Player Matchup

Odin
Odin
DeEvCeMiOl
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,416 Elo+
Party 1
Awilix
Awilix
KSapphiree
Awilix
Level 27
God Stats
22W - 21L
1,738 SR
Queue Stats
62W - 61L
1,508 Elo+
Solo
Ares
Ares
MonkMan2399
Ares
Level 26
God Stats
2W - 4L
1,446 SR
Queue Stats
5W - 7L
1,473 Elo+
Solo
Chiron
Chiron
StimmtMitHasiNit
Chiron
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,482 Elo+
Party 1
Tiamat
Tiamat
Veenqs
Tiamat
Level 28
God Stats
0W - 1L
1,277 SR
Queue Stats
104W - 112L
1,480 Elo+
Party 1
Team Averages
Level 21
1,492 SR
1,472 Elo+

VS

Team Averages
Level 11
1,567 SR
1,557 Elo+
Ymir
Ymir
Carloslil18
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Cholomandi
Olorun
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 26L
1,508 Elo+
Solo
Nemesis
Nemesis
IvanZp47
Nemesis
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Solo
Anhur
Anhur
Mr 17185217
Anhur
Level 17
God Stats
6W - 5L
1,762 SR
Queue Stats
148W - 142L
1,666 Elo+
Solo
Apollo
Apollo
sololaneguy
Apollo
Level 18
God Stats
5W - 10L
1,571 SR
Queue Stats
164W - 140L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 3
7,456
373
3,963
15,029
14,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Awilix
KSapphiree
Awilix
15
5 / 5 / 2
9,051
453
9,686
17,145
6,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 9 / 0
8,485
424
4,669
16,982
12,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 7 / 1
7,189
359
2,809
13,653
4,204
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Veenqs
Tiamat
14
3 / 5 / 0
8,577
429
6,588
11,772
6,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 5
9,072
454
5,868
13,207
11,402
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Cholomandi
Olorun
16
2 / 0 / 6
11,252
563
4,325
9,858
4,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
IvanZp47
Nemesis
18
9 / 1 / 4
11,791
590
10,968
12,545
6,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
10 / 1 / 3
11,959
598
12,412
9,879
3,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
20
13 / 1 / 3
13,500
675
20,608
14,633
7,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
10
Kills
35
35
Deaths
11
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
8
5
0.44
W
Olorun
Cholomandi
Olorun
2
0
6
5
L
1
9
3
0.28
W
Nemesis
IvanZp47
Nemesis
9
1
4
11
L
Awilix
KSapphiree
Awilix
5
5
2
1.2
L
1
9
0
0.11
W
10
1
3
11.5
L
0
7
1
0.07
L
Tiamat
Veenqs
Tiamat
3
5
0
0.6
W
Apollo
13
1
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,715
Damage
54,181
74,581
Taken
60,122
43,922
Mitigated
32,788
9,780
Healing
20,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,868
1,294
0
739
13,207
11,402
607
2,081
10,713
28,816
0
W
Olorun
Cholomandi
Olorun
4,325
2,290
1,390
6,203
9,858
4,071
4,742
2,458
7,180
67,926
0
L
3,963
2,355
0
406
15,029
14,438
0
2,359
12,670
0
18,138
W
Nemesis
IvanZp47
Nemesis
10,968
6,290
0
1,116
12,545
6,333
93
2,638
9,849
0
85,583
L
Awilix
KSapphiree
Awilix
9,686
3,624
0
3,113
17,145
6,661
0
3,395
13,750
0
46,603
L
4,669
124
312
1,295
16,982
12,081
934
1,196
15,786
28,173
0
W
12,412
5,254
0
5,217
9,879
3,817
135
1,596
8,283
0
77,052
L
2,809
721
776
1,870
13,653
4,204
1,713
238
13,378
0
28,699
L
Tiamat
Veenqs
Tiamat
6,588
477
0
2,008
11,772
6,538
0
3,005
8,767
46,247
0
W
Apollo
20,608
14,271
0
6,179
14,633
7,165
3,869
1,983
12,380
0
112,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,758
Gold Earned
57,574
302
Minions Killed
581
0
Camps Cleared
0
1,745,832
Distance Traveled
1,757,599
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,072
454
30
2
0
350,925
0
W
Olorun
11,252
563
127
6
0
316,518
2
L
Odin
7,456
373
32
2
0
364,370
0
W
Nemesis
11,791
590
122
6
0
484,707
3
L
Awilix
9,051
453
78
4
0
382,385
0
L
Ares
8,485
424
33
2
0
364,816
0
W
Anhur
11,959
598
111
6
0
274,189
2
L
Chiron
7,189
359
73
4
0
308,394
3
L
Tiamat
8,577
429
86
4
0
325,867
0
W
Apollo
13,500
675
191
10
0
331,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role