Player Matchup

Khepri
Khepri
GalaxyBabyz
Khepri
Level 68
God Stats
52W - 58L
1,588 SR
Queue Stats
193W - 252L
1,426 Elo+
Party 1
Ah Puch
Ah Puch
NagatoUchiha657
Ah Puch
Level 29
God Stats
2W - 3L
1,617 SR
Queue Stats
82W - 99L
1,350 Elo+
Party 1
Achilles
Achilles
seaseil
Achilles
Level 128
God Stats
7W - 10L
1,563 SR
Queue Stats
187W - 217L
1,362 Elo+
Solo
Team Averages
Level 75
1,589 SR
1,379 Elo+

VS

Team Averages
Level 36
1,558 SR
1,503 Elo+
Artio
Artio
Darkarmageddon
Artio
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,232 Elo+
Solo
Neith
Neith
Smitehatesme
Neith
Level 28
God Stats
6W - 5L
1,674 SR
Queue Stats
109W - 82L
1,622 Elo+
Solo
Sol
Sol
TylerPorter6
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 80L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
3 / 4 / 4
8,972
690
5,371
9,913
8,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 4 / 6
8,513
655
7,878
11,753
4,134
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
seaseil
Achilles
11
4 / 6 / 4
8,678
668
10,820
14,080
10,902
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 9
9,377
721
1,990
11,192
8,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 4 / 6
9,415
724
9,609
8,011
3,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
10 / 1 / 2
10,904
839
17,909
13,928
5,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
9
Kills
14
14
Deaths
9
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
4
9
1.38
L
Khepri
3
4
4
1.25
L
2
4
6
1.25
W
3
4
6
1.5
W
10
1
2
11
L
Achilles
seaseil
Achilles
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,069
Damage
29,508
35,746
Taken
33,131
23,696
Mitigated
16,680
3,897
Healing
13,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,990
228
261
2,360
11,192
8,318
160
3,808
7,384
5,460
0
L
Khepri
5,371
705
0
691
9,913
8,660
28
5,712
4,201
14,898
0
L
7,878
1,315
495
2,018
11,753
4,134
0
6,261
5,492
28,198
0
W
9,609
4,218
0
2,155
8,011
3,235
477
4,084
3,927
0
46,417
W
17,909
6,923
0
8,343
13,928
5,127
2,919
5,465
8,463
64,332
0
L
Achilles
seaseil
Achilles
10,820
4,600
0
693
14,080
10,902
441
7,942
6,138
0
30,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,163
Gold Earned
29,696
90
Minions Killed
161
0
Camps Cleared
0
654,991
Distance Traveled
609,089
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,377
721
6
0
0
209,870
0
L
Khepri
8,972
690
11
1
0
204,586
1
L
Ah Puch
8,513
655
42
3
0
203,933
2
W
Neith
9,415
724
64
5
0
184,233
2
W
Sol
10,904
839
91
7
0
214,986
0
L
Achilles
8,678
668
37
3
0
246,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role