Player Matchup

Yemoja
Yemoja
Hydraum
Yemoja
Level 6
God Stats
0W - 6L
1,102 SR
Queue Stats
7W - 17L
1,241 Elo+
Party 1
Cerberus
Cerberus
JakDuhRipper
Cerberus
Level 26
God Stats
3W - 5L
1,774 SR
Queue Stats
112W - 128L
1,485 Elo+
Solo
Anubis
Anubis
Macaquinhoh
Anubis
Level 4
God Stats
2W - 6L
1,714 SR
Queue Stats
5W - 9L
1,829 Elo+
Party 1
Gilgamesh
Gilgamesh
X_The-Malokka_X
Gilgamesh
Level 28
God Stats
9W - 13L
1,840 SR
Queue Stats
89W - 100L
1,434 Elo+
Party 1
Chiron
Chiron
kfeitoza
Chiron
Level 28
God Stats
4W - 6L
1,826 SR
Queue Stats
87W - 105L
1,397 Elo+
Party 1
Team Averages
Level 18
1,651 SR
1,477 Elo+

VS

Team Averages
Level 14
1,498 SR
1,624 Elo+
Neith
Neith
GrandMageBlk
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,695 Elo+
Party 2
Zeus
Zeus
GrandmageBlu
Zeus
Level 9
God Stats
2W - 0L
1,737 SR
Queue Stats
3W - 0L
1,695 Elo+
Party 2
Merlin
Merlin
OtosanJp
Merlin
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
UG PandaCuddles
Xing Tian
Level 26
God Stats
3W - 0L
1,554 SR
Queue Stats
4W - 0L
1,771 Elo+
Party 2
Ao Kuang
Ao Kuang
huaibei
Ao Kuang
Level 14
God Stats
13W - 12L
1,198 SR
Queue Stats
70W - 74L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Hydraum
Yemoja
11
0 / 2 / 3
7,243
426
4,230
9,083
5,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
JakDuhRipper
Cerberus
15
5 / 2 / 0
8,994
529
6,779
14,005
12,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
11
1 / 6 / 1
6,783
399
1,515
8,875
3,538
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
X_The-Malokka_X
Gilgamesh
13
7 / 6 / 1
8,420
495
12,798
13,965
5,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
kfeitoza
Chiron
13
1 / 3 / 2
8,006
471
4,275
11,130
3,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
7,921
466
9,947
9,372
3,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

17
15 / 2 / 1
11,049
650
21,298
8,963
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
OtosanJp
Merlin
15
0 / 5 / 0
9,126
537
4,207
6,393
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
UG PandaCuddles
Xing Tian
12
0 / 3 / 6
7,784
458
1,414
11,203
8,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
huaibei
Ao Kuang
14
3 / 2 / 1
8,915
524
3,845
9,092
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
14
Kills
19
19
Deaths
16
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
4
5
0.88
W
15
2
1
7.75
L
Yemoja
Hydraum
Yemoja
0
2
3
0.75
L
Cerberus
JakDuhRipper
Cerberus
5
2
0
2.5
L
Anubis
1
6
1
0.25
W
Merlin
OtosanJp
Merlin
0
5
0
0
W
Xing Tian
UG PandaCuddles
Xing Tian
0
3
6
1
L
Gilgamesh
X_The-Malokka_X
Gilgamesh
7
6
1
1.25
W
Ao Kuang
huaibei
Ao Kuang
3
2
1
1.75
L
Chiron
kfeitoza
Chiron
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,597
Damage
40,711
57,058
Taken
45,023
30,977
Mitigated
18,777
15,803
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,947
1,027
0
1,607
9,372
3,098
1,202
1,531
7,841
0
53,278
W
21,298
2,776
429
2,582
8,963
2,906
1,827
2,445
6,518
78,786
0
L
Yemoja
Hydraum
Yemoja
4,230
531
484
1,240
9,083
5,130
0
4,744
4,339
19,267
0
L
Cerberus
JakDuhRipper
Cerberus
6,779
81
0
5,586
14,005
12,682
0
7,266
6,177
53,155
0
L
Anubis
1,515
326
0
815
8,875
3,538
0
6,579
2,296
11,563
0
W
Merlin
OtosanJp
Merlin
4,207
270
0
282
6,393
1,543
900
3,679
2,204
51,276
0
W
Xing Tian
UG PandaCuddles
Xing Tian
1,414
351
329
1,248
11,203
8,606
79
2,503
8,640
11,408
0
L
Gilgamesh
X_The-Malokka_X
Gilgamesh
12,798
4,584
0
2,288
13,965
5,838
0
7,813
6,152
0
44,507
W
Ao Kuang
huaibei
Ao Kuang
3,845
743
0
3,776
9,092
2,624
0
1,706
7,296
36,999
0
L
Chiron
kfeitoza
Chiron
4,275
1,255
605
4,785
11,130
3,789
836
3,760
7,330
0
50,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,446
Gold Earned
44,795
359
Minions Killed
452
0
Camps Cleared
0
1,523,089
Distance Traveled
1,449,590
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,921
466
105
6
0
273,580
0
W
Zeus
11,049
650
119
7
0
300,816
1
L
Yemoja
7,243
426
21
1
0
297,830
3
L
Cerberus
8,994
529
132
8
0
303,527
6
L
Anubis
6,783
399
32
2
0
301,941
1
W
Merlin
9,126
537
132
8
0
325,156
0
W
Xing Tian
7,784
458
18
1
0
282,045
0
L
Gilgamesh
8,420
495
68
4
0
333,863
3
W
Ao Kuang
8,915
524
78
5
0
267,993
0
L
Chiron
8,006
471
106
6
0
285,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role