Player Matchup

Achilles
Achilles
Alyzz
Achilles
Level 32
God Stats
6W - 12L
1,483 SR
Queue Stats
73W - 100L
1,396 Elo+
Solo
Khepri
Khepri
Darklightning336
Khepri
Level 49
God Stats
38W - 31L
1,634 SR
Queue Stats
224W - 205L
1,649 Elo+
Party 1
Medusa
Medusa
PsychoSlayer315
Medusa
Level 118
God Stats
18W - 20L
1,697 SR
Queue Stats
242W - 187L
1,588 Elo+
Party 1
Janus
Janus
Tezhuu
Janus
Level 109
God Stats
19W - 22L
1,583 SR
Queue Stats
577W - 518L
1,586 Elo+
Party 1
Gilgamesh
Gilgamesh
zzangrypanda
Gilgamesh
Level 85
God Stats
21W - 14L
1,640 SR
Queue Stats
219W - 240L
1,520 Elo+
Party 1
Team Averages
Level 79
1,607 SR
1,548 Elo+

VS

Team Averages
Level 80
1,511 SR
1,584 Elo+
Gilgamesh
Gilgamesh
OLilWheezyO
Gilgamesh
Level 126
God Stats
11W - 5L
1,764 SR
Queue Stats
73W - 69L
1,423 Elo+
Solo
Anhur
Anhur
SirPentGames
Anhur
Level 156
God Stats
2W - 2L
1,310 SR
Queue Stats
356W - 333L
1,633 Elo+
Party 2
Danzaburou
Danzaburou
Well_WTF_Over
Danzaburou
Level 62
God Stats
8W - 6L
1,274 SR
Queue Stats
92W - 94L
1,551 Elo+
Party 2
Cerberus
Cerberus
stackinrackz187
Cerberus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,755 Elo+
Party 2
Scylla
Scylla
xlkatsumi
Scylla
Level 40
God Stats
4W - 3L
1,706 SR
Queue Stats
77W - 91L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alyzz
Achilles
13
1 / 5 / 0
7,469
439
5,751
14,774
15,184
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
4 / 3 / 5
8,122
478
4,860
16,353
12,855
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 4 / 2
7,855
462
6,964
11,911
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Tezhuu
Janus
14
2 / 2 / 3
8,117
477
8,784
7,261
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
zzangrypanda
Gilgamesh
15
4 / 4 / 3
8,877
522
7,864
16,424
8,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
OLilWheezyO
Gilgamesh
16
6 / 0 / 4
9,705
571
13,603
10,722
8,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
4 / 2 / 2
9,918
583
7,875
11,321
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Well_WTF_Over
Danzaburou
15
4 / 3 / 3
8,679
511
7,389
11,843
4,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
11
0 / 6 / 5
7,312
430
3,610
12,916
6,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
xlkatsumi
Scylla
15
4 / 3 / 2
8,891
523
13,221
11,084
3,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
13
Kills
18
18
Deaths
14
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
Alyzz
Achilles
1
5
0
0.2
L
4
3
5
2.17
W
Gilgamesh
OLilWheezyO
Gilgamesh
6
0
4
8
L
2
4
2
0.75
W
4
2
2
2.5
L
Janus
Tezhuu
Janus
2
2
3
1.75
W
Danzaburou
Well_WTF_Over
Danzaburou
4
3
3
1.83
W
Cerberus
0
6
5
0.42
W
Scylla
xlkatsumi
Scylla
4
3
2
1.67
L
Gilgamesh
zzangrypanda
Gilgamesh
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,223
Damage
45,698
66,723
Taken
57,886
41,682
Mitigated
26,219
15,247
Healing
19,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Alyzz
Achilles
5,751
1,471
0
3,954
14,774
15,184
588
0
14,774
0
36,965
L
4,860
522
0
2,836
16,353
12,855
157
7,123
8,916
18,816
0
W
Gilgamesh
OLilWheezyO
Gilgamesh
13,603
5,107
0
3,921
10,722
8,109
0
1,048
9,628
0
58,136
L
6,964
3,150
0
4,870
11,911
2,985
336
1,237
10,628
0
53,038
W
7,875
3,899
0
6,926
11,321
3,900
1,887
618
10,703
0
76,196
L
Janus
Tezhuu
Janus
8,784
551
0
1,111
7,261
2,410
248
3,448
3,593
52,391
0
W
Danzaburou
Well_WTF_Over
Danzaburou
7,389
3,155
0
2,217
11,843
4,558
240
2,590
9,089
0
50,765
W
Cerberus
3,610
474
0
3,223
12,916
6,008
0
4,580
8,174
19,258
0
W
Scylla
xlkatsumi
Scylla
13,221
1,340
0
3,580
11,084
3,644
200
4,276
6,648
58,742
0
L
Gilgamesh
zzangrypanda
Gilgamesh
7,864
3,359
0
2,476
16,424
8,248
243
4,223
11,981
0
59,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,440
Gold Earned
44,505
391
Minions Killed
461
0
Camps Cleared
0
1,487,712
Distance Traveled
1,486,667
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,469
439
62
4
0
269,063
3
L
Khepri
8,122
478
23
1
0
316,559
1
W
Gilgamesh
9,705
571
99
6
0
305,945
1
L
Medusa
7,855
462
81
5
0
248,134
1
W
Anhur
9,918
583
147
9
0
277,152
7
L
Janus
8,117
477
119
7
0
304,959
7
W
Danzaburou
8,679
511
86
5
0
323,261
3
W
Cerberus
7,312
430
29
2
0
287,122
2
W
Scylla
8,891
523
100
6
0
293,187
5
L
Gilgamesh
8,877
522
106
6
0
348,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role