Player Matchup

Set
Set
AbysmalAttempt
Set
Level 67
God Stats
1W - 3L
1,233 SR
Queue Stats
77W - 94L
1,443 Elo+
Solo
Khepri
Khepri
Kluchy
Khepri
Level 55
God Stats
30W - 35L
1,506 SR
Queue Stats
197W - 208L
1,414 Elo+
Party 1
Rama
Rama
PGabor0520
Rama
Level 69
God Stats
18W - 21L
1,401 SR
Queue Stats
60W - 75L
1,462 Elo+
Solo
Raijin
Raijin
Soapeus
Raijin
Level 59
God Stats
0W - 2L
1,199 SR
Queue Stats
17W - 26L
1,295 Elo+
Solo
Cerberus
Cerberus
dansexy
Cerberus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 227L
1,359 Elo+
Party 1
Team Averages
Level 62
1,368 SR
1,395 Elo+

VS

Team Averages
Level 79
1,516 SR
1,409 Elo+
Izanami
Izanami
R4FF4PT
Izanami
Level 63
God Stats
18W - 26L
1,433 SR
Queue Stats
76W - 119L
1,349 Elo+
Solo
Ymir
Ymir
Vinqxy
Ymir
Level 65
God Stats
18W - 10L
1,863 SR
Queue Stats
437W - 434L
1,453 Elo+
Solo
King Arthur
King Arthur
chechungo33
King Arthur
Level 110
God Stats
18W - 21L
1,387 SR
Queue Stats
646W - 659L
1,434 Elo+
Solo
Fenrir
Fenrir
franchu2003
Fenrir
Level 75
God Stats
6W - 2L
1,677 SR
Queue Stats
232W - 264L
1,398 Elo+
Solo
Janus
Janus
hanmezi
Janus
Level 81
God Stats
3W - 3L
1,220 SR
Queue Stats
53W - 49L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 3
10,044
478
11,144
16,442
9,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Khepri
Kluchy
Khepri
14
3 / 4 / 7
10,371
494
7,472
16,469
17,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 7 / 3
8,783
418
9,193
16,652
6,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
Soapeus
Raijin
12
1 / 8 / 3
7,919
377
7,548
14,214
7,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
dansexy
Cerberus
16
3 / 3 / 2
9,771
465
10,090
15,684
13,610
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
R4FF4PT
Izanami
20
13 / 3 / 8
13,475
642
26,902
17,065
6,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
Vinqxy
Ymir
14
2 / 6 / 10
10,762
512
5,523
26,926
14,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
chechungo33
King Arthur
19
0 / 3 / 4
11,984
571
5,267
12,484
10,523
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
18
6 / 2 / 5
11,551
550
7,552
17,887
8,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
hanmezi
Janus
18
7 / 1 / 8
11,997
571
13,552
8,435
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
63
15
Kills
28
28
Deaths
15
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
6
6
3
1.25
L
Khepri
Kluchy
Khepri
3
4
7
1.63
L
2
7
3
0.5
W
Izanami
R4FF4PT
Izanami
13
3
8
5.67
L
Raijin
Soapeus
Raijin
1
8
3
0.31
W
Ymir
Vinqxy
Ymir
2
6
10
1.17
W
King Arthur
chechungo33
King Arthur
0
3
4
0.67
L
Cerberus
dansexy
Cerberus
3
3
2
1.33
W
Fenrir
6
2
5
4.25
W
Janus
hanmezi
Janus
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,447
Damage
58,796
79,461
Taken
82,797
53,533
Mitigated
42,235
16,336
Healing
23,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,144
4,604
0
3,697
16,442
9,069
0
4,936
11,310
0
55,057
L
Khepri
Kluchy
Khepri
7,472
432
0
750
16,469
17,492
0
4,659
11,590
26,042
0
L
9,193
6,968
0
3,603
16,652
6,049
1,248
2,326
14,236
0
45,626
W
Izanami
R4FF4PT
Izanami
26,902
22,105
0
8,376
17,065
6,320
3,613
6,116
10,735
0
120,893
L
Raijin
Soapeus
Raijin
7,548
738
0
2,066
14,214
7,313
0
2,741
11,259
39,512
0
W
Ymir
Vinqxy
Ymir
5,523
875
0
7,252
26,926
14,106
402
6,011
20,785
20,359
0
W
King Arthur
chechungo33
King Arthur
5,267
621
0
1,580
12,484
10,523
0
4,139
8,345
0
74,056
L
Cerberus
dansexy
Cerberus
10,090
454
0
6,220
15,684
13,610
309
3,615
11,991
65,229
0
W
Fenrir
7,552
1,967
0
4,397
17,887
8,150
630
4,315
13,364
0
78,123
W
Janus
hanmezi
Janus
13,552
898
109
2,284
8,435
3,136
3,317
3,817
4,458
72,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,888
Gold Earned
59,769
466
Minions Killed
608
0
Camps Cleared
0
1,661,716
Distance Traveled
1,915,757
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,044
478
91
4
0
375,514
1
L
Khepri
10,371
494
44
2
0
368,542
9
L
Rama
8,783
418
80
4
0
287,153
4
W
Izanami
13,475
642
180
9
0
353,366
0
L
Raijin
7,919
377
73
3
0
282,740
2
W
Ymir
10,762
512
24
1
0
331,833
4
W
King Arthur
11,984
571
159
8
0
382,523
3
L
Cerberus
9,771
465
178
8
0
347,767
4
W
Fenrir
11,551
550
116
6
0
444,228
1
W
Janus
11,997
571
129
6
0
403,807
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role