
Level 25
God Stats
1W - 3L
1,434 SR
Queue Stats
60W - 60L
1,597 Elo+
Solo
Anhur
Anhur
skengyute
Anhur
Level 29
God Stats
15W - 11L
1,721 SR
Queue Stats
253W - 226L
1,655 Elo+
Solo
Team Averages
Level 25
1,578 SR
1,582 Elo+

VS

Team Averages
Level 16
1,776 SR
1,636 Elo+
Tyr
Tyr
AnguilaBizarro4
Tyr
Level 12
God Stats
17W - 6L
1,986 SR
Queue Stats
109W - 78L
1,826 Elo+
Party 1
Vulcan
Vulcan
ErPollitoBaltico
Vulcan
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 16L
1,711 Elo+
Party 1
Danzaburou
Danzaburou
Minisanchez11
Danzaburou
Level 26
God Stats
40W - 39L
1,467 SR
Queue Stats
61W - 73L
1,360 Elo+
Solo
Mercury
Mercury
erizo_bizarro4
Mercury
Level 6
God Stats
4W - 3L
1,868 SR
Queue Stats
19W - 14L
1,728 Elo+
Party 1
Ymir
Ymir
wrobbywrobbs
Ymir
Level 29
God Stats
7W - 1L
2,061 SR
Queue Stats
68W - 61L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Essek
Tsukuyomi
10
2 / 3 / 3
6,017
547
4,187
6,211
2,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
8
1 / 2 / 0
5,072
461
2,344
6,294
1,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ares
9
0 / 4 / 0
4,686
426
3,799
7,475
5,312
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 4 / 1
5,729
521
3,188
6,082
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
skengyute
Anhur
10
2 / 2 / 1
6,286
571
3,692
6,404
1,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 0
7,701
700
6,728
6,737
3,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 2 / 1
7,306
664
6,012
5,283
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Minisanchez11
Danzaburou
11
4 / 0 / 1
6,532
594
3,395
4,514
1,127
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 1 / 3
6,483
589
3,154
7,596
2,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 2 / 3
5,711
519
2,164
6,484
2,183
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
15
15
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
0
0
6
W
3
2
1
1.75
L
Tsukuyomi
Essek
Tsukuyomi
2
3
3
1.17
W
Danzaburou
Minisanchez11
Danzaburou
4
0
1
4.5
L
Izanami
1
2
0
0.5
L
Ares
0
4
0
0
W
2
1
3
3.5
L
0
4
1
0.13
L
Anhur
skengyute
Anhur
2
2
1
1.25
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,210
Damage
21,453
32,466
Taken
30,614
13,680
Mitigated
11,418
7,107
Healing
10,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,728
1,315
0
3,922
6,737
3,603
0
3,799
2,938
0
42,335
W
6,012
1,137
0
796
5,283
1,931
556
2,311
2,754
51,657
0
L
Tsukuyomi
Essek
Tsukuyomi
4,187
1,705
0
1,032
6,211
2,494
0
348
5,843
0
33,026
W
Danzaburou
Minisanchez11
Danzaburou
3,395
1,837
0
1,360
4,514
1,127
506
0
4,514
0
30,573
L
Izanami
2,344
1,588
405
2,398
6,294
1,984
68
1,631
4,619
0
22,170
L
Ares
3,799
628
0
250
7,475
5,312
0
0
7,475
17,743
0
W
3,154
1,880
0
3,306
7,596
2,574
0
619
6,937
0
38,148
L
3,188
349
0
1,255
6,082
1,963
0
3,703
2,187
37,277
0
L
Anhur
skengyute
Anhur
3,692
1,623
0
1,767
6,404
1,927
0
2,214
4,166
0
27,467
W
2,164
553
0
660
6,484
2,183
0
0
6,484
10,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,790
Gold Earned
33,733
293
Minions Killed
371
0
Camps Cleared
0
941,074
Distance Traveled
1,147,505
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,701
700
90
8
0
240,817
7
W
Vulcan
7,306
664
111
10
0
229,578
3
L
Tsukuyomi
6,017
547
53
5
0
228,696
2
W
Danzaburou
6,532
594
67
6
0
230,925
2
L
Izanami
5,072
461
57
5
0
181,160
1
L
Ares
4,686
426
38
3
0
177,151
1
W
Mercury
6,483
589
78
7
0
236,415
2
L
Agni
5,729
521
87
8
0
185,625
2
L
Anhur
6,286
571
58
5
0
168,442
6
W
Ymir
5,711
519
25
2
0
209,770
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role