Player Matchup

Sobek
Sobek
Ewthulhu
Sobek
Level 5
God Stats
3W - 2L
1,481 SR
Queue Stats
283W - 268L
1,429 Elo+
Party 2
Da Ji
Da Ji
Nerolyte
Da Ji
Level 26
God Stats
10W - 3L
1,500 SR
Queue Stats
129W - 123L
1,422 Elo+
Party 2
Gilgamesh
Gilgamesh
Unlawful1
Gilgamesh
Level 7
God Stats
12W - 10L
1,474 SR
Queue Stats
231W - 216L
1,429 Elo+
Party 2
Merlin
Merlin
tracker13
Merlin
Level 25
God Stats
5W - 6L
1,607 SR
Queue Stats
6W - 7L
1,515 Elo+
Party 3
Medusa
Medusa
unwarded
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,452 Elo+
Party 3
Team Averages
Level 16
1,512 SR
1,449 Elo+

VS

Team Averages
Level 18
1,481 SR
1,449 Elo+
Izanami
Izanami
BunnyK1ller69
Izanami
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,679 Elo+
Solo
Vamana
Vamana
Mcm6495
Vamana
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
98W - 130L
1,267 Elo+
Solo
Kukulkan
Kukulkan
OgipeX
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
1,419 Elo+
Party 1
Vulcan
Vulcan
Osberns
Vulcan
Level 29
God Stats
13W - 12L
1,447 SR
Queue Stats
65W - 79L
1,380 Elo+
Solo
Tsukuyomi
Tsukuyomi
YTAS
Tsukuyomi
Level 25
God Stats
27W - 20L
1,457 SR
Queue Stats
76W - 61L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ewthulhu
Sobek
20
5 / 10 / 23
15,725
1,048
12,169
28,064
43,024
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
Nerolyte
Da Ji
20
15 / 8 / 14
16,926
1,128
24,394
19,671
9,383
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Unlawful1
Gilgamesh
20
4 / 7 / 21
14,798
987
9,785
25,123
15,686
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
tracker13
Merlin
20
5 / 8 / 19
14,907
994
32,438
18,202
7,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
unwarded
Medusa
20
8 / 3 / 16
16,259
1,084
20,234
19,398
7,497
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

4

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
13 / 9 / 13
17,940
1,196
32,509
24,349
9,813
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
Mcm6495
Vamana
20
0 / 7 / 9
13,552
903
5,512
22,504
20,072
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
OgipeX
Kukulkan
20
6 / 8 / 14
16,059
1,071
27,292
21,746
9,376
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vulcan
Osberns
Vulcan
20
4 / 5 / 17
15,279
1,019
16,379
12,294
4,855
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
YTAS
Tsukuyomi
20
13 / 8 / 17
17,880
1,192
23,187
22,703
10,228
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
106
37
Kills
36
36
Deaths
37
93
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Izanami
13
9
13
2.17
L
Sobek
Ewthulhu
Sobek
5
10
23
1.65
W
Vamana
Mcm6495
Vamana
0
7
9
0.64
L
Da Ji
Nerolyte
Da Ji
15
8
14
2.75
W
Kukulkan
OgipeX
Kukulkan
6
8
14
1.63
W
Vulcan
Osberns
Vulcan
4
5
17
2.5
L
Gilgamesh
Unlawful1
Gilgamesh
4
7
21
2.07
W
Tsukuyomi
YTAS
Tsukuyomi
13
8
17
2.69
L
Merlin
tracker13
Merlin
5
8
19
1.81
L
Medusa
unwarded
Medusa
8
3
16
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,020
Damage
104,879
110,458
Taken
103,596
82,903
Mitigated
54,344
5,589
Healing
5,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
32,509
22,783
0
1,793
24,349
9,813
0
11,871
12,478
0
75,776
L
Sobek
Ewthulhu
Sobek
12,169
769
0
1,925
28,064
43,024
0
12,429
15,425
25,601
0
W
Vamana
Mcm6495
Vamana
5,512
599
0
2,102
22,504
20,072
0
8,904
13,600
0
40,947
L
Da Ji
Nerolyte
Da Ji
24,394
5,455
0
467
19,671
9,383
0
6,505
13,046
0
37,634
W
Kukulkan
OgipeX
Kukulkan
27,292
3,064
0
792
21,746
9,376
0
6,732
15,014
54,894
0
W
Vulcan
Osberns
Vulcan
16,379
6,075
120
865
12,294
4,855
0
5,919
6,375
31,956
0
L
Gilgamesh
Unlawful1
Gilgamesh
9,785
3,101
0
986
25,123
15,686
0
9,442
15,621
306
30,117
W
Tsukuyomi
YTAS
Tsukuyomi
23,187
5,136
0
79
22,703
10,228
0
11,425
11,278
0
44,602
L
Merlin
tracker13
Merlin
32,438
1,243
0
1,522
18,202
7,313
0
5,863
12,309
66,801
0
L
Medusa
unwarded
Medusa
20,234
10,479
0
689
19,398
7,497
0
9,432
9,816
0
76,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,615
Gold Earned
80,710
304
Minions Killed
315
7
Camps Cleared
15
1,508,427
Distance Traveled
1,517,858
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
17,940
1,196
94
6
3
283,238
1
L
Sobek
15,725
1,048
18
1
0
308,391
2
W
Vamana
13,552
903
63
4
4
266,058
0
L
Da Ji
16,926
1,128
23
2
1
304,315
0
W
Kukulkan
16,059
1,071
72
5
1
303,603
1
W
Vulcan
15,279
1,019
41
3
3
327,508
1
L
Gilgamesh
14,798
987
45
3
4
324,457
1
W
Tsukuyomi
17,880
1,192
45
3
4
337,451
0
L
Merlin
14,907
994
79
5
0
284,656
3
L
Medusa
16,259
1,084
139
9
2
286,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role